968 lines
36 KiB
Lua
968 lines
36 KiB
Lua
local modpath = minetest.get_modpath(minetest.get_current_modname())
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local weapon = dofile(modpath .. "/weapon.lua")
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dofile(modpath .. "/settings.lua")
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dofile(modpath .. "/cooldown_stuff.lua")
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dofile(modpath .. "/skills.lua")
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dofile(modpath .. "/misc.lua")
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dofile(modpath .. "/bullet_knockback.lua")
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dofile(modpath .. "/ammo.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/armor.lua")
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dofile(modpath .. "/blocks/antigun_block.lua")
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-- Load all weapons
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for k, v in pairs(weapon.weapons) do
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weapon_type = k
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for _, weapon_data in ipairs(v) do
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dofile(weapon.get_weapon_path(modpath, weapon_type, weapon_data))
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end
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end
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----
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---- gun_funcs
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----
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make_sparks = function(pos)
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minetest.sound_play("rengedweapons_ricochet", {pos, gain = 0.75})
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for i = 1, 9 do
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minetest.add_particle(
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{
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pos = pos,
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velocity = {x = math.random(-6.0, 6.0), y = math.random(-10.0, 15.0), z = math.random(-6.0, 6.0)},
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acceleration = {x = math.random(-9.0, 9.0), y = math.random(-15.0, -3.0), z = math.random(-9.0, 9.0)},
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expirationtime = 1.0,
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size = math.random(1, 2),
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collisiondetection = true,
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vertical = false,
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texture = "rangedweapons_spark.png",
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glow = 25
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}
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)
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end
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end
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rangedweapons_gain_skill = function(player, skill, chance)
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if math.random(1, chance) == 1 then
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local p_meta = player:get_meta()
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local skill_num = p_meta:get_int(skill)
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if skill_num < rweapons_max_gun_efficiency then
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p_meta:set_int(skill, skill_num + 1)
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minetest.chat_send_player(
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player:get_player_name(),
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"" .. core.colorize("#25c200", "You've improved your skill with this type of gun!")
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)
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end
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end
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end
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rangedweapons_reload_gun = function(itemstack, player)
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local gun_data = itemstack:get_definition().rw_gun_data
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if gun_data ~= nil then
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gun_unload_sound = gun_data.gun_unload_sound or ""
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end
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minetest.sound_play(gun_unload_sound, {player})
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local playerMeta = player:get_meta()
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local gunMeta = itemstack:get_meta()
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gunMeta:set_float("RW_reload_delay", gun_data["reload_delay"])
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playerMeta:set_float("rw_cooldown", gun_data["reload_delay"])
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local player_has_ammo = 0
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local clipSize = 0
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local reload_ammo = ""
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-- If we have the right type of ammo in our inventory?
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if gun_data.suitable_ammo ~= nil then
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-- Get the players inventory and iterate over it
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local inv = player:get_inventory()
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for i = 1, inv:get_size("main") do
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-- For each type of suitable ammo in the inventory,
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-- if the ammo is the kind we're looking for
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for _, ammo in pairs(gun_data.suitable_ammo) do
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if inv:get_stack("main", i):get_name() == ammo[1] then
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-- Then mark that stack of ammo as what we will use
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-- to reload
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reload_ammo = inv:get_stack("main", i)
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-- And set the clipsize??
