fix player monoid bug (thanks Bastrabun)
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init.lua
2
init.lua
@ -181,7 +181,7 @@ local function set_sprinting(name, sprinting)
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if monoids then
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player_monoids.speed:del_change(player, stamina.players[name].speed)
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player_monoids.speed:del_change(player, stamina.players[name].sprint)
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player_monoids.jump:del_change(player, stamina.players[name].jump)
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stamina.players[name].sprint = nil
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