tweak code
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04d394c75d
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7951c8bc6e
51
init.lua
51
init.lua
@ -35,7 +35,7 @@ local function get_int_attribute(player)
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end
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local meta = player:get_meta()
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local level = meta:get_string("stamina:level")
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local level = meta and meta:get_string("stamina:level")
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if level then
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return tonumber(level)
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@ -63,11 +63,12 @@ local function stamina_update_level(player, level)
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return
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end
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local meta = player:get_meta()
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local meta = player:get_meta() ; if not meta then return end
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meta:set_string("stamina:level", level)
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player:hud_change(stamina.players[player:get_player_name()].hud_id,
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"number", math.min(STAMINA_VISUAL_MAX, level))
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player:hud_change(stamina.players[player:get_player_name()].hud_id, "number",
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math.min(STAMINA_VISUAL_MAX, level))
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end
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@ -323,23 +324,23 @@ local function stamina_globaltimer(dtime)
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if node.name ~= "air" then
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minetest.add_particlespawner({
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amount = 5,
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time = 0.01,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = 0.5},
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minacc = {x = 0, y = -5, z = 0},
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maxacc = {x = 0, y = -12, z = 0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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vertical = false,
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collisiondetection = false,
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texture = "default_dirt.png",
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})
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minetest.add_particlespawner({
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amount = 5,
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time = 0.01,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = 0.5},
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minacc = {x = 0, y = -5, z = 0},
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maxacc = {x = 0, y = -12, z = 0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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vertical = false,
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collisiondetection = false,
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texture = "default_dirt.png",
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})
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end
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end
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@ -360,7 +361,6 @@ local function stamina_globaltimer(dtime)
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end
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-- lower saturation by 1 point after STAMINA_TICK
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if stamina_timer > STAMINA_TICK then
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@ -421,7 +421,8 @@ core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, point
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local old_itemstack = itemstack
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itemstack = stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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itemstack = stamina.eat(
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hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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@ -547,6 +548,7 @@ and minetest.setting_get("enable_stamina") ~= false then
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STAMINA_VISUAL_MAX)
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else
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local meta = player:get_meta()
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meta:set_string("stamina:level", level)
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end
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@ -605,7 +607,8 @@ and minetest.setting_get("enable_stamina") ~= false then
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exhaust_player(player, STAMINA_EXHAUST_CRAFT)
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end)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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tool_capabilities, dir, damage)
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exhaust_player(hitter, STAMINA_EXHAUST_PUNCH)
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end)
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