24 lines
1.4 KiB
Markdown
24 lines
1.4 KiB
Markdown
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# squaresville
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Squaresville is a simplified world dominated by abandoned cities. In the same vein as Multi dimensions (though not compatible with it), it occupies a separate "dimension" which actually occurs high in the air (8000 meters, by default). In fact, there are two dimensions -- one with a pristine city, the other with a ruined one (at 10,000). You can teleport to them with the teleport command or create a "key to the city" or "broken key" to take you there and back.
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The terrain is based on two-dimensional perlin noise for speed and simplicity. There are no caves, but you can use fun_caves when Squaresville is in singlenode mode. City areas are nearly flat -- only the wilderness has any shape at all. All the default biomes are reimplimented in lua, along with most of the stock decorations.
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Houses will appear in the suburbs around the city. You can create new houses and save the schematic using the "/saveplot" command.
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This is a work in progress.
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![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot01.jpg)
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![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot02.jpg)
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![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot04.jpg)
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The source is available on github.
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Code: LGPL2, textures: CC-BY-SA and CC0
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Mod dependencies: default, flowers, stairs
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Download: https://github.com/duane-r/squaresville/archive/master.zip
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