Enchanted armor \o/
1
LICENSE
@ -1,5 +1,6 @@
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Code : GPLv3
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Textures : WTFPL (credits: Gambit, Cisoun, kilbith)
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Armor textures : Copyright (C) 2013 Ryan Jones - CC-BY-SA
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==============================================================
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@ -3,3 +3,4 @@ doors
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xpanes
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bucket
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oresplus?
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3d_armor?
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187
enchanting.lua
@ -3,21 +3,33 @@ screwdriver = screwdriver or {}
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local xbg = default.gui_slots..default.get_hotbar_bg(0.5,4.5)
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function enchanting.tools_fs()
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return "size[9,8;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
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return "size[9,9;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
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"image_button[3.9,0.9;4,0.9;bg_btn.png;fast;Efficiency]image_button[3.9,1.82;4,1.1;bg_btn.png;durable;Durability]"
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end
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function enchanting.swords_fs()
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return "size[9,8;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"..
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return "size[9,9;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
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"image_button[3.9,2.95;4,0.9;bg_btn.png;sharp;Sharpness]"
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end
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function enchanting.armors_fs()
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return "size[9,9;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
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"image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]"
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end
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function enchanting.boots_fs()
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return "size[9,9;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"..
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"image_button[3.9,0.9;4,0.9;bg_btn.png;strong;Strength]image_button[3.9,1.82;4,1.1;bg_btn.png;speed;Speed]"
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end
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function enchanting.default_fs(pos)
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local meta = minetest.get_meta(pos)
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local formspec = "size[9,8;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,8;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,3;]"
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local formspec = "size[9,9;]"..xbg..
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"bgcolor[#080808BB;true]background[0,0;9,9;ench_ui.png]list[context;tool;0.9,2.9;1,1;]list[context;mese;2,2.9;1,1;]image[2,2.9;1,1;mese_layout.png]list[current_player;main;0.5,4.5;8,4;]"
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", "Enchantment Table")
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@ -34,38 +46,39 @@ function enchanting.on_put(pos, listname, _, stack, _)
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if listname == "tool" then
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if stn:find("sword") then
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meta:set_string("formspec", enchanting.swords_fs())
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else
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elseif stn:find("pick") or stn:find("axe") or stn:find("shovel") then
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meta:set_string("formspec", enchanting.tools_fs())
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elseif stn:find("3d_armor:chestplate") or stn:find("3d_armor:helmet") or
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stn:find("3d_armor:leggings") then
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meta:set_string("formspec", enchanting.armors_fs())
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elseif stn:find("3d_armor:boots") then
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meta:set_string("formspec", enchanting.boots_fs())
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end
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end
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end
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function enchanting.is_allowed(toolname)
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local tdef = minetest.registered_tools[toolname]
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if tdef and toolname:find("default:") and not
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toolname:find("stone") and not
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toolname:find("wood") then
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return 1
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end
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return 0
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end
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function enchanting.fields(pos, _, fields, _)
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local inv = minetest.get_meta(pos):get_inventory()
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local toolstack = inv:get_stack("tool", 1)
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local toolstack_name = toolstack:get_name()
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local mesestack = inv:get_stack("mese", 1)
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local toolname = toolstack:get_name()
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local modname, toolname = toolstack_name:match("([%w_]+):([%w_]+)")
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local toolwear = toolstack:get_wear()
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local mese = mesestack:get_count()
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local ench = dump(fields):match("%w+")
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if ench == "quit" then return end
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if enchanting.is_allowed(toolname) ~= 0 and mese > 0 and
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fields[ench] and ench ~= "quit" then
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toolstack:replace("xdecor:enchanted_"..toolname:sub(9).."_"..ench)
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toolstack:add_wear(toolwear)
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mesestack:take_item()
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inv:set_stack("mese", 1, mesestack)
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inv:set_stack("tool", 1, toolstack)
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if mese > 0 and fields[ench] then
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local enchanted_tool = modname..":enchanted_"..toolname.."_"..ench
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local tdef = minetest.registered_tools[enchanted_tool]
