Fixed that players would not be correctly moved.
parent
66eafdfa8c
commit
9dac4face1
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@ -139,6 +139,10 @@
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<td class="summary">If the system is currently scheduled for execution.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnpoint">spawnpoint</a></td>
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<td class="summary">The spawnpoint that is configured.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#spawnpoint_providers">spawnpoint_providers</a></td>
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<td class="summary">The registered spawnpoint providers.</td>
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</tr>
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@ -493,6 +497,20 @@
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</dd>
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<dt>
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<a name = "spawnpoint"></a>
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<strong>spawnpoint</strong>
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</dt>
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<dd>
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The spawnpoint that is configured.
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</dd>
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<dt>
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<a name = "spawnpoint_providers"></a>
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@ -69,6 +69,13 @@ spawnusher = {
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--- If the system is currently scheduled for execution.
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scheduled = false,
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--- The spawnpoint that is configured.
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spawnpoint = settings.get_pos("static_spawnpoint", {
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x = 0,
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y = 0,
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z = 0
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}),
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--- The registered spawnpoint providers.
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spawnpoint_providers = List:new()
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}
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@ -246,21 +253,13 @@ function spawnusher.on_spawn_player(player)
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player:set_physics_override(spawnusher.physics_override)
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-- Move the player to the set/default spawn point.
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local spawn_pos = minetest.setting_get_pos("static_spawnpoint")
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if spawn_pos == nil then
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spawn_pos = {
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x = 0,
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y = 0,
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z = 0
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}
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end
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player:setpos(spawnusher.spawnpoint)
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-- Move the player randomly afterwards.
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spawnusher.move_random(player)
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player:setpos(spawn_pos)
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local exact_pos = false
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local spawn_pos = player:getpos()
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-- Run the position through the providers.
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spawnusher.spawnpoint_providers:foreach(function(provider, index)
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