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clipSize = ammo[2]
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player_has_ammo = 1
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break
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end
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end
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if player_has_ammo == 1 then
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break
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end
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end
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end
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if player_has_ammo == 1 then
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local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
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if reload_ammo:get_definition().inventory_image ~= nil then
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ammo_icon = reload_ammo:get_definition().inventory_image
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end
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player:hud_change(gunimg, "text", gun_data["texture"]["icon"])
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player:hud_change(ammoimg, "text", ammo_icon)
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local gunMeta = itemstack:get_meta()
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local ammoCount = gunMeta:get_int("RW_bullets")
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local ammoName = gunMeta:get_string("RW_ammo_name")
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local inv = player:get_inventory()
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inv:add_item("main", ammoName .. " " .. ammoCount)
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if inv:contains_item("main", reload_ammo:get_name() .. " " .. clipSize) then
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inv:remove_item("main", reload_ammo:get_name() .. " " .. clipSize)
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gunMeta:set_int("RW_bullets", clipSize)
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else
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gunMeta:set_int("RW_bullets", reload_ammo:get_count())
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inv:remove_item("main", reload_ammo:get_name() .. " " .. reload_ammo:get_count())
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end
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gunMeta:set_string("RW_ammo_name", reload_ammo:get_name())
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player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
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if gun_data.gun_magazine ~= nil then
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local pos = player:get_pos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_horizontal()
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if pos and dir and yaw then
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pos.y = pos.y + 1.4
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local obj = minetest.add_entity(pos, "rangedweapons:mag")
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if obj then
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obj:set_properties({textures = {gun_data.gun_magazine}})
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obj:set_velocity({x = dir.x * 2, y = dir.y * 2, z = dir.z * 2})
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obj:set_acceleration({x = 0, y = -5, z = 0})
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obj:set_rotation({x = 0, y = yaw + math.pi, z = 0})
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end
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end
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end
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if gun_data.gun_unloaded ~= nil then
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itemstack:set_name(gun_data.gun_unloaded)
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end
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end
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end
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rangedweapons_single_load_gun = function(itemstack, player)
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local gun_data = itemstack:get_definition().rw_gun_data
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local reload_delay = gun_data["reload_delay"]
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local playerMeta = player:get_meta()
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local gunMeta = itemstack:get_meta()
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gunMeta:set_float("RW_reload_delay", reload_delay)
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playerMeta:set_float("rw_cooldown", reload_delay)
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local player_has_ammo = 0
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local clipSize = 0
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local reload_ammo = ""
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if gun_data.suitable_ammo ~= nil then
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local inv = player:get_inventory()
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for i = 1, inv:get_size("main") do
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for _, ammo in pairs(gun_data.suitable_ammo) do
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if inv:get_stack("main", i):get_name() == ammo[1] then
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reload_ammo = inv:get_stack("main", i)
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clipSize = ammo[2]
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player_has_ammo = 1
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break
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end
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end
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if player_has_ammo == 1 then
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break
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end
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end
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end
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if player_has_ammo == 1 then
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local gun_icon = "rangedweapons_emergency_gun_icon.png"
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if gun_data.gun_icon ~= nil then
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gun_icon = gun_data.gun_icon
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end
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local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
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if reload_ammo:get_definition().inventory_image ~= nil then
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ammo_icon = reload_ammo:get_definition().inventory_image
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end
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player:hud_change(gunimg, "text", gun_icon)
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player:hud_change(ammoimg, "text", ammo_icon)
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local gunMeta = itemstack:get_meta()
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local ammoCount = gunMeta:get_int("RW_bullets")
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local ammoName = gunMeta:get_string("RW_ammo_name")
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local inv = player:get_inventory()
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if ammoName ~= reload_ammo:get_name() then
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inv:add_item("main", ammoName .. " " .. ammoCount)
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gunMeta:set_int("RW_bullets", 0)
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end
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if inv:contains_item("main", reload_ammo:get_name()) and gunMeta:get_int("RW_bullets") < clipSize then
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inv:remove_item("main", reload_ammo:get_name())
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gunMeta:set_int("RW_bullets", gunMeta:get_int("RW_bullets") + 1)
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end
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gunMeta:set_string("RW_ammo_name", reload_ammo:get_name())
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player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
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if gun_data.gun_unloaded ~= nil then
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itemstack:set_name(gun_data.gun_unloaded)
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end
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end
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end
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rangedweapons_yeet = function(itemstack, player)
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if minetest.find_node_near(player:getpos(), 10, "rangedweapons:antigun_block") then
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minetest.chat_send_player(
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player:get_player_name(),
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"" .. core.colorize("#ff0000", "throwable weapons are prohibited in this area!")
