Changed to LDoc.

master
Robert Zenz 2015-08-14 22:07:54 +02:00
parent 3b566f6e7d
commit d655f218fa
13 changed files with 1284 additions and 1723 deletions

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@ -9,7 +9,7 @@ clean:
.PHONY: doc
doc:
luadoc -d $(doc) mods/artisanry
ldoc --dir=$(doc) mods/artisanry
.SILENT .PHONY: test
test: $(test)/*.lua

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@ -1,244 +0,0 @@
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<h1>File <code>mods/artisanry/artisanry.lua</code></h1>
<h2>Functions</h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Artisanry:get_blueprints">Artisanry:get_blueprints</a>&nbsp;(input)</td>
<td class="summary">Gets all BluePrints matching the given input.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:get_blueprints_from_output">Artisanry:get_blueprints_from_output</a>&nbsp;(output)</td>
<td class="summary">Gets all BluePrints that match the given output.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:new">Artisanry:new</a>&nbsp;()</td>
<td class="summary">Creates a new instance of Artisanry.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:register">Artisanry:register</a>&nbsp;(result, input)</td>
<td class="summary">Registers the given input for the given result.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="functions"></a>Functions</h2>
<dl class="function">
<dt><a name="Artisanry:get_blueprints"></a><strong>Artisanry:get_blueprints</strong>&nbsp;(input)</dt>
<dd>
Gets all BluePrints matching the given input.
<h3>Parameters</h3>
<ul>
<li>
input: The input, a 2D of strings or ItemStacks. Might be nil to retrieve all BluePrints.
</li>
</ul>
<h3>Return value:</h3>
All matching BluePrints.
</dd>
<dt><a name="Artisanry:get_blueprints_from_output"></a><strong>Artisanry:get_blueprints_from_output</strong>&nbsp;(output)</dt>
<dd>
Gets all BluePrints that match the given output.
<h3>Parameters</h3>
<ul>
<li>
output: The output. Can either be an ItemStack, item string or id.
</li>
</ul>
<h3>Return value:</h3>
The List containing all Blueprints that match the given output.
</dd>
<dt><a name="Artisanry:new"></a><strong>Artisanry:new</strong>&nbsp;()</dt>
<dd>
Creates a new instance of Artisanry.
<h3>Return value:</h3>
A new instance of Artisanry.
</dd>
<dt><a name="Artisanry:register"></a><strong>Artisanry:register</strong>&nbsp;(result, input)</dt>
<dd>
Registers the given input for the given result.
<h3>Parameters</h3>
<ul>
<li>
result: The result of the input, an item string.
</li>
<li>
input: The 2D array of item strings or ItemStacks.
</li>
</ul>
</dd>
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@ -1,429 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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<h1>File <code>mods/artisanry/artisanryui.lua</code></h1>
<h2>Functions</h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.activate">ArtisanryUI.activate</a>&nbsp;(artisanry)</td>
<td class="summary">Activates the ArtinsaryUI.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.build_formspec">ArtisanryUI.build_formspec</a>&nbsp;(player)</td>
<td class="summary">Builds the formspec for the ArtisanryUI inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.create_inventory">ArtisanryUI.create_inventory</a>&nbsp;()</td>
<td class="summary">Creates a detached inventory that is used.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.has_changed">ArtisanryUI.has_changed</a>&nbsp;(player, inventory_name)</td>
<td class="summary">Checks if the inventory has changed compared to the saved hash.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.put_hash">ArtisanryUI.put_hash</a>&nbsp;(player, inventory_name)</td>
<td class="summary">Puts the hash of the inventory, for using it later.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.replace_inventories">ArtisanryUI.replace_inventories</a>&nbsp;()</td>
<td class="summary">Replaces the inventory of every currently connected player with the ArtisanryUI one.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.replace_inventory">ArtisanryUI.replace_inventory</a>&nbsp;(player)</td>
<td class="summary">Replaces the inventory of the given player with the ArtisanryUI one.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_from_input_inventory">ArtisanryUI.update_from_input_inventory</a>&nbsp;(player)</td>
<td class="summary">Updates from the input inventory of the given player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_from_output_inventory">ArtisanryUI.update_from_output_inventory</a>&nbsp;(player)</td>
<td class="summary">Updates from the output inventory of the given player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_inventory">ArtisanryUI.update_inventory</a>&nbsp;(player, force_update)</td>
<td class="summary">Updates the inventory of the given player.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="functions"></a>Functions</h2>
<dl class="function">
<dt><a name="ArtisanryUI.activate"></a><strong>ArtisanryUI.activate</strong>&nbsp;(artisanry)</dt>
<dd>
Activates the ArtinsaryUI. This function replaces all inventories of all currently coneccted players and also registers a callback to replace the inventory of every new player.
