107 lines
3.2 KiB
Lua

local modpath = minetest.get_modpath(minetest.get_current_modname())
local weapon = dofile(modpath.."/weapon.lua")
local handgun = dofile(modpath.."/weapons".."/handgun".."/handgun.lua")
local weapon_type = "handgun"
local weapon_name = "glock17"
local weapon_item_name = ranged_weapons.mod_name .. ":" .. weapon_name
-- Attributes for the weapon
local glock_data = {
name = "Glock 17",
capacity = 17,
ammunition_string = "9mm Ammo",
texture = {
icon = "rangedweapons_glock17_icon.png",
default = "rangedweapons_glock17.png",
reload = "rangedweapons_glock17_rld.png",
},
fire_sound = "rangedweapons_glock",
wield_scale = {x = 1.2, y = 1.2, z =1.2}
}
glock_data.suitable_ammo = {{ranged_weapons.mod_name .. ":" .. "9mm", glock_data.capacity}}
-- Populate any unset values with handgun defaults
for k,v in pairs(handgun) do
if glock_data[k] == nil then
glock_data[k] = v
end
end
-- Define the Glock 17 item
minetest.register_tool("rangedweapons:glock17", {
description = weapon.generate_description(glock_data),
wield_scale = glock_data.default_wield_scale,
range = 0,
inventory_image = glock_data.texture.default,
rw_gun_data = glock_data,
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
on_use = function(itemstack, user, pointed_thing)
rangedweapons_shoot_gun(itemstack, user)
return itemstack
end,
})
-- This is a trick that creates multiple in-game items for each step of the
-- reload animation.
minetest.register_tool("rangedweapons:glock17_rld", {
stack_max= 1,
wield_scale = {x=1.1,y=1.1,z=1.05},
description = "",
loaded_gun = weapon_item_name,
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = glock_data.texture.reload,
})
minetest.register_tool("rangedweapons:glock17_r", {
stack_max= 1,
wield_scale = glock_data.wield_scale,
description = "",
rw_next_reload = "rangedweapons:glock17_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = glock_data.texture.default,
})
minetest.register_tool("rangedweapons:glock17_rr", {
stack_max= 1,
wield_scale = glock_data.default_wield_scale,
description = "",
rw_next_reload = "rangedweapons:glock17_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = glock_data.texture.default,
})
minetest.register_tool("rangedweapons:glock17_rrr", {
stack_max= 1,
wield_scale = glock_data.default_wield_scale,
description = "",
rw_next_reload = "rangedweapons:glock17",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = glock_data.texture.reload,
})
-- Crafting recipe for the Glock 17
minetest.register_craft({
output = weapon_item_name,
recipe = {
{"rangedweapons:plastic_sheet", "rangedweapons:plastic_sheet", "rangedweapons:plastic_sheet"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:diamond", "rangedweapons:plastic_sheet"},
}
})