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)
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else
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ThrowCaps = itemstack:get_definition().RW_throw_capabilities
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playerMeta = player:get_meta()
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if ThrowCaps ~= nil then
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throw_cooldown = ThrowCaps.throw_cooldown or 0
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end
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if playerMeta:get_float("rw_cooldown") <= 0 then
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playerMeta:set_float("rw_cooldown", throw_cooldown)
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local throw_damage = {fleshy = 1}
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local throw_sound = "rangedweapons_throw"
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local throw_velocity = 20
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local throw_accuracy = 100
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local throw_cooling = 0
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local throw_crit = 0
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local throw_critEffc = 1
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local throw_mobPen = 0
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local throw_nodePen = 0
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local throw_dps = 0
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local throw_gravity = 0
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local throw_door_breaking = 0
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local throw_skill = ""
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local throw_skillChance = 0
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local throw_ent = "rangedweapons:shot_bullet"
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local throw_visual = "wielditem"
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local throw_texture = "rangedweapons:shot_bullet_visual"
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local throw_glass_breaking = 0
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local throw_particles = {}
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local throw_sparks = 0
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local throw_bomb_ignite = 0
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local throw_size = 0
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local throw_glow = 0
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if ThrowCaps ~= nil then
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throw_damage = ThrowCaps.throw_damage or {fleshy = 1}
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throw_sound = ThrowCaps.throw_sound or "rangedweapons_glock"
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throw_velocity = ThrowCaps.throw_velocity or 20
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throw_accuracy = ThrowCaps.throw_accuracy or 100
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throw_cooling = ThrowCaps.throw_cooling or itemstack:get_name()
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throw_crit = ThrowCaps.throw_crit or 0
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throw_critEffc = ThrowCaps.throw_critEffc or 1
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throw_projectiles = ThrowCaps.throw_projectiles or 1
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throw_mobPen = ThrowCaps.throw_mob_penetration or 0
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throw_nodePen = ThrowCaps.throw_node_penetration or 0
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throw_dps = ThrowCaps.throw_dps or 0
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throw_gravity = ThrowCaps.throw_gravity or 0
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throw_door_breaking = ThrowCaps.throw_door_breaking or 0
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throw_ent = ThrowCaps.throw_entity or "rangedweapons:shot_bullet"
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throw_visual = ThrowCaps.throw_visual or "wielditem"
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throw_texture = ThrowCaps.throw_texture or "rangedweapons:shot_bullet_visual"
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throw_glass_breaking = ThrowCaps.throw_glass_breaking or 0
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throw_particles = ThrowCaps.throw_particles or nil
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throw_sparks = ThrowCaps.throw_sparks or 0
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throw_bomb_ignite = ThrowCaps.ignites_explosives or 0
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throw_size = ThrowCaps.throw_projectile_size or 0
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throw_glow = ThrowCaps.throw_projectile_glow or 0
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OnCollision = ThrowCaps.OnCollision or function()
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end
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if ThrowCaps.throw_skill ~= nil then
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throw_skill = ThrowCaps.throw_skill[1] or ""
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throw_skillChance = ThrowCaps.throw_skill[2] or 0
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else
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throw_skill = ""
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throw_skillChance = 0
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end
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end
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if throw_skillChance > 0 and throw_skill ~= "" then
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rangedweapons_gain_skill(player, throw_skill, throw_skillChance)
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end
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if throw_skill ~= "" then
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skill_value = playerMeta:get_int(throw_skill) / 100
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else
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skill_value = 1
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end
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rangedweapons_launch_projectile(
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player,
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throw_projectiles,
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throw_damage,
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throw_ent,
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throw_visual,
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throw_texture,
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throw_sound,
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throw_velocity,
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throw_accuracy,
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skill_value,
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OnCollision,
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throw_crit,
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throw_critEffc,
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throw_mobPen,
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throw_nodePen,
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0,
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"",
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"",
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"",
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throw_dps,
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throw_gravity,
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throw_door_breaking,
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throw_glass_breaking,
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throw_particles,
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throw_sparks,
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throw_bomb_ignite,
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throw_size,
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0,
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itemstack:get_wear(),
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throw_glow
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)
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itemstack:take_item()
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end
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end
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end
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rangedweapons_shoot_gun = function(itemstack, player)
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if minetest.find_node_near(player:getpos(), 10, "rangedweapons:antigun_block") then
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minetest.sound_play("rangedweapons_empty", {player})
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minetest.chat_send_player(
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player:get_player_name(),
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"" .. core.colorize("#ff0000", "Guns are prohibited in this area!")
