Lord-of-the-Test/settingtypes.txt

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# This file contains settings of minetest_game that can be changed in
# minetest.conf
[Gameplay]
# In creative mode players are able to dig all kind of blocks nearly
# instantly, and have access to unlimited resources.
# Some of the functionality is only available if this setting is present
# at startup.
creative_mode (Creative mode) bool false
# Flammable nodes will be ignited by nearby igniters. Spreading fire may
# cause severe destruction.
disable_fire (Fire) bool false
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bone share time) int 1200 0
# Makes trees drop down after being dug, which can be useful due to the
# massive size of the trees.
# This can cause extra lag, and can also be disconcerting to players used
# to normal behaviour.
falling_trees (Falling trees) bool false
[Mapgen]
# Protects all automatically generated structures, so that players cannot
# damage, destroy or vandalize them.
# Requires the areas mod in order to work.
protect_structures (Protect generated structures) bool false
# Causes the edges of biomes to be mixed with each other, which can create
# a more realistic feeling.
biome_blend (Biome blend) bool false
# Allows v6 to be used with LOTT. This needs to be a setting, as mapgen v6
# does not work perfectly with LOTT, and therefore, should only be used by
# users who don't mind some mapgen glitches...
lott_v6 (Allow v6 with LOTT) bool false
[Hunger]
# If enabled, players will have to look watch their hunger levels.
enable_stamina (Enable hunger) bool true
# If enabled, this will allow players to sprint, if they have enough hunger,
# at the expense of using up a bit more hunger.
enable_sprint (Enable sprint) bool true
[Mobs]
# If enabled, no hostile mobs will spawn. Not recommended, as it will take
# away a large part of the game's enjoyability!
only_peaceful_mobs (No hostile mobs) bool false
# If enabled, blood particles will not appear when mobs are punched.
mobs_disable_blood (Disable blood) bool false
# If enabled, mobs will not spawn in protected areas.
mobs_spawn_protected (No mobs in protected areas) int 1 0 1
# If enabled, mobs fairly far away from the player will disappear.
# This means that areas will need to be repopulated with mobs when a player
# revisits them.
# This can, if there is some lag, result in mobs being removed when the
# player is fairly close to them, which can make things appear to be buggy!
remove_far_mobs (Remove far mobs) bool false