Merge pull request #7 from Beanzilla/settings-conf

Settings conf
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Beanzilla 2022-01-31 18:04:42 -05:00 committed by GitHub
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2 changed files with 273 additions and 0 deletions

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@ -28,3 +28,201 @@ rweapons_door_breaking = "true"
rweapons_other_weapon_crafting = "true"
rweapons_ammo_crafting = "true"
rweapons_item_crafting = "true"
-- Add this table to the rangedweapons global (when we get to that)
--rangedweapons.settings = {}
--local settings = rangedweapons.settings
local settings = {}
-- Encapsulate the data into cagegories (e.g. rangedweapons.settings.dmg_multiplier.mob_dmg)
settings.dmg_multiplier = {}
local dmg_multiplier = settings.dmg_multiplier
dmg_multiplier.player_dmg = minetest.settings:get("rangedweapons.player_dmg_multiplier")
if dmg_multiplier.player_dmg == nil then
dmg_multiplier.player_dmg = 1.0
minetest.settings:set("rangedweapons.player_dmg_multiplier", dmg_multiplier.player_dmg)
else
dmg_multiplier.player_dmg = tonumber(dmg_multiplier.player_dmg)
end
dmg_multiplier.mob_dmg = minetest.settings:get("rangedweapons.mob_dmg_multiplier")
if dmg_multiplier.mob_dmg == nil then
dmg_multiplier.mob_dmg = 1.0
minetest.settings:set("rangedweapons.mob_dmg_multiplier", dmg_multiplier.mob_dmg)
else
dmg_multiplier.mob_dmg = tonumber(dmg_multiplier.mob_dmg)
end
dmg_multiplier.headshot_dmg = minetest.settings:get("rangedweapons.headshot_dmg_multiplier")
if dmg_multiplier.headshot_dmg == nil then
dmg_multiplier.headshot_dmg = 1.75
minetest.settings:set("rangedweapons.headshot_dmg_multiplier", dmg_multiplier.headshot_dmg)
else
dmg_multiplier.headshot_dmg = tonumber(dmg_multiplier.headshot_dmg)
end
-- (e.g. rangedweapons.settings.crafting.ammo_crafting)
settings.crafting = {}
local crafting = settings.crafting
crafting.gun_crafting = minetest.settings:get_bool("rangedweapons.gun_crafting")
if crafting.gun_crafting == nil then
crafting.gun_crafting = true
minetest.settings:set_bool("rangedweapons.gun_crafting", crafting.gun_crafting)
end
crafting.ammo_crafting = minetest.settings:get_bool("rangedweapons.ammo_crafting")
if crafting.ammo_crafting == nil then
crafting.ammo_crafting = true
minetest.settings:set_bool("rangedweapons.ammo_crafting", crafting.ammo_crafting)
end
crafting.item_crafting = minetest.settings:get_bool("rangedweapons.item_crafting")
if crafting.item_crafting == nil then
crafting.item_crafting = true
minetest.settings:set_bool("rangedweapons.item_crafting", crafting.item_crafting)
end
-- Formerly called rangedweapons.other_weapon_crafting
crafting.gun_parts_crafting = minetest.settings:get_bool("rangedweapons.gun_parts_crafting")
if crafting.gun_parts_crafting == nil then
crafting.gun_parts_crafting = true
minetest.settings:set_bool("rangedweapons.gun_parts_crafting", crafting.gun_parts_crafting)
end
-- (e.g. rangedweapons.settings.skills.min_gun_efficiency)
settings.skills = {}
local skills = settings.skills
skills.max_gun_efficiency = minetest.settings:get("rangedweapons.max_gun_efficiency")
if skills.max_gun_efficiency == nil then
skills.max_gun_efficiency = 300
minetest.settings:set("rangedweapons.max_gun_efficiency", skills.max_gun_efficiency)
else
