More HUD options: now supports the Better HUD and Hudbars mods
2
depends.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
hud?
|
||||||
|
hudbars?
|
40
hud.conf.no_hunger
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
--[[
|
||||||
|
|
||||||
|
Better HUD config file, without Hunger mod.
|
||||||
|
|
||||||
|
This file mirrors the default settings of the Better HUD mod,
|
||||||
|
except that it moves the "breath" bar upwards to make room
|
||||||
|
for the "sanity" bar.
|
||||||
|
|
||||||
|
Use this config file as a starting point if you *don't* have the
|
||||||
|
Hunger mod enabled.
|
||||||
|
|
||||||
|
For more information, see hud.conf.example in the mods/hud
|
||||||
|
directory.
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
HUD_SB_SIZE = { x = 24, y = 24 }
|
||||||
|
|
||||||
|
--[[ Layout:
|
||||||
|
|
||||||
|
ARMOR | (AIR)
|
||||||
|
HEALTH | SANITY
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
HUD_HEALTH_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_HEALTH_OFFSET = { x = -262, y = -87 }
|
||||||
|
|
||||||
|
-- not used
|
||||||
|
HUD_HUNGER_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_HUNGER_OFFSET = { x = 15, y = -133 }
|
||||||
|
|
||||||
|
HUD_AIR_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_AIR_OFFSET = { x = 15, y = -110 }
|
||||||
|
|
||||||
|
HUD_ARMOR_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_ARMOR_OFFSET = { x = -262, y = -110 }
|
||||||
|
|
||||||
|
HUD_SANITY_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_SANITY_OFFSET = { x = 15, y = -87 }
|
43
hud.conf.with_hunger
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
--[[
|
||||||
|
|
||||||
|
Better HUD config file, with Hunger mod.
|
||||||
|
|
||||||
|
This file mirrors the default settings of the Better HUD mod,
|
||||||
|
except that it moves the "breath" bar upwards to make room
|
||||||
|
for the "sanity" bar.
|
||||||
|
|
||||||
|
Use this config file as a starting point if you *do* have the
|
||||||
|
Hunger mod enabled.
|
||||||
|
|
||||||
|
For more information, see hud.conf.example in the mods/hud
|
||||||
|
directory.
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
HUD_SB_SIZE = { x = 24, y = 24 }
|
||||||
|
|
||||||
|
--[[ Layout:
|
||||||
|
|
||||||
|
(AIR)
|
||||||
|
ARMOR | SANITY
|
||||||
|
HEALTH | HUNGER
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
HUD_HEALTH_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_HEALTH_OFFSET = { x = -262, y = -87 }
|
||||||
|
|
||||||
|
-- At the time of writing, the Hunger mod contains code to swap
|
||||||
|
-- the positions of "hunger" and "air", so these positions are
|
||||||
|
-- "un-swapped"...
|
||||||
|
HUD_HUNGER_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_HUNGER_OFFSET = { x = 15, y = -133 }
|
||||||
|
|
||||||
|
HUD_AIR_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_AIR_OFFSET = { x = 15, y = -87 }
|
||||||
|
|
||||||
|
HUD_ARMOR_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_ARMOR_OFFSET = { x = -262, y = -110 }
|
||||||
|
|
||||||
|
HUD_SANITY_POS = { x = 0.5, y = 1 }
|
||||||
|
HUD_SANITY_OFFSET = { x = 15, y = -110 }
|
89
hud.lua
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
--[[
|
||||||
|
|
||||||
|
HUD definitions for Beware the Dark
|
||||||
|
|
||||||
|
Optionally from one of the supported mods
|
||||||
|
|
||||||
|
Any hud needs to define the following functions:
|
||||||
|
|
||||||
|
- bewarethedark.hud_init(player)
|
||||||
|
Initialize the HUD for a new player.
|
||||||
|
|
||||||
|
- bewarethedark.hud_update(player, value)
|
||||||
|
Display the new value "value" for the given player. "value" is
|
||||||
|
a floating point number, not necessarily bounded. You can use the
|
||||||
|
"bewarethedark.hud_clamp(value)" function to get an integer between 0
|
||||||
|
and 20.
