fix confused code and redundant checks for fake players, backguard compatibility

* level its not property set on join player due inherit code
* real check player for fake players provided in ch_player function
* do not check fake players in callbacks due performance impack
* the level of the attribute its never set property, was backguard compatibilty part
* closes and fixed https://notabug.org/TenPlus1/stamina/issues/15
* this mod now works with older engines 0.4 and also newer 5.X
main
mckaygerhard 2023-07-23 20:17:25 -04:00
parent 41bd87405d
commit 26ae940ec9
1 changed files with 44 additions and 34 deletions

View File

@ -24,6 +24,7 @@ STAMINA_STARVE_LVL = 3 -- level of staturation that causes starving
STAMINA_VISUAL_MAX = 20 -- hud bar extends only to 20
local is_50 = minetest.has_feature("object_use_texture_alpha")
local function clamp(val, minval, maxval)
return math.max(math.min(val, maxval), minval)
@ -37,34 +38,36 @@ SPRINT_JUMP = clamp(tonumber(minetest.settings:get("stamina_sprint_jump")) or 0
SPRINT_DRAIN = clamp(tonumber(minetest.settings:get("stamina_sprint_drain")) or 0.35, 0.0, 1.0)
local function ck_player(player)
-- pipeworks fake player check its not necesary with real player check:
if player then if minetest.is_player(player) then return true end end
return false
end
local function get_int_attribute(player)
-- pipeworks fake player check
if not player or not player.get_attribute then
return nil
if not ck_player(player) then return nil end
local level
if is_50 then
local meta = player:get_meta()
level = meta and meta:get_string("stamina:level")
else
level = player and player:get_attribute("stamina:level")
end
local meta = player:get_meta()
local level = meta and meta:get_string("stamina:level")
if level then
return tonumber(level)
end
if level then return tonumber(level) end -- true its converted to number, even false
return nil
end
local stamina_enabled = minetest.settings:get_bool("enable_stamina") ~= false
local damage_enabled = minetest.settings:get_bool("enable_damage")
local function stamina_update_level(player, level)
-- pipeworks fake player check
if not player.get_attribute or not stamina_enabled then
return nil
end
if not ck_player(player) then return end
local old = get_int_attribute(player)
@ -77,9 +80,12 @@ local function stamina_update_level(player, level)
return
end
local meta = player and player:get_meta() ; if not meta then return end
meta:set_string("stamina:level", level)
if is_50 then
local meta = player and player:get_meta() ; if not meta then return end
meta:set_string("stamina:level", level)
else
player:set_attribute("stamina:level", level)
end
player:hud_change(
stamina.players[player:get_player_name()].hud_id,
@ -113,8 +119,7 @@ end
local function exhaust_player(player, v)
if not player
or not player.is_player
or not player:is_player()
or not ck_player(player) -- player.is_player can return nill in rare cases, and real check of player here
or not player.set_attribute then
return
end
@ -151,7 +156,7 @@ local pova_mod = minetest.get_modpath("pova")
local function set_sprinting(name, sprinting)
local player = minetest.get_player_by_name(name) ; if not player then return end
local player = minetest.get_player_by_name(name) ; if not ck_player(player) then return end
-- get player physics
local def = player:get_physics_override()
@ -217,7 +222,7 @@ end
local function head_particle(player, texture)
if not player then return end
if not ck_player(player) then return end
local prop = player:get_properties()
local eye_height = prop.eye_height or 1.23
@ -246,7 +251,7 @@ local function drunk_tick()
for _,player in ipairs(minetest.get_connected_players()) do
if not player then return end
if not ck_player(player) then return end
local name = player:get_player_name()
@ -295,7 +300,7 @@ local function health_tick()
for _,player in ipairs(minetest.get_connected_players()) do
if not player then return end
if not ck_player(player) then return end
local name = player:get_player_name()
@ -331,7 +336,7 @@ local function action_tick()
for _,player in ipairs(minetest.get_connected_players()) do
if not player then return end
if not ck_player(player) then return end
local controls = player:get_player_control()
-- Determine if the player is walking or jumping
@ -351,7 +356,7 @@ local function action_tick()
--- START sprint
if enable_sprint then
if not player then return end
if not ck_player(player) then return end
local name = player:get_player_name()
-- check if player can sprint (stamina must be over 6 points)
@ -417,7 +422,7 @@ local function poison_tick()
for _,player in ipairs(minetest.get_connected_players()) do
if not player then return end
if not ck_player(player) then return end
local name = player:get_player_name()
@ -457,7 +462,7 @@ local function stamina_tick()
for _,player in ipairs(minetest.get_connected_players()) do
if not player then return end
if not ck_player(player) then return end
local h = get_int_attribute(player)
@ -512,9 +517,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
-- override core.do_item_eat() so we can redirect hp_change to stamina
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if user.is_fake_player then
return -- abort if called by fake player (eg. pipeworks-wielder)
end
if not ck_player(user) then return end -- abort if called by fake player (eg. pipeworks-wielder)
local old_itemstack = itemstack
@ -639,17 +642,22 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
local level = STAMINA_VISUAL_MAX -- TODO
-- the code here was redundant cos get_int_attribute already call the level
-- but with backguard compat, tenplus1 just inherint the code but with removed backguard compatibility
if get_int_attribute(player) then
level = math.min(get_int_attribute(player), STAMINA_VISUAL_MAX)
else
end
if is_50 then
local meta = player:get_meta()
meta:set_string("stamina:level", level)
if meta then meta:set_string("stamina:level", level) end
else
player:set_attribute("stamina:level", level)
end
local name = player:get_player_name()
if not name then return end
local id = player:hud_add({
name = "stamina",
hud_elem_type = "statbar",
@ -673,6 +681,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
minetest.register_on_respawnplayer(function(player)
if not player then return end
local name = player:get_player_name() ; if not name then return end
if stamina.players[name].poisoned
@ -691,6 +700,7 @@ if damage_enabled and minetest.settings:get_bool("enable_stamina") ~= false then
minetest.register_globalstep(stamina_globaltimer)
minetest.register_on_placenode(function(pos, oldnode, player, ext)
if not player then return end
exhaust_player(player, STAMINA_EXHAUST_PLACE)
end)