<h3>Parameters</h3>
<ul>
<li>
artisanry: The Artisanry instance to use.
</li>
</ul>
</dd>
<dt><a name="ArtisanryUI.build_formspec"></a><strong>ArtisanryUI.build_formspec</strong>&nbsp;(player)</dt>
<dd>
Builds the formspec for the ArtisanryUI inventory.
<h3>Parameters</h3>
<ul>
<li>
player: The player.
</li>
</ul>
<h3>Return value:</h3>
The formspec for the inventory.
</dd>
<dt><a name="ArtisanryUI.create_inventory"></a><strong>ArtisanryUI.create_inventory</strong>&nbsp;()</dt>
<dd>
Creates a detached inventory that is used.
<h3>Return value:</h3>
The detached inventory.
</dd>
<dt><a name="ArtisanryUI.has_changed"></a><strong>ArtisanryUI.has_changed</strong>&nbsp;(player, inventory_name)</dt>
<dd>
Checks if the inventory has changed compared to the saved hash.
<h3>Parameters</h3>
<ul>
<li>
player: The Player object that owns the inventory.
</li>
<li>
inventory_name: The name of the inventory.
</li>
</ul>
<h3>Return value:</h3>
true if the inventory has changed since the last check. Also true if there is no saved hash for this inventory.
</dd>
<dt><a name="ArtisanryUI.put_hash"></a><strong>ArtisanryUI.put_hash</strong>&nbsp;(player, inventory_name)</dt>
<dd>
Puts the hash of the inventory, for using it later.
<h3>Parameters</h3>
<ul>
<li>
player: The Player object that owns the inventory.
</li>
<li>
inventory_name: The name of the inventory.
</li>
</ul>
</dd>
<dt><a name="ArtisanryUI.replace_inventories"></a><strong>ArtisanryUI.replace_inventories</strong>&nbsp;()</dt>
<dd>
Replaces the inventory of every currently connected player with the ArtisanryUI one.
</dd>
<dt><a name="ArtisanryUI.replace_inventory"></a><strong>ArtisanryUI.replace_inventory</strong>&nbsp;(player)</dt>
<dd>
Replaces the inventory of the given player with the ArtisanryUI one.
<h3>Parameters</h3>
<ul>
<li>
player: The player for which to replace the inventory.
</li>
</ul>
</dd>
<dt><a name="ArtisanryUI.update_from_input_inventory"></a><strong>ArtisanryUI.update_from_input_inventory</strong>&nbsp;(player)</dt>
<dd>
Updates from the input inventory of the given player.
<h3>Parameters</h3>
<ul>
<li>
player: The player for which to update the inventories.
</li>
</ul>
</dd>
<dt><a name="ArtisanryUI.update_from_output_inventory"></a><strong>ArtisanryUI.update_from_output_inventory</strong>&nbsp;(player)</dt>
<dd>
Updates from the output inventory of the given player.
<h3>Parameters</h3>
<ul>
<li>
player: The player for which to update the inventories.
