Added setting for if the player should face a random direction.
parent
092a268363
commit
817dee24c8
12
README
12
README
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@ -28,16 +28,20 @@ The system can be configured by adding settings to the `minetest.conf`:
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# If the system should be activated, defaults to true.
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spawnusher_activate = true
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# The radius around the spawnpoint in which the players will be randomly
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# placed, defaults to 40.
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spawnusher_placement_radius = 40.
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# The size of the air bubble that is required for the player to be placed.
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# Note that this is only the vertical size, defaults to 2.
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# If you want to avoid spawns in caves, this value needs to be increased
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# to a sensible value.
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spawnusher_bubble_size = 2
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# The radius around the spawnpoint in which the players will be randomly
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# placed, defaults to 40.
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spawnusher_placement_radius = 40.
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# If the player should be rotatet so that they face a random direction
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# after spawning, defaults to true.
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spawnusher_random_direction = true
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# If the player can not be placed because the block is currently not loaded,
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# this amount of time will be waited before it is retried to place
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# place the player, defaults to 0.5.
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@ -54,6 +54,9 @@ spawnusher = {
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--- The list of players that need to be placed.
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players = List:new(),
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--- If the player should be facing a random direction after spawning.
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random_direction = settings.get_bool("spawnusher_random_direction", true),
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--- The placement radius around the spawn.
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random_placement_radius = settings.get_number("spawnusher_placement_radius", 40),
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@ -180,8 +183,10 @@ function spawnusher.move_player(player)
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-- Awesome! Place the user here.
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player:setpos(pos)
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-- Randomize the direction in which the player looks.
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player:set_look_yaw(math.rad(random.next_int(0, 360)))
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if spawnusher.random_direction then
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-- Randomize the direction in which the player looks.
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player:set_look_yaw(math.rad(random.next_int(0, 360)))
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end
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-- Reset the physics override.
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player:set_physics_override(spawnusher.player_physics[player:get_player_name()])
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