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)
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else
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local gun_data = itemstack:get_definition().rw_gun_data
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if gun_data ~= nil then
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gun_ammo_save = gun_data.ammo_saving or 0
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end
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local gunMeta = itemstack:get_meta()
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local playerMeta = player:get_meta()
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if gunMeta:get_int("RW_bullets") > 0 and playerMeta:get_float("rw_cooldown") <= 0 then
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playerMeta:set_float("rw_cooldown", gun_data["gun_cooldown"])
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player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
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local gun_icon = "rangedweapons_emergency_gun_icon.png"
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if gun_data.gun_icon ~= nil then
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gun_icon = gun_data.gun_icon
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end
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player:hud_change(gunimg, "text", gun_icon)
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local OnCollision = function()
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end
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local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")})
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AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities
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local gun_damage = {fleshy = 1}
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local gun_sound = "rangedweapons_glock"
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local gun_velocity = 20
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local gun_accuracy = 100
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local gun_cooling = 0
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local gun_crit = 0
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local gun_critEffc = 1
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local gun_mobPen = 0
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local gun_nodePen = 0
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local gun_shell = 0
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local gun_durability = 0
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local gun_dps = 0
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local gun_gravity = 0
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local gun_door_breaking = 0
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local gun_skill = ""
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local gun_skillChance = 0
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local gun_smokeSize = 0
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local bullet_damage = {fleshy = 0}
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local bullet_velocity = 0
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local bullet_ent = "rangedweapons:shot_bullet"
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local bullet_visual = "wielditem"
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local bullet_texture = "rangedweapons:shot_bullet_visual"
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local bullet_crit = 0
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local bullet_critEffc = 0
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local bullet_projMult = 1
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local bullet_mobPen = 0
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local bullet_nodePen = 0
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local bullet_shell_ent = "rangedweapons:empty_shell"
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local bullet_shell_visual = "wielditem"
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local bullet_shell_texture = "rangedweapons:shelldrop"
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local bullet_dps = 0
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local bullet_gravity = 0
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local bullet_glass_breaking = 0
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local bullet_particles = {}
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local bullet_sparks = 0
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local bullet_bomb_ignite = 0
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local bullet_size = 0
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local bullet_glow = 20
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if gun_data ~= nil then
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gun_damage = gun_data.gun_damage or {fleshy = 1}
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gun_sound = gun_data.gun_sound or "rangedweapons_glock"
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gun_velocity = gun_data.gun_velocity or 20
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gun_accuracy = gun_data.gun_accuracy or 100
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gun_cooling = gun_data.gun_cooling or itemstack:get_name()
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gun_crit = gun_data.gun_crit or 0
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gun_critEffc = gun_data.gun_critEffc or 1
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gun_projectiles = gun_data.gun_projectiles or 1
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gun_mobPen = gun_data.gun_mob_penetration or 0