</li>
</ul>
</dd>
<dt><a name="ArtisanryUI.update_inventory"></a><strong>ArtisanryUI.update_inventory</strong>&nbsp;(player, force_update)</dt>
<dd>
Updates the inventory of the given player.
<h3>Parameters</h3>
<ul>
<li>
player: The player for which to update the inventory.
</li>
<li>
force_update: Optional. If an update should be forced.
</li>
</ul>
</dd>
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<?xml version="1.0" encoding="UTF-8"?>
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<h1>File <code>mods/artisanry/artisanryutil.lua</code></h1>
<h2>Functions</h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#artisanryutil.as_stacks">artisanryutil.as_stacks</a>&nbsp;(input)</td>
<td class="summary">Converts the given input from strings to ItemStacks.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#artisanryutil.convert">artisanryutil.convert</a>&nbsp;(input, The)</td>
<td class="summary">Reduces and converts the given input to ItemStacks.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#artisanryutil.flat_to_grid">artisanryutil.flat_to_grid</a>&nbsp;(flat)</td>
<td class="summary">Converts the given data from a flat array to a 2D array.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#artisanryutil.is_empty_item">artisanryutil.is_empty_item</a>&nbsp;(item)</td>
<td class="summary">Checks if the given item is empty.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#artisanryutil.is_empty_stacks">artisanryutil.is_empty_stacks</a>&nbsp;(input)</td>
<td class="summary">Checks if the given array of ItemStacks is empty, meaning either all are nil, or all are empty.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="functions"></a>Functions</h2>
<dl class="function">
<dt><a name="artisanryutil.as_stacks"></a><strong>artisanryutil.as_stacks</strong>&nbsp;(input)</dt>
<dd>
Converts the given input from strings to ItemStacks. If the values are already ItemStacks, they are only copied.
<h3>Parameters</h3>
<ul>
<li>
input: The input to convert.
</li>
</ul>
<h3>Return value:</h3>
The input as ItemStacks.
</dd>
<dt><a name="artisanryutil.convert"></a><strong>artisanryutil.convert</strong>&nbsp;(input, The)</dt>
<dd>
Reduces and converts the given input to ItemStacks.
<h3>Parameters</h3>
<ul>
<li>
input: The input to convert.
</li>
<li>
The: converted input.
</li>
</ul>
</dd>
<dt><a name="artisanryutil.flat_to_grid"></a><strong>artisanryutil.flat_to_grid</strong>&nbsp;(flat)</dt>
<dd>
Converts the given data from a flat array to a 2D array.
<h3>Parameters</h3>
<ul>
<li>
flat: The data to convert.
</li>
</ul>
<h3>Return value:</h3>
The grid data.
</dd>
<dt><a name="artisanryutil.is_empty_item"></a><strong>artisanryutil.is_empty_item</strong>&nbsp;(item)</dt>
<dd>
Checks if the given item is empty. That means if it is either nil, an empty string or an ItemStack that is empty.
<h3>Parameters</h3>
<ul>
<li>
item: The item to check.
</li>
</ul>
<h3>Return value:</h3>
true if the item can be considered empty.
</dd>
<dt><a name="artisanryutil.is_empty_stacks"></a><strong>artisanryutil.is_empty_stacks</strong>&nbsp;(input)</dt>
<dd>
Checks if the given array of ItemStacks is empty, meaning either all are nil, or all are empty.
<h3>Parameters</h3>
<ul>
<li>
input: The array of ItemStacks.
</li>
</ul>
<h3>Return value:</h3>
true if all are nil or empty.
