minetest-mod-nssw/rpg.lua

107 lines
3.4 KiB
Lua

minetest.register_craft({
output = 'rangedweapons:rpg_uld',
recipe = {
{'default:diamond', 'default:steel_ingot', ''},
{'default:steelblock', 'default:tree', 'default:diamondblock'},
{'default:diamond', 'default:tree', ''},
}
})
minetest.register_craftitem("rangedweapons:rpg_uld", {
stack_max= 1,
wield_scale = {x=2.5,y=2.5,z=3.75},
range = 0,
description = "" ..core.colorize("#35cdff","rpg\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n") ..core.colorize("#FFFFFF", "Ammunition: rockets\n") ..core.colorize("#FFFFFF", "Reload time: 1.0\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type:Rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
inventory_image = "rangedweapons_rpg.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.001 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if player:get_wielded_item():get_name() == "rangedweapons:rpg_uld"
and inv:contains_item("main", "rangedweapons:rocket")then
if controls.RMB then
inv:remove_item("main", "rangedweapons:rocket")
player:set_wielded_item("rangedweapons:rpg_rld")
end
timer = 0
minetest.sound_play("", {player})
end
if timer >= 1.25 and
player:get_wielded_item():get_name() == "rangedweapons:rpg_rld" then
player:set_wielded_item("rangedweapons:rpg")
timer = 0
minetest.sound_play("rangedweapons_reload_b", {player})
end
end
end
end)
minetest.register_craftitem("rangedweapons:rpg_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=2.5,y=2.5,z=3.75},
description = "**RELOADING rpg**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_rpg.png",
})
minetest.register_tool("rangedweapons:rpg", {
description = "" ..core.colorize("#35cdff","rpg\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n") ..core.colorize("#FFFFFF", "Ammunition: rockets\n") ..core.colorize("#FFFFFF", "Reload time: 1.0\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type:Rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=2.5,y=2.5,z=3.75},
inventory_image = "rangedweapons_rpg_rld.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:rocket")
if obj then
minetest.sound_play("rangedweapons_rocket", {object=obj})
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:rpg_uld"
end
end
end
return itemstack
end,
})