reverted back to previous player loops
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parent
ac55721c95
commit
2018b55168
48
init.lua
48
init.lua
@ -203,12 +203,14 @@ local function stamina_globaltimer(dtime)
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poison_timer = poison_timer + dtime
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drunk_timer = drunk_timer + dtime
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for _,player in pairs(minetest.get_connected_players()) do
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local players = minetest.get_connected_players()
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local name = player:get_player_name()
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-- simulate drunk walking (thanks LumberJ)
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if drunk_timer > 1.0 then
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-- simulate drunk walking (thanks LumberJ)
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if drunk_timer > 1.0 then
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for _,player in pairs(players) do
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local name = player:get_player_name()
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if stamina.players[name]
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and stamina.players[name].drunk then
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@ -237,9 +239,15 @@ local function stamina_globaltimer(dtime)
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drunk_timer = 0
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end
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end
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-- hurt player when poisoned
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if poison_timer > STAMINA_POISON_TICK then
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-- hurt player when poisoned
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if poison_timer > STAMINA_POISON_TICK then
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for _,player in pairs(players) do
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local name = player:get_player_name()
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if stamina.players[name].poisoned
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and stamina.players[name].poisoned > 0 then
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@ -263,9 +271,13 @@ local function stamina_globaltimer(dtime)
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poison_timer = 0
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end
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end
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-- sprint control and particle animation
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if action_timer > STAMINA_MOVE_TICK then
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if action_timer > STAMINA_MOVE_TICK then
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for _,player in pairs(players) do
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local controls = player:get_player_control()
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@ -283,6 +295,8 @@ local function stamina_globaltimer(dtime)
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--- START sprint
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if enable_sprint then
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local name = player:get_player_name()
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-- check if player can sprint (stamina must be over 6 points)
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if not stamina.players[name].poisoned
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and not stamina.players[name].drunk
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@ -335,9 +349,14 @@ local function stamina_globaltimer(dtime)
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action_timer = 0
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end
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end
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-- lower saturation by 1 point after STAMINA_TICK
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if stamina_timer > STAMINA_TICK then
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-- lower saturation by 1 point after STAMINA_TICK
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if stamina_timer > STAMINA_TICK then
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for _,player in pairs(players) do
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local h = get_int_attribute(player, "stamina:level")
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@ -347,13 +366,18 @@ local function stamina_globaltimer(dtime)
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stamina_timer = 0
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end
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end
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-- heal or damage player, depending on saturation
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if health_timer > STAMINA_HEALTH_TICK then
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-- heal or damage player, depending on saturation
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if health_timer > STAMINA_HEALTH_TICK then
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for _,player in pairs(players) do
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local air = player:get_breath() or 0
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local hp = player:get_hp()
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local h = get_int_attribute(player, "stamina:level")
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local name = player:get_player_name()
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-- damage player by 1 hp if saturation is < 2 (of 30)
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if h < STAMINA_STARVE_LVL then
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@ -374,8 +398,8 @@ local function stamina_globaltimer(dtime)
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health_timer = 0
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end
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end
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end -- player loop
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end
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