</dd>
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<h1>File <code>mods/artisanry/blueprint.lua</code></h1>
<h2>Functions</h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Blueprint:count">Blueprint:count</a>&nbsp;(input)</td>
<td class="summary">Gets the count how often this output can be produced from the given input.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:get_input">Blueprint:get_input</a>&nbsp;()</td>
<td class="summary">Gets the input for this Blueprint.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:get_result">Blueprint:get_result</a>&nbsp;(input)</td>
<td class="summary">Gets the result for this Blueprint.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:match">Blueprint:match</a>&nbsp;(input)</td>
<td class="summary">Matches this blueprint against the given input.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:new">Blueprint:new</a>&nbsp;(result, input)</td>
<td class="summary">Creates a new instance of Blueprint.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="functions"></a>Functions</h2>
<dl class="function">
<dt><a name="Blueprint:count"></a><strong>Blueprint:count</strong>&nbsp;(input)</dt>
<dd>
Gets the count how often this output can be produced from the given input. The input must match.
<h3>Parameters</h3>
<ul>
<li>
input: The input, already matched against this Blueprint.
</li>
</ul>
<h3>Return value:</h3>
The count how often this output can be produced.
</dd>
<dt><a name="Blueprint:get_input"></a><strong>Blueprint:get_input</strong>&nbsp;()</dt>
<dd>
Gets the input for this Blueprint.
<h3>Return value:</h3>
The input of this Blueprint, a 2D array..
</dd>
<dt><a name="Blueprint:get_result"></a><strong>Blueprint:get_result</strong>&nbsp;(input)</dt>
<dd>
Gets the result for this Blueprint.
<h3>Parameters</h3>
<ul>
<li>
input: Optional. The input stack, will be used to determine the count of the result.
</li>
</ul>
<h3>Return value:</h3>
The result, an ItemStack.
</dd>
<dt><a name="Blueprint:match"></a><strong>Blueprint:match</strong>&nbsp;(input)</dt>
<dd>
Matches this blueprint against the given input.
<h3>Parameters</h3>
<ul>
<li>
input: The input, already reduced and converted to ItemStacks.
</li>
</ul>
<h3>Return value:</h3>
true if this blueprint matches the given input.
</dd>
<dt><a name="Blueprint:new"></a><strong>Blueprint:new</strong>&nbsp;(result, input)</dt>
<dd>
Creates a new instance of Blueprint.
<h3>Parameters</h3>
<ul>
<li>
result: The result of the blueprint, an item string like "sand 5" or "glass".
</li>
<li>
input: The input for the blueprint, a 2D array with 5 rows and columns.
</li>
</ul>
<h3>Return value:</h3>
The new instance of Blueprint.
</dd>
</dl>
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<td class="name" nowrap><a href="modules/artisanry.html">artisanry</a></td>
<td class="summary">The main Artisanry object that holds and manages all receipts.</td>
</tr>
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<td class="name" nowrap><a href="modules/blueprint.html">blueprint</a></td>
<td class="summary">The Blueprint is a receipt used by Artisanry.</td>
</tr>
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<td class="summary">Converts the given input from strings to ItemStacks.</td>
</tr>
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<td class="name" nowrap><a href="modules/artisanryui.html">artisanryui</a></td>
<td class="summary">ArtisanryUI is a static, global object that allows to replace the inventory
with the Artisanry one.</td>
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{
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#TODO: make module_list, file_list, function_list, table_list inherit from a list

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head>
<title>Reference</title>
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
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<!-- Menu -->
<div id="navigation">
<br/>
<h1>ldoc</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
</ul>
<h2>Modules</h2>
<ul class="$(kind=='Topics' and '' or 'nowrap'">
<li><strong>artisanry</strong></li>
<li><a href="../modules/blueprint.html">blueprint</a></li>
<li><a href="../modules/artisanryutil.html">artisanryutil</a></li>
<li><a href="../modules/artisanryui.html">artisanryui</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>artisanry</code></h1>
<p>The main Artisanry object that holds and manages all receipts.</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Artisanry:new">Artisanry:new ()</a></td>
<td class="summary">Creates a new instance of Artisanry.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:get_blueprints">Artisanry:get_blueprints (input)</a></td>
<td class="summary">Gets all BluePrints matching the given input.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:get_blueprints_from_output">Artisanry:get_blueprints_from_output (output)</a></td>
<td class="summary">Gets all BluePrints that match the given output.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Artisanry:register">Artisanry:register (result, input)</a></td>
<td class="summary">Registers the given input for the given result.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Artisanry:new"></a>
<strong>Artisanry:new ()</strong>
</dt>
<dd>
Creates a new instance of Artisanry.