skills.max_gun_efficiency = tonumber(skills.max_gun_efficiency)
end
skills.min_gun_efficiency = minetest.settings:get("rangedweapons.min_gun_efficiency")
if skills.min_gun_efficiency == nil then
skills.min_gun_efficiency = 40
minetest.settings:set("rangedweapons.min_gun_efficiency", skills.min_gun_efficiency)
else
skills.min_gun_efficiency = tonumber(skills.min_gun_efficiency)
end
-- (e.g. rangedweapons.settings.gore.bloodyness)
settings.gore = {}
local gore = settings.gore
gore.bloodyness = minetest.settings:get("rangedweapons.bloodyness")
if gore.bloodyness == nil then
gore.bloodyness = 10
minetest.settings:set("rangedweapons.bloodyness", gore.bloodyness)
else
gore.bloodyness = tonumber(gore.bloodyness)
end
-- (e.g. rangedweapons.settings.durability.gun_durability)
settings.durability = {}
local durability = settings.durability
durability.gun_durability = minetest.settings:get_bool("rangedweapons.gun_durability")
if durability.gun_durability == nil then
durability.gun_durability = true
minetest.settings:set_bool("rangedweapons.gun_durability", durability.gun_durability)
end
-- (e.g. rangedweapons.settings.node_dmgs.break_glass)
settings.node_dmgs = {}
local node_dmgs = settings.node_dmgs
node_dmgs.break_glass = minetest.settings:get_bool("rangedweapons.break_glass")
if node_dmgs.break_glass == nil then
node_dmgs.break_glass = true
minetest.settings:set_bool("rangedweapons.break_glass", node_dmgs.break_glass)
end
node_dmgs.break_doors = minetest.settings:get_bool("rangedweapons.break_doors")
if node_dmgs.break_doors == nil then
node_dmgs.break_doors = true
minetest.settings:set_bool("rangedweapons.break_doors", node_dmgs.break_doors)
end
-- (e.g. rangedweapons.settings.categories.sniper_rifles)
settings.categories = {}
local cats = settings.categories
cats.throwables = minetest.settings:get_bool("rangedweapons.throwables")
if cats.throwables == nil then
cats.throwables = true
minetest.settings:set_bool("ranged.weapons.throwables", cats.throwables)
end
cats.handguns = minetest.settings:get_bool("rangedweapons.handguns")
if cats.handguns == nil then
cats.handguns = true
minetest.settings:set_bool("rangedweapons.handguns", cats.handguns)
end
cats.revolvers = minetest.settings:get_bool("rangedweapons.revolvers")
if cats.revolvers == nil then
cats.revolvers = true
minetest.settings:set_bool("rangedweapons.revolvers", cats.revolvers)
end
-- Sub Machine Guns
cats.smgs = minetest.settings:get_bool("rangedweapons.smgs")
if cats.smgs == nil then
cats.smgs = true
minetest.settings:set_bool("rangedweapons.smgs", cats.smgs)
end
-- Machine Pistols
cats.mps = minetest.settings:get_bool("rangedweapons.mps")
if cats.mps == nil then
cats.mps = true
minetest.settings:set_bool("rangedweapons.mps", cats.mps)
end
-- Machine Guns (Heavy)
cats.mgs = minetest.settings:get_bool("rangedweapons.mgs")
if cats.mgs == nil then
cats.mgs = true
minetest.settings:set_bool("rangedweapons.mgs", cats.mgs)
end
-- Shotguns (Pump Action)
cats.shotguns = minetest.settings:get_bool("rangedweapons.shotguns")
if cats.shotguns == nil then
cats.shotguns = true
minetest.settings:set_bool("rangedweapons.shotguns", cats.shotguns)
end
-- Shotguns (Fully automatic)
cats.auto_shotguns = minetest.settings:get_bool("rangedweapons.auto_shotguns")
if cats.auto_shotguns == nil then
