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https://codeberg.org/minenux/minetest-mod-xdecor
synced 2023-10-20 21:43:39 -07:00
Convert cauldrons ABM to nodetimers
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parent
cb74aad285
commit
b39a86f1ce
112
cooking.lua
112
cooking.lua
@ -45,7 +45,21 @@ xdecor.register("cauldron_idle", {
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drop = "xdecor:cauldron_empty",
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infotext = "Cauldron (idle)",
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collision_box = xdecor.pixelbox(16, cauldron_cbox),
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on_rightclick = fill_water_bucket
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on_rightclick = fill_water_bucket,
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(10.0)
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end,
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on_timer = function(pos)
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local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(below_node).name:find("fire") then
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return true
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end
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
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return true
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end
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})
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xdecor.register("cauldron_boiling_water", {
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@ -60,7 +74,49 @@ xdecor.register("cauldron_boiling_water", {
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"xdecor_cauldron_sides.png"
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},
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collision_box = xdecor.pixelbox(16, cauldron_cbox),
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on_rightclick = fill_water_bucket
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on_rightclick = fill_water_bucket,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local timer = minetest.get_node_timer(pos)
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meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
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timer:start(5.0)
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end,
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on_timer = function(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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if objs == {} then return true end
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local ingredients = {}
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for _, obj in pairs(objs) do
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if obj and not obj:is_player() and obj:get_luaentity().itemstring then
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local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
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if ingredients == {} then
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for _, rep in pairs(ingredients) do
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if itemstring == rep then return end
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end
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end
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for _, ing in pairs(ingredients_list) do
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if itemstring and itemstring:find(ing) then
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ingredients[#ingredients+1] = itemstring
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end
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end
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end
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end
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local node = minetest.get_node(pos)
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if #ingredients >= 2 then
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for _, obj in pairs(objs) do
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obj:remove()
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end
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minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
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end
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local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(node_under).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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end
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return true
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end
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})
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xdecor.register("cauldron_soup", {
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@ -99,55 +155,3 @@ xdecor.register("cauldron_soup", {
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end
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})
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minetest.register_abm({
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nodenames = {"xdecor:cauldron_idle"},
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interval = 15, chance = 1,
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action = function(pos, node)
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local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
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if minetest.get_node(below_node).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"xdecor:cauldron_boiling_water"},
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interval = 5, chance = 1,
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action = function(pos, node)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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if not objs then return end
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local ingredients = {}
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for _, obj in pairs(objs) do
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if obj and obj:get_luaentity().itemstring then
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local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
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if ingredients == {} then
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for _, rep in pairs(ingredients) do
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if itemstring == rep then return end
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end
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end
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for _, ing in pairs(ingredients_list) do
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if itemstring and itemstring:find(ing) then
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ingredients[#ingredients+1] = itemstring
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end
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end
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end
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end
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if #ingredients >= 2 then
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for _, obj in pairs(objs) do
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if obj and obj:get_luaentity() then
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obj:remove()
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end
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end
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minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
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end
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local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
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if not minetest.get_node(node_under).name:find("fire") then
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minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
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end
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end
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})
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@ -5,30 +5,32 @@ end
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function xdecor.sit(pos, node, clicker, pointed_thing)
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if not top_face(pointed_thing) then return end
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local player = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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local objs = minetest.get_objects_inside_radius(pos, 0.1)
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local vel = clicker:get_player_velocity()
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local ctrl = clicker:get_player_control()
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for _, p in pairs(objs) do
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if p:get_player_name() ~= player then return end
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for _, obj in pairs(objs) do
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if obj:is_player() and obj:get_player_name() ~= player_name then
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return
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end
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end
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if default.player_attached[player] then
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if default.player_attached[player_name] then
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pos.y = pos.y - 0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[player] = false
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default.player_attached[player_name] = false
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default.player_set_animation(clicker, "stand", 30)
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elseif not default.player_attached[player] and node.param2 <= 3 and not
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elseif not default.player_attached[player_name] and node.param2 <= 3 and not
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ctrl.sneak and vel.x == 0 and vel.y == 0 and vel.z == 0 then
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clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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clicker:set_physics_override(0, 0, 0)
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clicker:setpos(pos)
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default.player_attached[player] = true
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default.player_attached[player_name] = true
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default.player_set_animation(clicker, "sit", 30)
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if node.param2 == 0 then clicker:set_look_yaw(3.15)
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