Added some of the settings
Just to seperate all this into individual commits (including it as a seperate branch for code review etc) Currently ALL these settings are not being used, mainly because I'm not sure where other PRs are at on if they made a global or not, thus I can't add them then add this (or add this then them, due to collisions nightmare)
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settings.lua
92
settings.lua
@ -27,3 +27,95 @@ rweapons_door_breaking = "true"
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rweapons_other_weapon_crafting = "true"
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rweapons_other_weapon_crafting = "true"
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rweapons_ammo_crafting = "true"
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rweapons_ammo_crafting = "true"
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rweapons_item_crafting = "true"
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rweapons_item_crafting = "true"
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-- Add this table to the rangedweapons global (when we get to that)
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--rangedweapons.settings = {}
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--local settings = rangedweapons.settings
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local settings = {}
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-- Encapsulate the data into cagegories (e.g. rangedweapons.settings.dmg_multiplier.mob_dmg)
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settings.dmg_multiplier = {}
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local dmg_multiplier = settings.dmg_multiplier
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dmg_multiplier.player_dmg = minetest.settings:get("rangedweapons.player_dmg_multiplier")
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if dmg_multiplier.player_dmg == nil then
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dmg_multiplier.player_dmg = 1.0
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minetest.settings:set("rangedweapons.player_dmg_multiplier", dmg_multiplier.player_dmg)
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else
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dmg_multiplier.player_dmg = tonumber(dmg_multiplier.player_dmg)
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end
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dmg_multiplier.mob_dmg = minetest.settings:get("rangedweapons.mob_dmg_multiplier")
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if dmg_multiplier.mob_dmg == nil then
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dmg_multiplier.mob_dmg = 1.0
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minetest.settings:set("rangedweapons.mob_dmg_multiplier", dmg_multiplier.mob_dmg)
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else
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dmg_multiplier.mob_dmg = tonumber(dmg_multiplier.mob_dmg)
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end
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dmg_multiplier.headshot_dmg = minetest.settings:get("rangedweapons.headshot_dmg_multiplier")
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if dmg_multiplier.headshot_dmg == nil then
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dmg_multiplier.headshot_dmg = 1.75
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minetest.settings:set("rangedweapons.headshot_dmg_multiplier", dmg_multiplier.headshot_dmg)
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else
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dmg_multiplier.headshot_dmg = tonumber(dmg_multiplier.headshot_dmg)
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end
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-- (e.g. rangedweapons.settings.crafting.ammo_crafting)
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settings.crafting = {}
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local crafting = settings.crafting
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crafting.gun_crafting = minetest.settings:get_bool("rangedweapons.gun_crafting")
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if crafting.gun_crafting == nil then
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crafting.gun_crafting = true
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minetest.settings:set_bool("rangedweapons.gun_crafting", crafting.gun_crafting)
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end
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crafting.ammo_crafting = minetest.settings:get_bool("rangedweapons.ammo_crafting")
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if crafting.ammo_crafting == nil then
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crafting.ammo_crafting = true
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minetest.settings:set_bool("rangedweapons.ammo_crafting", crafting.ammo_crafting)
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end
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crafting.item_crafting = minetest.settings:get_bool("rangedweapons.item_crafting")
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if crafting.item_crafting == nil then
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crafting.item_crafting = true
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minetest.settings:set_bool("rangedweapons.item_crafting", crafting.item_crafting)
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end
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-- (e.g. rangedweapons.settings.skills.min_gun_efficiency)
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settings.skills = {}
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local skills = settings.skills
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skills.max_gun_efficiency = minetest.settings:get("rangedweapons.max_gun_efficiency")
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if skills.max_gun_efficiency == nil then
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skills.max_gun_efficiency = 300
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minetest.settings:set("rangedweapons.max_gun_efficiency", skills.max_gun_efficiency)
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else
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skills.max_gun_efficiency = tonumber(skills.max_gun_efficiency)
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end
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skills.min_gun_efficiency = minetest.settings:get("rangedweapons.min_gun_efficiency")
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if skills.min_gun_efficiency == nil then
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skills.min_gun_efficiency = 40
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minetest.settings:set("rangedweapons.min_gun_efficiency", skills.min_gun_efficiency)
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else
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skills.min_gun_efficiency = tonumber(skills.min_gun_efficiency)
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end
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-- (e.g. rangedweapons.settings.gore.bloodyness)
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settings.gore = {}
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local gore = settings.gore
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gore.bloodyness = minetest.settings:get("rangedweapons.bloodyness")
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if gore.bloodyness == nil then
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gore.bloodyness = 10
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minetest.settings:set("rangedweapons.bloodyness", gore.bloodyness)
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else
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gore.bloodyness = tonumber(gore.bloodyness)
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end
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-- (e.g. rangedweapons.settings.durability.gun_durability)
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settings.durability = {}
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local durability = settings.durability
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durability.gun_durability = minetest.settings:get_bool("rangedweapons.gun_durability")
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if durability.gun_durability == nil then
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durability.gun_durability = true
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minetest.settings:set_bool("rangedweapons.gun_durability", durability.gun_durability)
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end
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34
settingtypes.txt
Normal file
34
settingtypes.txt
Normal file
@ -0,0 +1,34 @@
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[Damage Multipliers]
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rangedweapons.player_dmg_multiplier (Player Damage Multiplier) float 1.0 0.0 100.0
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rangedweapons.mob_dmg_multiplier (Mob Damage Multiplier) float 1.0 0.0 100.0
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rangedweapons.headshot_dmg_multiplier (Headshot Damage Multiplier) float 1.75 0.0 100.0
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[Crafting]
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rangedweapons.gun_crafting (Gun Crafting) bool true
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rangedweapons.ammo_crafting (Ammo Crafting) bool true
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rangedweapons.item_crafting (Item Crafting) bool true
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# Rename this to a better name rather than keeping it dumb and unclear
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rangedweapons.other_weapon_crafting (Other Weapon Crafting) bool true
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[Skills]
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rangedweapons.max_gun_efficiency (Max Gun Efficiency) int 300 0 1000
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rangedweapons.min_gun_efficiency (Min Gun Efficiency) int 40 0 1000
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[Blood & Gore]
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rangedweapons.bloodyness (Bloodyness) int 10 0 100
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[Durability]
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# Do guns wear out with use
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rangedweapons.gun_durability (Gun Durability) bool true
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