<h3>Returns:</h3>
<ol>
A new instance of Artisanry.
</ol>
</dd>
<dt>
<a name = "Artisanry:get_blueprints"></a>
<strong>Artisanry:get_blueprints (input)</strong>
</dt>
<dd>
Gets all BluePrints matching the given input.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
The input, a 2D of strings or ItemStacks. Might be nil to
retrieve all BluePrints.
</li>
</ul>
<h3>Returns:</h3>
<ol>
All matching BluePrints.
</ol>
</dd>
<dt>
<a name = "Artisanry:get_blueprints_from_output"></a>
<strong>Artisanry:get_blueprints_from_output (output)</strong>
</dt>
<dd>
Gets all BluePrints that match the given output.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">output</span>
The output. Can either be an ItemStack, item string or id.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The List containing all Blueprints that match the given output.
</ol>
</dd>
<dt>
<a name = "Artisanry:register"></a>
<strong>Artisanry:register (result, input)</strong>
</dt>
<dd>
Registers the given input for the given result.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">result</span>
The result of the input, an item string.
</li>
<li><span class="parameter">input</span>
The 2D array of item strings or ItemStacks.
</li>
</ul>
</dd>
</dl>
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<ul>
<li><a href="#Functions">Functions</a></li>
</ul>
<h2>Modules</h2>
<ul class="$(kind=='Topics' and '' or 'nowrap'">
<li><a href="../modules/artisanry.html">artisanry</a></li>
<li><a href="../modules/blueprint.html">blueprint</a></li>
<li><a href="../modules/artisanryutil.html">artisanryutil</a></li>
<li><strong>artisanryui</strong></li>
</ul>
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<div id="content">
<h1>Module <code>artisanryui</code></h1>
<p>ArtisanryUI is a static, global object that allows to replace the inventory
with the Artisanry one.</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.activate">ArtisanryUI.activate (artisanry)</a></td>
<td class="summary">Activates the ArtinsaryUI.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.build_formspec">ArtisanryUI.build_formspec (player)</a></td>
<td class="summary">Builds the formspec for the ArtisanryUI inventory.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.create_inventory">ArtisanryUI.create_inventory ()</a></td>
<td class="summary">Creates a detached inventory that is used.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.has_changed">ArtisanryUI.has_changed (player, inventory_name)</a></td>
<td class="summary">Checks if the inventory has changed compared to the saved hash.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.put_hash">ArtisanryUI.put_hash (player, inventory_name)</a></td>
<td class="summary">Puts the hash of the inventory, for using it later.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.replace_inventories">ArtisanryUI.replace_inventories ()</a></td>
<td class="summary">Replaces the inventory of every currently connected player with
the ArtisanryUI one.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.replace_inventory">ArtisanryUI.replace_inventory (player)</a></td>
<td class="summary">Replaces the inventory of the given player with the ArtisanryUI one.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_inventory">ArtisanryUI.update_inventory (player, force_update)</a></td>
<td class="summary">Updates the inventory of the given player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_from_input_inventory">ArtisanryUI.update_from_input_inventory (player)</a></td>
<td class="summary">Updates from the input inventory of the given player.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#ArtisanryUI.update_from_output_inventory">ArtisanryUI.update_from_output_inventory (player)</a></td>
<td class="summary">Updates from the output inventory of the given player.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "ArtisanryUI.activate"></a>
<strong>ArtisanryUI.activate (artisanry)</strong>
</dt>
<dd>
Activates the ArtinsaryUI.