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gun_nodePen = gun_data.gun_node_penetration or 0
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gun_shell = gun_data.has_shell or 0
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gun_durability = gun_data.gun_durability or 0
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gun_dps = gun_data.gun_dps or 0
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gun_gravity = gun_data.gun_gravity or 0
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gun_door_breaking = gun_data.gun_door_breaking or 0
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gun_smokeSize = gun_data.gun_smokeSize or 0
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if gun_data.gun_skill ~= nil then
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gun_skill = gun_data.gun_skill[1] or ""
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gun_skillChance = gun_data.gun_skill[2] or 0
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else
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gun_skill = ""
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gun_skillChance = 0
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end
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end
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if gun_skillChance > 0 and gun_skill ~= "" then
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rangedweapons_gain_skill(player, gun_skill, gun_skillChance)
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end
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local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
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if bulletStack:get_definition().inventory_image ~= nil then
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ammo_icon = bulletStack:get_definition().inventory_image
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end
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player:hud_change(ammoimg, "text", ammo_icon)
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if AmmoCaps ~= nil then
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OnCollision = AmmoCaps.OnCollision or function()
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end
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bullet_damage = AmmoCaps.ammo_damage or {fleshy = 1}
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bullet_velocity = AmmoCaps.ammo_velocity or 0
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bullet_ent = AmmoCaps.ammo_entity or "rangedweapons:shot_bullet"
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bullet_visual = AmmoCaps.ammo_visual or "wielditem"
|
|
bullet_texture = AmmoCaps.ammo_texture or "rangedweapons:shot_bullet_visual"
|
|
bullet_crit = AmmoCaps.ammo_crit or 0
|
|
bullet_critEffc = AmmoCaps.ammo_critEffc or 0
|
|
bullet_projMult = AmmoCaps.ammo_projectile_multiplier or 1
|
|
bullet_mobPen = AmmoCaps.ammo_mob_penetration or 0
|
|
bullet_nodePen = AmmoCaps.ammo_node_penetration or 0
|
|
bullet_shell_ent = AmmoCaps.shell_entity or "rangedweapons:empty_shell"
|
|
bullet_shell_visual = AmmoCaps.shell_visual or "wielditem"
|
|
bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop"
|
|
bullet_dps = AmmoCaps.ammo_dps or 0
|
|
bullet_gravity = AmmoCaps.ammo_gravity or 0
|
|
bullet_glass_breaking = AmmoCaps.ammo_glass_breaking or 0
|
|
bullet_particles = AmmoCaps.ammo_particles or nil
|
|
bullet_sparks = AmmoCaps.has_sparks or 0
|
|
bullet_bomb_ignite = AmmoCaps.ignites_explosives or 0
|
|
bullet_size = AmmoCaps.ammo_projectile_size or 0.0025
|
|
bullet_glow = AmmoCaps.ammo_projectile_glow or 20
|
|
end
|
|
|
|
local combined_crit = gun_crit + bullet_crit
|
|
local combined_critEffc = gun_critEffc + bullet_critEffc
|
|
local combined_velocity = gun_velocity + bullet_velocity
|
|
local combined_projNum = math.ceil(gun_projectiles * bullet_projMult)
|
|
local combined_mobPen = gun_mobPen + bullet_mobPen
|
|
local combined_nodePen = gun_nodePen + bullet_nodePen
|
|
local combined_dps = gun_dps + bullet_dps
|
|
local combined_dmg = {}
|
|
local combined_gravity = gun_gravity + bullet_gravity
|
|
|
|
for i, _ in pairs(gun_damage) do
|
|
if bullet_damage[i] ~= nil then
|
|
combined_dmg[i] = gun_damage[i] + bullet_damage[i]
|
|
else
|
|
combined_dmg[i] = gun_damage[i]
|
|
end
|
|
end
|
|
for i, _ in pairs(bullet_damage) do
|
|
if gun_damage[i] == nil then
|
|
combined_dmg[i] = bullet_damage[i]
|
|
end
|
|
end
|
|
|
|
--minetest.chat_send_all(minetest.serialize(combined_dmg))
|
|
|
|
if gun_skill ~= "" then
|
|
skill_value = playerMeta:get_int(gun_skill) / 100
|
|
else
|
|
skill_value = 1
|
|
end
|
|
|
|
rangedweapons_launch_projectile(
|
|
player,
|
|
combined_projNum,
|
|
combined_dmg,
|
|
bullet_ent,
|
|
bullet_visual,
|
|
bullet_texture,
|
|
gun_sound,
|
|
combined_velocity,
|
|
gun_accuracy,
|
|
skill_value,
|
|
OnCollision,
|
|
combined_crit,
|
|
combined_critEffc,
|
|
combined_mobPen,
|
|
combined_nodePen,
|
|
gun_shell,
|
|
bullet_shell_ent,
|
|
bullet_shell_texture,
|
|
bullet_shell_visual,
|
|
combined_dps,
|
|
combined_gravity,
|
|
gun_door_breaking,
|
|
bullet_glass_breaking,
|
|
bullet_particles,
|
|
bullet_sparks,
|
|
bullet_bomb_ignite,
|
|
bullet_size,
|
|
gun_smokeSize,
|
|
0,
|
|
bullet_glow
|
|
)
|
|
|
|
if rweapons_gun_durability == "true" then
|
|
itemstack:add_wear(65535 / gun_durability)
|
|
end
|
|
itemstack:set_name(gun_cooling)
|
|
end
|
|
end
|
|
end
|
|
|
|
rangedweapons_shoot_powergun = function(itemstack, player)
|
|
if minetest.find_node_near(player:getpos(), 10, "rangedweapons:antigun_block") then
|
|
minetest.sound_play("rangedweapons_empty", {player})
|
|
minetest.chat_send_player(
|
|
player:get_player_name(),
|
|
"" .. core.colorize("#ff0000", "Guns are prohibited in this area!")
