79 lines
2.6 KiB
Lua
79 lines
2.6 KiB
Lua
local weapon_type = "handgun"
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local weapon_name = "beretta"
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local item = dofile(modpath.."/item.lua")
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local weapon = dofile(modpath.."/weapon.lua")
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local handgun = dofile(modpath.."/weapons".."/handgun".."/handgun.lua")
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local colors = dofile(modpath.."/colors.lua")
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local constants = dofile(modpath.."/constants.lua")
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local beretta_data = {
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name = "Beretta 92",
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damage = handgun["damage"],
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accuracy = handgun["accuracy"],
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velocity = handgun["velocity"],
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knock_back = handgun["knockback"],
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critical_chance = handgun["critical_chance"],
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critical_efficiency = handgun.critical_efficiency,
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gun_skill = {"handgun_skill",43},
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capacity = 15,
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suitable_ammo = {{"rangedweapons:9mm",capacity}},
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reload_delay = handgun.reload_delay,
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cool_down = handgun.cool_down,
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ammunition_string = "9mm Ammo",
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fire_rate = handgun.fire_rate,
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magazine = handgun.magazine,
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icon = weapon.get_texture_name(weapon_type, weapon_name, "icon.png"),
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texture = weapon.get_texture_name(weapon_type, weapon_name, "texture.png"),
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reload_icon = weapon.get_texture_name(weapon_type, weapon_name, "reload.png"),
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unloaded = constants.mod_name .. ":beretta_r",
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cooling = constants.mod_name .. ":beretta_rld",
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fire_sound = "rangedweapons_beretta",
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unload_sound = handgun.unload_sound,
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gun_projectiles = 1,
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has_shell = 1,
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gun_durability = 1150,
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gun_smokeSize = 5,
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}
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minetest.register_tool("rangedweapons:beretta_rld", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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range = 0,
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loaded_gun = "rangedweapons:beretta",
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groups = {not_in_creative_inventory = 1},
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inventory_image = beretta_data["reload_icon"]
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})
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minetest.register_tool("rangedweapons:beretta_r", {
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stack_max= 1,
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wield_scale = {x=1.1,y=1.1,z=1.05},
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description = "",
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rw_next_reload = "rangedweapons:beretta",
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load_sound = handgun["load_sound"],
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = beretta_data["reload_icon"]
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})
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minetest.register_tool("rangedweapons:beretta", {
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description = weapon.generate_description(beretta_data),
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wield_scale = {x=1.1,y=1.1,z=1.05},
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range = 0,
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inventory_image = beretta_data.texture,
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RW_gun_capabilities = beretta_data,
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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