The saved physics overrides are now cleared.
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15ec102cec
commit
cbb05d8da2
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@ -171,6 +171,8 @@ function spawnusher.move_player(player)
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-- Reset the physics override.
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player:set_physics_override(spawnusher.player_physics[player:get_player_name()])
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-- Remove the saved one.
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spawnusher.player_physics[player:get_player_name()] = nil
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return
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else
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