fix confused code and redundant checks for fake players, backguard compatibility
* level its not property set on join player due inherit code * real check player for fake players provided in ch_player function * do not check fake players in callbacks due performance impack * the level of the attribute its never set property, was backguard compatibilty part * closes and fixed https://notabug.org/TenPlus1/stamina/issues/15 * this mod now works with older engines 0.4 and also newer 5.X
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init.lua
78
init.lua
@ -24,6 +24,7 @@ STAMINA_STARVE_LVL = 3 -- level of staturation that causes starving
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STAMINA_VISUAL_MAX = 20 -- hud bar extends only to 20
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local is_50 = minetest.has_feature("object_use_texture_alpha")
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local function clamp(val, minval, maxval)
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return math.max(math.min(val, maxval), minval)
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@ -37,34 +38,36 @@ SPRINT_JUMP = clamp(tonumber(minetest.settings:get("stamina_sprint_jump")) or 0
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SPRINT_DRAIN = clamp(tonumber(minetest.settings:get("stamina_sprint_drain")) or 0.35, 0.0, 1.0)
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local function ck_player(player)
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-- pipeworks fake player check its not necesary with real player check:
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if player then if minetest.is_player(player) then return true end end
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return false
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end
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local function get_int_attribute(player)
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-- pipeworks fake player check
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if not player or not player.get_attribute then
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return nil
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if not ck_player(player) then return nil end
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local level
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if is_50 then
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local meta = player:get_meta()
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level = meta and meta:get_string("stamina:level")
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else
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level = player and player:get_attribute("stamina:level")
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end
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local meta = player:get_meta()
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local level = meta and meta:get_string("stamina:level")
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if level then
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return tonumber(level)
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end
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if level then return tonumber(level) end -- true its converted to number, even false
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return nil
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end
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local stamina_enabled = minetest.settings:get_bool("enable_stamina") ~= false
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local function stamina_update_level(player, level)
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-- pipeworks fake player check
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if not player.get_attribute or not stamina_enabled then
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return nil
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end
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if not ck_player(player) then return end
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local old = get_int_attribute(player)
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@ -77,9 +80,12 @@ local function stamina_update_level(player, level)
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return
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end
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local meta = player and player:get_meta() ; if not meta then return end
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meta:set_string("stamina:level", level)
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if is_50 then
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local meta = player and player:get_meta() ; if not meta then return end
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meta:set_string("stamina:level", level)
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else
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player:set_attribute("stamina:level", level)
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end
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player:hud_change(
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stamina.players[player:get_player_name()].hud_id,
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@ -113,8 +119,7 @@ end
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local function exhaust_player(player, v)
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if not player
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or not player.is_player
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or not player:is_player()
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or not ck_player(player) -- player.is_player can return nill in rare cases, and real check of player here
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or not player.set_attribute then
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return
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end
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@ -151,7 +156,7 @@ local pova_mod = minetest.get_modpath("pova")
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local function set_sprinting(name, sprinting)
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local player = minetest.get_player_by_name(name) ; if not player then return end
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local player = minetest.get_player_by_name(name) ; if not ck_player(player) then return end
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-- get player physics
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local def = player:get_physics_override()
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@ -217,7 +222,7 @@ end
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local function head_particle(player, texture)
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if not player then return end
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if not ck_player(player) then return end
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local prop = player:get_properties()
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local eye_height = prop.eye_height or 1.23
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@ -246,7 +251,7 @@ local function drunk_tick()
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for _,player in ipairs(minetest.get_connected_players()) do
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if not player then return end
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if not ck_player(player) then return end
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local name = player:get_player_name()
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@ -295,7 +300,7 @@ local function health_tick()
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for _,player in ipairs(minetest.get_connected_players()) do
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if not player then return end
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if not ck_player(player) then return end
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local name = player:get_player_name()
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@ -331,7 +336,7 @@ local function action_tick()
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for _,player in ipairs(minetest.get_connected_players()) do
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if not player then return end
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if not ck_player(player) then return end
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local controls = player:get_player_control()
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-- Determine if the player is walking or jumping
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@ -351,7 +356,7 @@ local function action_tick()
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--- START sprint
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if enable_sprint then
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if not player then return end
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if not ck_player(player) then return end
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local name = player:get_player_name()
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-- check if player can sprint (stamina must be over 6 points)
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@ -417,7 +422,7 @@ local function poison_tick()
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for _,player in ipairs(minetest.get_connected_players()) do
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if not player then return end
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if not ck_player(player) then return end
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local name = player:get_player_name()
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@ -457,7 +462,7 @@ local function stamina_tick()
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for _,player in ipairs(minetest.get_connected_players()) do
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if not player then return end
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if not ck_player(player) then return end
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local h = get_int_attribute(player)
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@ -512,9 +517,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
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-- override core.do_item_eat() so we can redirect hp_change to stamina
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core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if user.is_fake_player then
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return -- abort if called by fake player (eg. pipeworks-wielder)
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end
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if not ck_player(user) then return end -- abort if called by fake player (eg. pipeworks-wielder)
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local old_itemstack = itemstack
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@ -639,17 +642,22 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
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local level = STAMINA_VISUAL_MAX -- TODO
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-- the code here was redundant cos get_int_attribute already call the level
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-- but with backguard compat, tenplus1 just inherint the code but with removed backguard compatibility
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if get_int_attribute(player) then
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level = math.min(get_int_attribute(player), STAMINA_VISUAL_MAX)
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else
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end
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if is_50 then
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local meta = player:get_meta()
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meta:set_string("stamina:level", level)
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if meta then meta:set_string("stamina:level", level) end
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else
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player:set_attribute("stamina:level", level)
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end
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local name = player:get_player_name()
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if not name then return end
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local id = player:hud_add({
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name = "stamina",
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hud_elem_type = "statbar",
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@ -673,6 +681,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
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minetest.register_on_respawnplayer(function(player)
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if not player then return end
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local name = player:get_player_name() ; if not name then return end
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if stamina.players[name].poisoned
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@ -691,6 +700,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
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minetest.register_globalstep(stamina_globaltimer)
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minetest.register_on_placenode(function(pos, oldnode, player, ext)
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if not player then return end
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exhaust_player(player, STAMINA_EXHAUST_PLACE)
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end)
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