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if tdef then
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toolstack:replace(enchanted_tool)
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toolstack:add_wear(toolwear)
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mesestack:take_item()
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inv:set_stack("mese", 1, mesestack)
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inv:set_stack("tool", 1, toolstack)
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end
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end
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end
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@ -75,15 +88,15 @@ function enchanting.dig(pos, _)
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end
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function enchanting.put(_, listname, _, stack, _)
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local toolname = stack:get_name()
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local toolstack = stack:get_name()
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local count = stack:get_count()
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if listname == "mese" and
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toolname == "default:mese_crystal" then return count
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elseif listname == "tool" then
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return enchanting.is_allowed(toolname)
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toolstack ~= "default:mese_crystal" then return 0
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elseif listname == "tool" and not
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minetest.registered_tools[toolstack] then return 0
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end
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return 0
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return count
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end
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xdecor.register("enchantment_table", {
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@ -113,41 +126,97 @@ local function cap(str) return str:gsub("^%l", string.upper) end
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local use_factor = 1.2
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local times_subtractor = 0.1
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local damage_adder = 1
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local strenght_factor = 1.2
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function enchanting.register_enchtools()
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local materials = {"steel", "bronze", "mese", "diamond"}
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local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
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local chants = {"durable", "fast", "sharp"}
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local tools = {
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for _, m in pairs(materials) do
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for k, t in pairs(tools) do
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for _, c in pairs(chants) do
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local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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local fleshy = original_damage_groups.fleshy
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--[[ Format :
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[Mod name] = {
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{materials},
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{tool name, tool group, {enchantments}}
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}
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--]]
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if c == "durable" and k <= 3 then
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groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
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elseif c == "fast" and k <= 3 then
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for i = 1, 3 do
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groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
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["default"] = {
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{"steel", "bronze", "mese", "diamond"},
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{"axe", "choppy", {"durable", "fast"}},
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{"pick", "cracky", {"durable", "fast"}},
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{"shovel", "crumbly", {"durable", "fast"}},
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{"sword", "fleshy", {"sharp"}}
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},
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["3d_armor"] = {
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{"steel", "bronze", "gold", "diamond"},
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{"boots", nil, {"strong", "speed"}},
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{"chestplate", nil, {"strong"}},
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{"helmet", nil, {"strong"}},
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{"leggings", nil, {"strong"}}
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}
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}
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for mod, defs in pairs(tools) do
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for _, mat in pairs(defs[1]) do
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for _, tooldef in next, defs, 1 do
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for _, ench in pairs(tooldef[3]) do
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local tool, group, material, enchant = tooldef[1], tooldef[2], mat, ench
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local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
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if original_tool then
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if mod == "default" then
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local original_damage_groups = original_tool.tool_capabilities.damage_groups
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local original_groupcaps = original_tool.tool_capabilities.groupcaps
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local groupcaps = table.copy(original_groupcaps)
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local fleshy = original_damage_groups.fleshy
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if enchant == "durable" then
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groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * use_factor)
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elseif enchant == "fast" then
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for i = 1, 3 do
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groupcaps[group].times[i] = original_groupcaps[group].times[i] - times_subtractor
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end
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elseif enchant == "sharp" then
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fleshy = fleshy + damage_adder
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end
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elseif c == "sharp" and k == 4 then