<p> This function replaces all inventories of all currently coneccted players
and also registers a callback to replace the inventory of every new player.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">artisanry</span>
The Artisanry instance to use.
</li>
</ul>
</dd>
<dt>
<a name = "ArtisanryUI.build_formspec"></a>
<strong>ArtisanryUI.build_formspec (player)</strong>
</dt>
<dd>
Builds the formspec for the ArtisanryUI inventory.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The player.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The formspec for the inventory.
</ol>
</dd>
<dt>
<a name = "ArtisanryUI.create_inventory"></a>
<strong>ArtisanryUI.create_inventory ()</strong>
</dt>
<dd>
Creates a detached inventory that is used.
<h3>Returns:</h3>
<ol>
The detached inventory.
</ol>
</dd>
<dt>
<a name = "ArtisanryUI.has_changed"></a>
<strong>ArtisanryUI.has_changed (player, inventory_name)</strong>
</dt>
<dd>
Checks if the inventory has changed compared to the saved hash.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The Player object that owns the inventory.
</li>
<li><span class="parameter">inventory_name</span>
The name of the inventory.
</li>
</ul>
<h3>Returns:</h3>
<ol>
true if the inventory has changed since the last check. Also true if
there is no saved hash for this inventory.
</ol>
</dd>
<dt>
<a name = "ArtisanryUI.put_hash"></a>
<strong>ArtisanryUI.put_hash (player, inventory_name)</strong>
</dt>
<dd>
Puts the hash of the inventory, for using it later.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The Player object that owns the inventory.
</li>
<li><span class="parameter">inventory_name</span>
The name of the inventory.
</li>
</ul>
</dd>
<dt>
<a name = "ArtisanryUI.replace_inventories"></a>
<strong>ArtisanryUI.replace_inventories ()</strong>
</dt>
<dd>
Replaces the inventory of every currently connected player with
the ArtisanryUI one.
</dd>
<dt>
<a name = "ArtisanryUI.replace_inventory"></a>
<strong>ArtisanryUI.replace_inventory (player)</strong>
</dt>
<dd>
Replaces the inventory of the given player with the ArtisanryUI one.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The player for which to replace the inventory.
</li>
</ul>
</dd>
<dt>
<a name = "ArtisanryUI.update_inventory"></a>
<strong>ArtisanryUI.update_inventory (player, force_update)</strong>
</dt>
<dd>
Updates the inventory of the given player.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The player for which to update the inventory.
</li>
<li><span class="parameter">force_update</span>
Optional. If an update should be forced.
</li>
</ul>
</dd>
<dt>
<a name = "ArtisanryUI.update_from_input_inventory"></a>
<strong>ArtisanryUI.update_from_input_inventory (player)</strong>
</dt>
<dd>
Updates from the input inventory of the given player.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The player for which to update the inventories.
</li>
</ul>
</dd>
<dt>
<a name = "ArtisanryUI.update_from_output_inventory"></a>
<strong>ArtisanryUI.update_from_output_inventory (player)</strong>
</dt>
<dd>
Updates from the output inventory of the given player.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
The player for which to update the inventories.
</li>
</ul>
</dd>
</dl>
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<div id="content">
<h1>Module <code>artisanryutil</code></h1>
<p>Converts the given input from strings to ItemStacks.</p>
<p> If the values are
already ItemStacks, they are only copied.
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#convert">convert (input, The)</a></td>
<td class="summary">Reduces and converts the given input to ItemStacks.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#flat_to_grid">flat_to_grid (flat)</a></td>
<td class="summary">Converts the given data from a flat array to a 2D array.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_empty_item">is_empty_item (item)</a></td>
<td class="summary">Checks if the given item is empty.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_empty_stacks">is_empty_stacks (input)</a></td>
<td class="summary">Checks if the given array of ItemStacks is empty, meaning either all
are nil, or all are empty.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "convert"></a>
<strong>convert (input, The)</strong>
</dt>
<dd>
Reduces and converts the given input to ItemStacks.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
The input to convert.