|
|
)
|
|
else
|
|
local power_cooldown = 0
|
|
|
|
PowerCaps = itemstack:get_definition().RW_powergun_capabilities
|
|
|
|
if PowerCaps ~= nil then
|
|
power_cooldown = PowerCaps.power_cooldown or 0
|
|
power_consumption = PowerCaps.power_consumption or 0
|
|
end
|
|
|
|
local inv = player:get_inventory()
|
|
local playerMeta = player:get_meta()
|
|
|
|
if
|
|
inv:contains_item("main", "rangedweapons:power_particle " .. PowerCaps.power_consumption) and
|
|
playerMeta:get_float("rw_cooldown") <= 0
|
|
then
|
|
playerMeta:set_float("rw_cooldown", power_cooldown)
|
|
|
|
local OnCollision = function()
|
|
end
|
|
|
|
local power_damage = {fleshy = 1}
|
|
local power_sound = "rangedweapons_laser"
|
|
local power_velocity = 20
|
|
local power_accuracy = 100
|
|
local power_cooling = 0
|
|
local power_crit = 0
|
|
local power_critEffc = 1
|
|
local power_mobPen = 0
|
|
local power_nodePen = 0
|
|
local power_durability = 0
|
|
local power_dps = 0
|
|
local power_gravity = 0
|
|
local power_door_breaking = 0
|
|
local power_skill = ""
|
|
local power_skillChance = 0
|
|
local power_ent = "rangedweapons:shot_bullet"
|
|
local power_visual = "wielditem"
|
|
local power_texture = "rangedweapons:shot_bullet_visual"
|
|
local power_glass_breaking = 0
|
|
local power_particles = {}
|
|
local power_sparks = 0
|
|
local power_bomb_ignite = 0
|
|
local power_size = 0
|
|
local power_glow = 20
|
|
|
|
if PowerCaps ~= nil then
|
|
power_damage = PowerCaps.power_damage or {fleshy = 1}
|
|
power_sound = PowerCaps.power_sound or "rangedweapons_glock"
|
|
power_velocity = PowerCaps.power_velocity or 20
|
|
power_accuracy = PowerCaps.power_accuracy or 100
|
|
power_cooling = PowerCaps.power_cooling or itemstack:get_name()
|
|
power_crit = PowerCaps.power_crit or 0
|
|
power_critEffc = PowerCaps.power_critEffc or 1
|
|
power_projectiles = PowerCaps.power_projectiles or 1
|
|
power_mobPen = PowerCaps.power_mob_penetration or 0
|
|
power_nodePen = PowerCaps.power_node_penetration or 0
|
|
power_durability = PowerCaps.power_durability or 0
|
|
power_dps = PowerCaps.power_dps or 0
|
|
power_gravity = PowerCaps.power_gravity or 0
|
|
power_door_breaking = PowerCaps.power_door_breaking or 0
|
|
OnCollision = PowerCaps.OnCollision or function()
|
|
end
|
|
power_ent = PowerCaps.power_entity or "rangedweapons:shot_bullet"
|
|
power_visual = PowerCaps.power_visual or "wielditem"
|
|
power_texture = PowerCaps.power_texture or "rangedweapons:shot_bullet_visual"
|
|
power_glass_breaking = PowerCaps.power_glass_breaking or 0
|
|
power_particles = PowerCaps.power_particles or nil
|
|
power_sparks = PowerCaps.has_sparks or 0
|
|
power_bomb_ignite = PowerCaps.ignites_explosives or 0
|
|
power_size = PowerCaps.power_projectile_size or 0.0025
|
|
power_glow = PowerCaps.power_projectile_glow or 20
|
|
|
|
if PowerCaps.power_skill ~= nil then
|
|
power_skill = PowerCaps.power_skill[1] or ""
|
|
power_skillChance = PowerCaps.power_skill[2] or 0
|
|
else
|
|
power_skill = ""
|
|
power_skillChance = 0
|
|
end
|
|
end
|
|
|
|
if power_skillChance > 0 and power_skill ~= "" then
|
|
rangedweapons_gain_skill(player, power_skill, power_skillChance)
|
|
end
|
|
|
|
if power_skill ~= "" then
|
|
skill_value = playerMeta:get_int(power_skill) / 100
|
|
else
|
|
skill_value = 1
|
|
end
|
|
|
|
rangedweapons_launch_projectile(
|
|
player,
|
|
power_projectiles,
|
|
power_damage,
|
|
power_ent,
|
|
power_visual,
|
|
power_texture,
|
|
power_sound,
|
|
power_velocity,
|
|
power_accuracy,
|
|
skill_value,
|
|
OnCollision,
|
|
power_crit,
|
|
power_critEffc,
|
|
power_mobPen,
|
|
power_nodePen,
