Added some of the settings

Just to seperate all this into individual commits (including it as a
seperate branch for code review etc)

  Currently ALL these settings are not being used, mainly because I'm
not sure where other PRs are at on if they made a global or not, thus I
can't add them then add this (or add this then them, due to collisions
nightmare)
settings-conf
Apollo 2022-01-31 17:19:16 -05:00
parent 41f871d6e0
commit a7fba27b87
2 changed files with 126 additions and 0 deletions

View File

@ -27,3 +27,95 @@ rweapons_door_breaking = "true"
rweapons_other_weapon_crafting = "true"
rweapons_ammo_crafting = "true"
rweapons_item_crafting = "true"
-- Add this table to the rangedweapons global (when we get to that)
--rangedweapons.settings = {}
--local settings = rangedweapons.settings
local settings = {}
-- Encapsulate the data into cagegories (e.g. rangedweapons.settings.dmg_multiplier.mob_dmg)
settings.dmg_multiplier = {}
local dmg_multiplier = settings.dmg_multiplier
dmg_multiplier.player_dmg = minetest.settings:get("rangedweapons.player_dmg_multiplier")
if dmg_multiplier.player_dmg == nil then
dmg_multiplier.player_dmg = 1.0
minetest.settings:set("rangedweapons.player_dmg_multiplier", dmg_multiplier.player_dmg)
else
dmg_multiplier.player_dmg = tonumber(dmg_multiplier.player_dmg)
end
dmg_multiplier.mob_dmg = minetest.settings:get("rangedweapons.mob_dmg_multiplier")
if dmg_multiplier.mob_dmg == nil then
dmg_multiplier.mob_dmg = 1.0
minetest.settings:set("rangedweapons.mob_dmg_multiplier", dmg_multiplier.mob_dmg)
else
dmg_multiplier.mob_dmg = tonumber(dmg_multiplier.mob_dmg)
end
dmg_multiplier.headshot_dmg = minetest.settings:get("rangedweapons.headshot_dmg_multiplier")
if dmg_multiplier.headshot_dmg == nil then
dmg_multiplier.headshot_dmg = 1.75
minetest.settings:set("rangedweapons.headshot_dmg_multiplier", dmg_multiplier.headshot_dmg)
else
dmg_multiplier.headshot_dmg = tonumber(dmg_multiplier.headshot_dmg)
end
-- (e.g. rangedweapons.settings.crafting.ammo_crafting)
settings.crafting = {}
local crafting = settings.crafting
crafting.gun_crafting = minetest.settings:get_bool("rangedweapons.gun_crafting")
if crafting.gun_crafting == nil then
crafting.gun_crafting = true
minetest.settings:set_bool("rangedweapons.gun_crafting", crafting.gun_crafting)
end
crafting.ammo_crafting = minetest.settings:get_bool("rangedweapons.ammo_crafting")
if crafting.ammo_crafting == nil then
crafting.ammo_crafting = true
minetest.settings:set_bool("rangedweapons.ammo_crafting", crafting.ammo_crafting)
end
crafting.item_crafting = minetest.settings:get_bool("rangedweapons.item_crafting")
if crafting.item_crafting == nil then
crafting.item_crafting = true
minetest.settings:set_bool("rangedweapons.item_crafting", crafting.item_crafting)
end
-- (e.g. rangedweapons.settings.skills.min_gun_efficiency)
settings.skills = {}
local skills = settings.skills
skills.max_gun_efficiency = minetest.settings:get("rangedweapons.max_gun_efficiency")
if skills.max_gun_efficiency == nil then
skills.max_gun_efficiency = 300
minetest.settings:set("rangedweapons.max_gun_efficiency", skills.max_gun_efficiency)
else
skills.max_gun_efficiency = tonumber(skills.max_gun_efficiency)
end
skills.min_gun_efficiency = minetest.settings:get("rangedweapons.min_gun_efficiency")
if skills.min_gun_efficiency == nil then
skills.min_gun_efficiency = 40
minetest.settings:set("rangedweapons.min_gun_efficiency", skills.min_gun_efficiency)
else
skills.min_gun_efficiency = tonumber(skills.min_gun_efficiency)
end
-- (e.g. rangedweapons.settings.gore.bloodyness)
settings.gore = {}
local gore = settings.gore
gore.bloodyness = minetest.settings:get("rangedweapons.bloodyness")
if gore.bloodyness == nil then
gore.bloodyness = 10
minetest.settings:set("rangedweapons.bloodyness", gore.bloodyness)
else
gore.bloodyness = tonumber(gore.bloodyness)
end
-- (e.g. rangedweapons.settings.durability.gun_durability)
settings.durability = {}
local durability = settings.durability
durability.gun_durability = minetest.settings:get_bool("rangedweapons.gun_durability")
if durability.gun_durability == nil then
durability.gun_durability = true
minetest.settings:set_bool("rangedweapons.gun_durability", durability.gun_durability)
end

34
settingtypes.txt Normal file
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@ -0,0 +1,34 @@
[Damage Multipliers]
rangedweapons.player_dmg_multiplier (Player Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.mob_dmg_multiplier (Mob Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.headshot_dmg_multiplier (Headshot Damage Multiplier) float 1.75 0.0 100.0
[Crafting]
rangedweapons.gun_crafting (Gun Crafting) bool true
rangedweapons.ammo_crafting (Ammo Crafting) bool true
rangedweapons.item_crafting (Item Crafting) bool true
# Rename this to a better name rather than keeping it dumb and unclear
rangedweapons.other_weapon_crafting (Other Weapon Crafting) bool true
[Skills]
rangedweapons.max_gun_efficiency (Max Gun Efficiency) int 300 0 1000
rangedweapons.min_gun_efficiency (Min Gun Efficiency) int 40 0 1000
[Blood & Gore]
rangedweapons.bloodyness (Bloodyness) int 10 0 100
[Durability]
# Do guns wear out with use
rangedweapons.gun_durability (Gun Durability) bool true