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
local M = bewarethedark
|
||||||
|
local C = bewarethedark.config
|
||||||
|
local PPA = persistent_player_attributes
|
||||||
|
|
||||||
|
function M.hud_clamp(value)
|
||||||
|
if value < 0 then
|
||||||
|
return 0
|
||||||
|
elseif value > 20 then
|
||||||
|
return 20
|
||||||
|
else
|
||||||
|
return math.ceil(value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("hudbars") then
|
||||||
|
hb.register_hudbar('sanity', 0x000000, "Sanity", {
|
||||||
|
bar = 'bewarethedark_hudbars_bar.png',
|
||||||
|
icon = 'bewarethedark_eye.png'
|
||||||
|
}, 20, 20, false)
|
||||||
|
function M.hud_init(player)
|
||||||
|
hb.init_hudbar(player, 'sanity',
|
||||||
|
M.hud_clamp(PPA.get_value(player, 'bewarethedark_sanity')),
|
||||||
|
20, false)
|
||||||
|
end
|
||||||
|
function M.hud_update(player, value)
|
||||||
|
hb.change_hudbar(player, 'sanity', M.hud_clamp(value), 20)
|
||||||
|
end
|
||||||
|
elseif minetest.get_modpath("hud") then
|
||||||
|
-- default positions follow [hud] defaults
|
||||||
|
local position = HUD_SANITY_POS or { x=0.5, y=1 }
|
||||||
|
local offset = HUD_SANITY_OFFSET or { x=15, y=-133} -- above AIR
|
||||||
|
hud.register('sanity', {
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = position,
|
||||||
|
text = "bewarethedark_eye.png",
|
||||||
|
background = "bewarethedark_eye_closed.png",
|
||||||
|
number = 20,
|
||||||
|
max = 20,
|
||||||
|
size = HUD_SD_SIZE, -- by default { x=24, y=24 },
|
||||||
|
offset = offset,
|
||||||
|
})
|
||||||
|
function M.hud_init(player)
|
||||||
|
-- automatic by [hud]
|
||||||
|
end
|
||||||
|
function M.hud_update(player, value)
|
||||||
|
hud.change_item(player, 'sanity', {
|
||||||
|
number = M.hud_clamp(value)
|
||||||
|
})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- 'builtin' hud
|
||||||
|
function M.hud_init(player)
|
||||||
|
-- above breath bar, for now
|
||||||
|
local name = player:get_player_name()
|
||||||
|
M.players[name].hud_id = player:hud_add({
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = { x=0.5, y=1 },
|
||||||
|
text = "bewarethedark_eye.png",
|
||||||
|
number = M.hud_clamp(PPA.get_value(player, 'bewarethedark_sanity')),
|
||||||
|
direction = 0,
|
||||||
|
size = { x=24, y=24 },
|
||||||
|
offset = { x=25, y=-(48+24+16+32)},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
function M.hud_update(player, value)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_id = M.players[name].hud_id
|
||||||
|
player:hud_change(hud_id, 'number', M.hud_clamp(value))
|
||||||
|
end
|
||||||
|
end
|
24
init.lua
@ -71,6 +71,8 @@ local C = bewarethedark.config
|
|||||||
dofile(minetest.get_modpath('bewarethedark')..'/persistent_player_attributes.lua')
|
dofile(minetest.get_modpath('bewarethedark')..'/persistent_player_attributes.lua')
|
||||||
local PPA = persistent_player_attributes
|
local PPA = persistent_player_attributes
|
||||||
|
|
||||||
|
dofile(minetest.get_modpath('bewarethedark')..'/hud.lua')
|
||||||
|
|
||||||
PPA.register({
|
PPA.register({
|
||||||
name = 'bewarethedark_sanity',
|
name = 'bewarethedark_sanity',
|
||||||
min = 0,
|
min = 0,
|
||||||
@ -78,16 +80,6 @@ PPA.register({
|
|||||||
default = 20,
|
default = 20,
|
||||||
})
|
})
|
||||||
|
|
||||||
function bewarethedark.hud_clamp(value)
|
|
||||||
if value < 0 then
|
|
||||||
return 0
|
|
||||||
elseif value > 20 then
|
|
||||||
return 20
|
|
||||||
else
|
|
||||||
return math.ceil(value)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pl = M.players[name]
|
local pl = M.players[name]
|
||||||
@ -95,15 +87,7 @@ minetest.register_on_joinplayer(function(player)
|
|||||||
if not pl then
|
if not pl then
|
||||||
M.players[name] = { pending_dmg = 0.0 }
|
M.players[name] = { pending_dmg = 0.0 }
|
||||||
pl = M.players[name]
|
pl = M.players[name]
|
||||||
pl.hud_id = player:hud_add({
|
M.hud_init(player)
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = { x=0.5, y=1 },
|
|
||||||
text = "bewarethedark_eye.png",
|
|
||||||
number = 20,
|
|
||||||
direction = 0,
|
|
||||||
size = { x=24, y=24 },
|
|
||||||
offset = { x=25, y=-(48+24+16+32)},
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -149,7 +133,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
|
|
||||||
PPA.set_value(player, "bewarethedark_sanity", sanity)
|
PPA.set_value(player, "bewarethedark_sanity", sanity)
|
||||||
|
|
||||||
player:hud_change(pl.hud_id, 'number', bewarethedark.hud_clamp(sanity))
|
M.hud_update(player, sanity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
Before Width: | Height: | Size: 624 B After Width: | Height: | Size: 659 B |
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textures/bewarethedark_eye_closed.png
Normal file
After Width: | Height: | Size: 566 B |
BIN
textures/bewarethedark_hudbars_bar.png
Normal file
After Width: | Height: | Size: 175 B |
@ -53,7 +53,7 @@
|
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@ -119,17 +126,23 @@
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