|
|
0,
|
|
"",
|
|
"",
|
|
"",
|
|
power_dps,
|
|
power_gravity,
|
|
power_door_breaking,
|
|
power_glass_breaking,
|
|
power_particles,
|
|
power_sparks,
|
|
power_bomb_ignite,
|
|
power_size,
|
|
0,
|
|
0,
|
|
power_glow
|
|
)
|
|
|
|
if rweapons_gun_durability == "true" then
|
|
itemstack:add_wear(65535 / power_durability)
|
|
end
|
|
itemstack:set_name(power_cooling)
|
|
|
|
inv:remove_item("main", "rangedweapons:power_particle " .. PowerCaps.power_consumption)
|
|
end
|
|
end
|
|
end
|
|
|
|
rangedweapons_launch_projectile = function(
|
|
player,
|
|
projNum,
|
|
projDmg,
|
|
projEnt,
|
|
visualType,
|
|
texture,
|
|
shoot_sound,
|
|
combined_velocity,
|
|
accuracy,
|
|
skill_value,
|
|
ColResult,
|
|
projCrit,
|
|
projCritEffc,
|
|
mobPen,
|
|
nodePen,
|
|
has_shell,
|
|
shellEnt,
|
|
shellTexture,
|
|
shellVisual,
|
|
dps,
|
|
gravity,
|
|
door_break,
|
|
glass_break,
|
|
bullet_particles,
|
|
sparks,
|
|
ignite,
|
|
size,
|
|
smokeSize,
|
|
proj_wear,
|
|
proj_glow)
|
|
--minetest.chat_send_all(accuracy)
|
|
|
|
----------------------------------
|
|
local pos = player:get_pos()
|
|
local dir = player:get_look_dir()
|
|
local yaw = player:get_look_horizontal()
|
|
local svertical = player:get_look_vertical()
|
|
|
|
if pos and dir and yaw then
|
|
minetest.sound_play(shoot_sound, {player})
|
|
pos.y = pos.y + 1.45
|
|
|
|
if has_shell > 0 then
|
|
local shl = minetest.add_entity(pos, shellEnt)
|
|
shl:set_velocity({x = dir.x * -10, y = dir.y * -10, z = dir.z * -10})
|
|
shl:set_acceleration({x = dir.x * -5, y = -10, z = dir.z * -5})
|
|
shl:set_rotation({x = 0, y = yaw + math.pi, z = -svertical})
|
|
shl:set_properties(
|
|
{
|
|
textures = {shellTexture},
|
|
visual = shellVisual
|
|
}
|
|
)
|
|
end
|
|
if smokeSize > 0 then
|
|
minetest.add_particle(
|
|
{
|
|
pos = pos,
|
|
velocity = {
|
|
x = (dir.x * 3) + (math.random(-10, 10) / 10),
|
|
y = (dir.y * 3) + (math.random(-10, 10) / 10),
|
|
z = (dir.z * 3) + (math.random(-10, 10) / 10)
|
|
},
|
|
acceleration = {x = dir.x * -3, y = 2, z = dir.z * -3},
|
|
expirationtime = math.random(5, 10) / 10,
|
|
size = smokeSize,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "tnt_smoke.png",
|
|
glow = 5
|
|
}
|
|
)
|
|
end
|
|
|
|
local projectiles = projNum or 1
|
|
for i = 1, projectiles do
|
|
local rndacc = (100 - accuracy) or 0
|
|
local spawnpos_x = pos.x + (math.random(-rndacc, rndacc) / 100)
|
|
local spawnpos_y = pos.y + (math.random(-rndacc, rndacc) / 100)
|
|
local spawnpos_z = pos.z + (math.random(-rndacc, rndacc) / 100)
|
|
|
|
local obj = minetest.add_entity({x = spawnpos_x, y = spawnpos_y, z = spawnpos_z}, projEnt)
|
|
local ent = obj:get_luaentity()
|
|
|
|
obj:set_properties(
|
|
{
|
|
textures = {texture},
|
|
visual = visualType,
|
|
collisionbox = {-size, -size, -size, size, size, size},
|
|
glow = proj_glow
|
|
}
|
|
)
|
|
ent.owner = player:get_player_name()
|
|
if obj then
|
|
ent.damage = projDmg
|
|
ent.crit = projCrit
|
|
ent.critEffc = projCritEffc
|
|
ent.OnCollision = ColResult
|
|
ent.mobPen = mobPen
|
|
ent.nodePen = nodePen
|
|
ent.dps = dps
|
|
ent.door_break = door_break
|
|
ent.glass_break = glass_break
|
|
ent.skill_value = skill_value
|
|
ent.bullet_particles = bullet_particles
|
|
ent.sparks = sparks
|
|
ent.ignite = ignite
|
|
ent.size = size
|
|
ent.timer = 0 + (combined_velocity / 2000)
|
|
ent.wear = proj_wear
|
|
obj:set_velocity(
|
|
{x = dir.x * combined_velocity, y = dir.y * combined_velocity, z = dir.z * combined_velocity}
|
|
)
|
|
acc = (((100 - accuracy) / 10) / skill_value) or 0
|
|
obj:set_acceleration(
|
|