cats.auto_shotguns = true
minetest.settings:set_bool("rangedweapons.auto_shotguns", cats.auto_shotguns)
end
-- Assault Rifles (Fully automatic)
cats.auto_rifles = minetest.settings:get_bool("rangedweapons.auto_rifles")
if cats.auto_rifles == nil then
cats.auto_rifles = true
minetest.settings:set_bool("rangedweapons.rifles", cats.auto_rifles)
end
-- Horse shoes & Hand grenades (Minus the Horse shoes)
cats.explosives = minetest.settings:get_bool("rangedweapons.explosives")
if cats.explosives == nil then
cats.explosives = true
minetest.settings:set_bool("rangedweapons.explosives", cats.explosives)
end
-- Laser weapons (Include Power Generator here)
cats.power_weapons = minetest.settings:get_bool("rangedweapons.power_weapons")
if cats.power_weapons == nil then
cats.power_weapons = true
minetest.settings:set_bool("rangedweapons.power_weapons", cats.power_weapons)
end
-- May the shwartz be with you
cats.force_guns = minetest.settings:get_bool("rangedweapons.force_guns")
if cats.force_guns == nil then
cats.force_guns = true
minetest.settings:set_bool("rangedweapons.force_guns", cats.force_guns)
end

75
settingtypes.txt Normal file
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@ -0,0 +1,75 @@
[Damage Multipliers]
rangedweapons.player_dmg_multiplier (Player Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.mob_dmg_multiplier (Mob Damage Multiplier) float 1.0 0.0 100.0
rangedweapons.headshot_dmg_multiplier (Headshot Damage Multiplier) float 1.75 0.0 100.0
[Crafting]
rangedweapons.gun_crafting (Gun Crafting) bool true
rangedweapons.ammo_crafting (Ammo Crafting) bool true
rangedweapons.item_crafting (Item Crafting) bool true
# Things like Barrels and Gun handles
rangedweapons.gun_parts_crafting (Gun Parts Crafting) bool true
[Skills]
rangedweapons.max_gun_efficiency (Max Gun Efficiency) int 300 0 1000
rangedweapons.min_gun_efficiency (Min Gun Efficiency) int 40 0 1000
[Blood & Gore]
rangedweapons.bloodyness (Bloodyness) int 10 0 100
[Durability]
# Do guns wear out with use
rangedweapons.gun_durability (Gun Durability) bool true
[Node Damages]
# Can bullets break glass?
rangedweapons.break_glass (Break Glass) bool true
# Can bullets break doors?
rangedweapons.break_doors (Break Doors) bool true
# This section defines what guns/weapons can be used
[Gun Categories]
# Thrown weapons ('shuriken', 'javelin')
rangedweapons.throwables (Throwables) bool true
# Hand guns ('glock17', 'luger', 'makarov', 'deagle', 'beretta', 'm1991')
rangedweapons.handguns (Handguns) bool true
# Revolvers ('python', 'taurus')
rangedweapons.revolvers (Revolvers) bool true
# SMGS ('mp40', 'mp5', 'kriss_sv', 'ump', 'thompson')
rangedweapons.smgs (Sub Machine Guns) bool true
# Machine Pistols ('tmp', 'uzi', 'tec9')
rangedweapons.mps (Machine Pistols) bool true
# Pump Action Shotguns ('remington', 'spas12', 'benelli')
rangedweapons.shotguns (Shotguns) bool true
# Full Automatic Shotguns ('aa12', 'jackhammer')
rangedweapons.auto_shotguns (Automatic Shotguns) bool true
# Explosives ('m79', 'milkor', 'rpg', 'hand_grenade')
rangedweapons.explosives (Explosives) bool true
# Power (Laser/Energy) Weapons ('laser_blaster', 'laser_rifle', 'laser_shotgun')
rangedweapons.power_weapons (Power Weapons) bool true
# Force Guns ('forcegun')
rangedweapons.force_guns (Force Guns) bool true