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fleshy = fleshy + damage_adder
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
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inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
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})
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end
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minetest.register_tool("xdecor:enchanted_"..t[1].."_"..m.."_"..c, {
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description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
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inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
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wield_image = original_tool.wield_image,
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groups = {not_in_creative_inventory=1},
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tool_capabilities = {groupcaps = groupcaps, damage_groups = {fleshy = fleshy}}
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})
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end
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end
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if mod == "3d_armor" then
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local original_protect_groups = original_tool.groups
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local protectcaps = table.copy(original_protect_groups)
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local protectcaps = {}
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protectcaps.not_in_creative_inventory=1
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if enchant == "strong" then
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for protect_group, value in pairs(original_protect_groups) do
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protectcaps[protect_group] = math.ceil(value * 1.2)
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end
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elseif enchant == "speed" then
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for protect_group, value in pairs(original_protect_groups) do
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protectcaps[protect_group] = value
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protectcaps.physics_speed = 0.8
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protectcaps.physics_jump = 0.3
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end
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end
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minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
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description = string.format("Enchanted %s %s (%s)", cap(material), cap(tool), cap(enchant)),
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inventory_image = original_tool.inventory_image.."^[colorize:blue:20",
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wield_image = original_tool.wield_image,
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groups = protectcaps,
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wear = 0
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})
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end
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end
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minetest.register_alias("xdecor:enchanted_"..tool.."_"..material.."_"..enchant,
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":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant)
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end
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end
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end
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end
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enchanting.register_enchtools()
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BIN
textures/3d_armor_enchanted_boots_bronze_speed.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
textures/3d_armor_enchanted_boots_bronze_speed_preview.png
Normal file
After Width: | Height: | Size: 297 B |
BIN
textures/3d_armor_enchanted_boots_bronze_strong.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
textures/3d_armor_enchanted_boots_bronze_strong_preview.png
Normal file
After Width: | Height: | Size: 297 B |
BIN
textures/3d_armor_enchanted_boots_diamond_speed.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
textures/3d_armor_enchanted_boots_diamond_speed_preview.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
textures/3d_armor_enchanted_boots_diamond_strong.png
Normal file
After Width: | Height: | Size: 228 B |
BIN
textures/3d_armor_enchanted_boots_diamond_strong_preview.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
textures/3d_armor_enchanted_boots_gold_speed.png
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After Width: | Height: | Size: 231 B |
BIN
textures/3d_armor_enchanted_boots_gold_speed_preview.png
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After Width: | Height: | Size: 344 B |
BIN
textures/3d_armor_enchanted_boots_gold_strong.png
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After Width: | Height: | Size: 231 B |
BIN
textures/3d_armor_enchanted_boots_gold_strong_preview.png
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After Width: | Height: | Size: 344 B |
BIN
textures/3d_armor_enchanted_boots_steel_speed.png
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After Width: | Height: | Size: 221 B |
BIN
textures/3d_armor_enchanted_boots_steel_speed_preview.png
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After Width: | Height: | Size: 245 B |
BIN
textures/3d_armor_enchanted_boots_steel_strong.png.png
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After Width: | Height: | Size: 234 B |
BIN
textures/3d_armor_enchanted_boots_steel_strong_preview.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
textures/3d_armor_enchanted_chestplate_bronze_strong.png
Normal file
After Width: | Height: | Size: 446 B |
BIN
textures/3d_armor_enchanted_chestplate_bronze_strong_preview.png
Normal file
After Width: | Height: | Size: 564 B |
BIN
textures/3d_armor_enchanted_chestplate_diamond_strong.png
Normal file
After Width: | Height: | Size: 392 B |
After Width: | Height: | Size: 436 B |
BIN
textures/3d_armor_enchanted_chestplate_gold_strong.png
Normal file
After Width: | Height: | Size: 389 B |
BIN
textures/3d_armor_enchanted_chestplate_gold_strong_preview.png
Normal file
After Width: | Height: | Size: 404 B |
BIN
textures/3d_armor_enchanted_chestplate_steel_strong.png
Normal file
After Width: | Height: | Size: 420 B |
BIN
textures/3d_armor_enchanted_chestplate_steel_strong_preview.png
Normal file
After Width: | Height: | Size: 408 B |
BIN
textures/3d_armor_enchanted_helmet_bronze_strong.png
Normal file
After Width: | Height: | Size: 399 B |
BIN
textures/3d_armor_enchanted_helmet_bronze_strong_preview.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
textures/3d_armor_enchanted_helmet_diamond_strong.png
Normal file
After Width: | Height: | Size: 367 B |
BIN
textures/3d_armor_enchanted_helmet_diamond_strong_preview.png
Normal file
After Width: | Height: | Size: 382 B |
BIN
textures/3d_armor_enchanted_helmet_gold_strong.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
textures/3d_armor_enchanted_helmet_gold_strong_preview.png
Normal file
After Width: | Height: | Size: 345 B |
BIN
textures/3d_armor_enchanted_helmet_steel_strong.png
Normal file
After Width: | Height: | Size: 381 B |
BIN
textures/3d_armor_enchanted_helmet_steel_strong_preview.png
Normal file
After Width: | Height: | Size: 346 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |