minetest-mod-nssw/spas12.lua

251 lines
11 KiB
Lua

minetest.register_craft({
output = "rangedweapons:spas12_uld",
recipe = {
{"", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:mese", "default:diamond"},
{"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"},
}
})
minetest.register_craftitem("rangedweapons:spas12_uld", {
stack_max= 1,
wield_scale = {x=2.1,y=2.1,z=1.25},
range = 0,
description = "" ..core.colorize("#35cdff","Franchi SPAS-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 67%\n") ..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.45\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
inventory_image = "rangedweapons_spas12.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.001 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if player:get_wielded_item():get_name() == "rangedweapons:spas12_uld"
and inv:contains_item("main", "rangedweapons:shell")then
if controls.RMB then
inv:remove_item("main", "rangedweapons:shell")
player:set_wielded_item("rangedweapons:spas12_rld")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
timer = 0
minetest.sound_play("rangedweapons_shotgun_reload_a", {player})
end
end
if timer >= 0.45 and
player:get_wielded_item():get_name() == "rangedweapons:spas12_rld" then
player:set_wielded_item("rangedweapons:spas12")
timer = 0
minetest.sound_play("rangedweapons_shotgun_reload_b", {player})
end
end
end
end)
minetest.register_craftitem("rangedweapons:spas12_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=2.1,y=2.1,z=1.25},
description = "**RELOADING FRANCHI SPAS-12**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_spas12_rld.png",
})
minetest.register_tool("rangedweapons:spas12", {
description = "" ..core.colorize("#35cdff","Franchi SPAS-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 67%\n")..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.45\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=2.1,y=2.1,z=1.25},
inventory_image = "rangedweapons_spas12.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
if obj then
minetest.sound_play("rangedweapons_shotgun_shot", {object=obj})
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
local obj = minetest.add_entity(pos, "rangedweapons:spas12shot")
obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)})
obj:setacceleration({x=dir.x * math.random(-3.3,3.3), y=math.random(-3.3,3.3), z=dir.z * math.random(-3.3,3.3)})
-----------------------------------------------------
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.25,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:spas12_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_spas12shot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.1, y=0.1},
textures = {"rangedweapons_buckball.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_spas12shot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.225 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:spas12shot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 5 then
local damage = math.random(10,22)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 14},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(4,10)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 7},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 5 then
local damage = math.random(10,22)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(4,10)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_wood_a" or
node.name == "doors:door_wood_b" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:spas12shot", rangedweapons_spas12shot )