tweak lucky blocks and update readme

master
tenplus1 2022-07-30 07:45:07 +01:00
parent 9a175b5dfb
commit 0fb4e82b58
4 changed files with 56 additions and 36 deletions

View File

@ -55,18 +55,20 @@ TenPlus1 Additions:
- Added Pipeworks checks for fake players
- Added 60 second drunk effect when foods have {alcohol=1} group (eat 4 or more)
- Moved exhaustion and hud_id to player table instead of player attributes
- Added 4 lucky block effects
License:
--------
Code:
- all code LGPL-2.1+
Textures:
- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
Sounds:
- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0
stamina_burp.ogg - https://www.freesfx.co.uk/sfx/burp (small burp)
stamina_sip.ogg - https://elements.envato.com/sip-16081-C7V5YLG
Sounds (CC-BY-3.0):
- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/
- stamina_burp.ogg - https://www.freesfx.co.uk/sfx/burp (small burp)
- stamina_sip.ogg - https://elements.envato.com/sip-16081-C7V5YLG

View File

@ -2,3 +2,4 @@ default
3d_armor?
player_monoids?
pova?
lucky_block?

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@ -706,41 +706,12 @@ minetest.register_on_leaveplayer(function(player)
end)
--lucky blocks (if damage and stamina active)
-- add lucky blocks (if damage and stamina active)
if minetest.get_modpath("lucky_block")
and minetest.settings:get_bool("enable_damage")
and minetest.settings:get_bool("enable_stamina") ~= false then
local effect_me = function(pos, player, def)
local MP = minetest.get_modpath(minetest.get_current_modname())
local green = minetest.get_color_escape_sequence("#bada55")
local name = player:get_player_name() ; if not name then return end
if def.poison or def.drunk then
player:hud_change(stamina.players[name].hud_id,
"text", "stamina_hud_poison.png")
end
if def.poison and def.poison > 0 then
stamina.players[name].poisoned = def.poison
minetest.chat_send_player(name,
green .. "Seems you have been poisoned!")
elseif def.drunk and def.drunk > 0 then
stamina.players[name].drunk = def.drunk
minetest.chat_send_player(name,
green .. "You seem a little tipsy!")
end
end
lucky_block:add_blocks({
{"cus", effect_me, {poison = 5} },
{"cus", effect_me, {poison = 10} },
{"cus", effect_me, {drunk = 30} }
})
dofile(MP .. "/lucky_block.lua")
end

46
lucky_block.lua Normal file
View File

@ -0,0 +1,46 @@
local green = minetest.get_color_escape_sequence("#bada55")
local green2 = minetest.get_color_escape_sequence("#33ff55")
-- poison and drunk effects function
local effect_me = function(pos, player, def)
local name = player:get_player_name() ; if not name then return end
if def.poison or def.drunk then
player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png")
end
if def.poison and def.poison > 0 then
stamina.players[name].poisoned = def.poison
minetest.chat_send_player(name, green .. "Seems you have been poisoned!")
elseif def.drunk and def.drunk > 0 then
stamina.players[name].drunk = def.drunk
minetest.chat_send_player(name, green .. "You seem a little tipsy!")
end
end
-- restore stamina function
local full_stamina = function(pos, player, def)
local name = player:get_player_name() ; if not name then return end
stamina.change(player, 100) -- set to 100 incase of default stamina increase
minetest.chat_send_player(name, green2 .. "You suddenly feel full!")
end
-- add lucky blocks
lucky_block:add_blocks({
{"cus", effect_me, {poison = 5}},
{"cus", effect_me, {poison = 10}},
{"cus", effect_me, {drunk = 30}},
{"cus", full_stamina}
})