Fixed that facedirutil.make_upsidedown(...) would trigger wrongly.
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@ -97,7 +97,7 @@ end
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-- @param pointed_thing The nodes that the placed pointed at.
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-- @param pointed_thing The nodes that the placed pointed at.
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function facedirutil.make_upsidedown(pos, placer, itemstack, pointed_thing)
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function facedirutil.make_upsidedown(pos, placer, itemstack, pointed_thing)
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-- Check if the placed did lock at the underside of a node.
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-- Check if the placed did lock at the underside of a node.
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if pos.y == pointed_thing.above.y
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if pos.y == pointed_thing.under.y - 1
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and pos.x == pointed_thing.under.x
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and pos.x == pointed_thing.under.x
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and pos.z == pointed_thing.under.z then
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and pos.z == pointed_thing.under.z then
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