Change item.lua stuff into namespaced table
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@ -49,7 +49,7 @@ function weapon.generate_description(weapon_data)
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for i,v in ipairs(text) do
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for i,v in ipairs(text) do
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if i == 0 then
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if i == 0 then
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color_text = core.colorize(item.title_color, v)
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color_text = core.colorize(rangedweapons.colors.title_color, v)
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else
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else
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color_text = core.colorize(rangedweapons.colors.white, v)
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color_text = core.colorize(rangedweapons.colors.white, v)
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end
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end
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@ -5,7 +5,6 @@ local weapon_item_name = rangedweapons.mod_name .. ":" .. weapon_name
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local item = dofile(modpath.."/item.lua")
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local weapon = dofile(modpath.."/weapon.lua")
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local weapon = dofile(modpath.."/weapon.lua")
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local handgun = dofile(modpath.."/weapons".."/handgun".."/handgun.lua")
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local handgun = dofile(modpath.."/weapons".."/handgun".."/handgun.lua")
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