72 lines
2.8 KiB
Plaintext
72 lines
2.8 KiB
Plaintext
# This file contains settings of minetest_game that can be changed in
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# minetest.conf
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[Gameplay]
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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disable_fire (Fire) bool false
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 1200 0
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# Makes trees drop down after being dug, which can be useful due to the
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# massive size of the trees.
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# This can cause extra lag, and can also be disconcerting to players used
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# to normal behaviour.
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falling_trees (Falling trees) bool false
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# Gives certain items to players when they choose a race, to ease the
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# start of the game. The items give are customised according to the race
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# which the player chooses.
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lott_give_initial_stuff (Give initial things) bool true
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[Mapgen]
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# Protects all automatically generated structures, so that players cannot
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# damage, destroy or vandalize them.
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# Requires the areas mod in order to work.
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protect_structures (Protect generated structures) bool false
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# Causes the edges of biomes to be mixed with each other, which can create
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# a more realistic feeling.
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biome_blend (Biome blend) bool false
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# Allows v6 to be used with LOTT. This needs to be a setting, as mapgen v6
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# does not work perfectly with LOTT, and therefore, should only be used by
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# users who don't mind some mapgen glitches...
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lott_v6 (Allow v6 with LOTT) bool false
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[Hunger]
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# If enabled, players will have to look watch their hunger levels.
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enable_stamina (Enable hunger) bool true
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# If enabled, this will allow players to sprint, if they have enough hunger,
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# at the expense of using up a bit more hunger.
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enable_sprint (Enable sprint) bool true
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[Mobs]
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# If enabled, no hostile mobs will spawn. Not recommended, as it will take
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# away a large part of the game's enjoyability!
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only_peaceful_mobs (No hostile mobs) bool false
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# If enabled, blood particles will not appear when mobs are punched.
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mobs_disable_blood (Disable blood) bool false
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# If enabled, mobs will not spawn in protected areas.
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mobs_spawn_protected (No mobs in protected areas) int 1 0 1
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# If enabled, mobs fairly far away from the player will disappear.
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# This means that areas will need to be repopulated with mobs when a player
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# revisits them.
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# This can, if there is some lag, result in mobs being removed when the
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# player is fairly close to them, which can make things appear to be buggy!
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remove_far_mobs (Remove far mobs) bool false
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