</li>
<li><span class="parameter">The</span>
converted input.
</li>
</ul>
</dd>
<dt>
<a name = "flat_to_grid"></a>
<strong>flat_to_grid (flat)</strong>
</dt>
<dd>
Converts the given data from a flat array to a 2D array.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">flat</span>
The data to convert.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The grid data.
</ol>
</dd>
<dt>
<a name = "is_empty_item"></a>
<strong>is_empty_item (item)</strong>
</dt>
<dd>
Checks if the given item is empty. That means if it is either nil, an empty
string or an ItemStack that is empty.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">item</span>
The item to check.
</li>
</ul>
<h3>Returns:</h3>
<ol>
true if the item can be considered empty.
</ol>
</dd>
<dt>
<a name = "is_empty_stacks"></a>
<strong>is_empty_stacks (input)</strong>
</dt>
<dd>
Checks if the given array of ItemStacks is empty, meaning either all
are nil, or all are empty.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
The array of ItemStacks.
</li>
</ul>
<h3>Returns:</h3>
<ol>
true if all are nil or empty.
</ol>
</dd>
</dl>
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<head>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
</head>
<body>
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<ul>
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</ul>
<h2>Modules</h2>
<ul class="$(kind=='Topics' and '' or 'nowrap'">
<li><a href="../modules/artisanry.html">artisanry</a></li>
<li><strong>blueprint</strong></li>
<li><a href="../modules/artisanryutil.html">artisanryutil</a></li>
<li><a href="../modules/artisanryui.html">artisanryui</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>blueprint</code></h1>
<p>The Blueprint is a receipt used by Artisanry.</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Blueprint:new">Blueprint:new (result, input)</a></td>
<td class="summary">Creates a new instance of Blueprint.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:count">Blueprint:count (input)</a></td>
<td class="summary">Gets the count how often this output can be produced from the given
input.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:get_input">Blueprint:get_input ()</a></td>
<td class="summary">Gets the input for this Blueprint.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:get_result">Blueprint:get_result (input)</a></td>
<td class="summary">Gets the result for this Blueprint.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Blueprint:match">Blueprint:match (input)</a></td>
<td class="summary">Matches this blueprint against the given input.</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Blueprint:new"></a>
<strong>Blueprint:new (result, input)</strong>
</dt>
<dd>
Creates a new instance of Blueprint.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">result</span>
The result of the blueprint, an item string like "sand 5"
or "glass".
</li>
<li><span class="parameter">input</span>
The input for the blueprint, a 2D array with 5 rows and columns.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The new instance of Blueprint.
</ol>
</dd>
<dt>
<a name = "Blueprint:count"></a>
<strong>Blueprint:count (input)</strong>
</dt>
<dd>
Gets the count how often this output can be produced from the given
input. The input must match.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
The input, already matched against this Blueprint.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The count how often this output can be produced.
</ol>
</dd>
<dt>
<a name = "Blueprint:get_input"></a>
<strong>Blueprint:get_input ()</strong>
</dt>
<dd>
Gets the input for this Blueprint.
<h3>Returns:</h3>
<ol>
The input of this Blueprint, a 2D array..
</ol>
</dd>
<dt>
<a name = "Blueprint:get_result"></a>
<strong>Blueprint:get_result (input)</strong>
</dt>
<dd>
Gets the result for this Blueprint.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
Optional. The input stack, will be used to determine
the count of the result.
</li>
</ul>
<h3>Returns:</h3>
<ol>
The result, an ItemStack.
</ol>
</dd>
<dt>
<a name = "Blueprint:match"></a>
<strong>Blueprint:match (input)</strong>
</dt>
<dd>
Matches this blueprint against the given input.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">input</span>
The input, already reduced and converted to ItemStacks.
</li>
</ul>
<h3>Returns:</h3>
<ol>
true if this blueprint matches the given input.
</ol>
</dd>
</dl>
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