{x = math.random(-acc, acc), y = math.random(-acc, acc) - gravity, z = math.random(-acc, acc)}
|
|
)
|
|
obj:set_rotation({x = 0, y = yaw + math.pi, z = -svertical})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------
|
|
|
|
if rweapons_explosives == "true" then
|
|
dofile(modpath .. "/explosives.lua")
|
|
end
|
|
|
|
if rweapons_glass_breaking == "true" then
|
|
dofile(modpath .. "/glass_breaking.lua")
|
|
end
|
|
|
|
if not minetest.settings:get_bool("glass_breaking") then
|
|
minetest.register_abm(
|
|
{
|
|
nodenames = {"rangedweapons:broken_glass"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
|
|
node.name = "default:glass"
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
}
|
|
)
|
|
end
|
|
|
|
local rangedweapons_empty_shell = {
|
|
physical = false,
|
|
timer = 0,
|
|
visual = "wielditem",
|
|
visual_size = {x = 0.3, y = 0.3},
|
|
textures = {"rangedweapons:shelldrop"},
|
|
lastpos = {},
|
|
collisionbox = {0, 0, 0, 0, 0, 0}
|
|
}
|
|
rangedweapons_empty_shell.on_step = function(self, dtime, pos)
|
|
self.timer = self.timer + dtime
|
|
local pos = self.object:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
if self.lastpos.y ~= nil then
|
|
if minetest.registered_nodes[node.name] ~= nil then
|
|
if minetest.registered_nodes[node.name].walkable then
|
|
local vel = self.object:get_velocity()
|
|
local acc = self.object:get_acceleration()
|
|
self.object:set_velocity({x = vel.x * -0.3, y = vel.y * -0.75, z = vel.z * -0.3})
|
|
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
|
|
self.object:set_acceleration({x = acc.x, y = acc.y, z = acc.z})
|
|
end
|
|
end
|
|
end
|
|
if self.timer > 1.69 then
|
|
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
|
|
self.object:remove()
|
|
end
|
|
self.lastpos = {x = pos.x, y = pos.y, z = pos.z}
|
|
end
|
|
|
|
minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell)
|
|
|
|
minetest.register_abm(
|
|
{
|
|
nodenames = {"doors:hidden"},
|
|
interval = 1,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "air" then
|
|
pos.y = pos.y + 1
|
|
node.name = "air"
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
}
|
|
)
|
|
|
|
minetest.register_on_joinplayer(
|
|
function(player)
|
|
player:hud_add({
|
|
hud_elem_type = "text",
|
|
name = "gunammo",
|
|
text = "",
|
|
number = 0xFFFFFF,
|
|
scale = {x = 100, y = 20},
|
|
position = {x = 0.7, y = 0.1},
|
|
offset = {x = 30, y = 100},
|
|
alignment = {x = 0, y = -1}
|
|
})
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
text = "rangedweapons_empty_icon.png",
|
|
scale = {x = 2, y = 2},
|
|
position = {x = 0.7, y = 0.065},
|
|
offset = {x = 30, y = 100},
|
|
alignment = {x = 0, y = -1}
|
|
})
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
text = "rangedweapons_empty_icon.png",
|
|
scale = {x = 1.5, y = 1.5},
|
|
position = {x = 0.725, y = 0.1},
|
|
offset = {x = 30, y = 100},
|
|
alignment = {x = 0, y = -1}
|
|
})
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
text = "rangedweapons_empty_icon.png",
|
|
scale = {x = 2, y = 2},
|
|
position = {x = 0.5, y = 0.5},
|
|
offset = {x = 0, y = 0},
|
|
alignment = {x = 0, y = 0}
|
|
})
|
|
player:hud_add({
|
|
hud_elem_type = "image",
|
|
position = {x = 0.5, y = 0.5},
|
|
scale = {x = -100, y = -100},
|
|
text = "rangedweapons_empty_icon.png"
|
|
}
|
|
)
|
|
end
|
|
)
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(
|
|
function(dtime, player)
|
|
timer = timer + dtime
|
|
if timer >= 1.0 then
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
player:hud_change(hit, "text", "rangedweapons_empty_icon.png")
|
|
timer = 0
|
|
end
|
|
end
|
|
end
|
|
)
|
|
|