887 lines
23 KiB
Lua
887 lines
23 KiB
Lua
-- set content id's
|
|
local c_air = minetest.get_content_id("air")
|
|
local c_ignore = minetest.get_content_id("ignore")
|
|
local c_obsidian = minetest.get_content_id("default:obsidian")
|
|
local c_brick = minetest.get_content_id("default:obsidianbrick")
|
|
local c_chest = minetest.get_content_id("default:chest_locked")
|
|
|
|
nssm.lessvirulent = minetest.setting_getbool("nssm.lessvirulent") or false
|
|
nssm.safebones = minetest.setting_getbool("nssm.safebones") or false
|
|
nssm.cryosave = minetest.setting_getbool("nssm.cryosave") or false
|
|
|
|
function nssm:virulence(mobe)
|
|
if not nssm.lessvirulent then
|
|
return 0
|
|
end
|
|
return math.ceil(100 / mobe.hp_max)
|
|
end
|
|
|
|
function nssm:affectbones(mobe) -- as function for adaptable heuristic
|
|
return not nssm.safebones
|
|
end
|
|
|
|
function drops(drop)
|
|
if drop then
|
|
drop:setvelocity({
|
|
x = math.random(-10, 10) / 9,
|
|
y = 5,
|
|
z = math.random(-10, 10) / 9,
|
|
})
|
|
end
|
|
end
|
|
|
|
function perpendicular_vector(vec) --returns a vector rotated of 90° in 2D
|
|
local ang = math.pi/2
|
|
local c = math.cos(ang)
|
|
local s = math.sin(ang)
|
|
|
|
local i = vec.x*c - vec.z*s
|
|
local k = vec.x*s + vec.z*c
|
|
local j = 0
|
|
|
|
vec = {x=i, y=j, z=k}
|
|
return vec
|
|
end
|
|
|
|
function add_entity_and_particles(entity, pos, particles, multiplier)
|
|
minetest.add_particlespawner({
|
|
amount = 100*multiplier,
|
|
time = 2,
|
|
minpos = {x=pos.x-2, y=pos.y-1, z=pos.z-2},
|
|
maxpos = {x=pos.x+2, y=pos.y+4, z=pos.z+2},
|
|
minvel = {x=0, y=0, z=0},
|
|
maxvel = {x=1, y=2, z=1},
|
|
minacc = {x=-0.5,y=0.6,z=-0.5},
|
|
maxacc = {x=0.5,y=0.7,z=0.5},
|
|
minexptime = 2,
|
|
maxexptime = 3,
|
|
minsize = 3,
|
|
maxsize = 5,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = particles,
|
|
})
|
|
minetest.add_entity(pos, entity)
|
|
end
|
|
|
|
-- get node but use fallback for nil or unknown
|
|
function node_ok(pos, fallback)
|
|
fallback = fallback or "default:dirt"
|
|
local node = minetest.get_node_or_nil(pos)
|
|
if not node then
|
|
return minetest.registered_nodes[fallback]
|
|
end
|
|
if minetest.registered_nodes[node.name] then
|
|
return node
|
|
end
|
|
return minetest.registered_nodes[fallback]
|
|
end
|
|
|
|
function dist_pos(p, s)
|
|
local v = {x = math.abs(s.x-p.x), y = math.abs(s.y-p.y), z = math.abs(s.z-p.z)}
|
|
local r = math.sqrt(v.x^2+v.y^2+v.z^2)
|
|
return r
|
|
end
|
|
|
|
--check_for_death functions customized for monsters who respawns (Masticone)
|
|
function check_for_death_hydra(self)
|
|
local hp = self.object:get_hp()
|
|
if hp > 0 then
|
|
self.health = hp
|
|
if self.sounds.damage ~= nil then
|
|
minetest.sound_play(self.sounds.damage,{
|
|
object = self.object,
|
|
max_hear_distance = self.sounds.distance
|
|
})
|
|
end
|
|
return false
|
|
end
|
|
local pos = self.object:get_pos()
|
|
local obj = nil
|
|
if self.sounds.death ~= nil then
|
|
minetest.sound_play(self.sounds.death,{
|
|
object = self.object,
|
|
max_hear_distance = self.sounds.distance
|
|
})
|
|
end
|
|
self.object:remove()
|
|
return true
|
|
end
|
|
|
|
|
|
function round(n)
|
|
if (n>0) then
|
|
return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
|
|
else
|
|
n=-n
|
|
local t = n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
|
|
return -t
|
|
end
|
|
end
|
|
|
|
function explosion_particles(pos, exp_radius)
|
|
minetest.add_particlespawner(
|
|
100*exp_radius/2, --amount
|
|
0.1, --time
|
|
{x=pos.x-exp_radius, y=pos.y-exp_radius, z=pos.z-exp_radius}, --minpos
|
|
{x=pos.x+exp_radius, y=pos.y+exp_radius, z=pos.z+exp_radius}, --maxpos
|
|
{x=0, y=0, z=0}, --minvel
|
|
{x=0.1, y=0.3, z=0.1}, --maxvel
|
|
{x=-0.5,y=1,z=-0.5}, --minacc
|
|
{x=0.5,y=1,z=0.5}, --maxacc
|
|
0.1, --minexptime
|
|
4, --maxexptime
|
|
6, --minsize
|
|
12, --maxsize
|
|
false, --collisiondetection
|
|
"tnt_smoke.png" --texture
|
|
)
|
|
end
|
|
--[[
|
|
function explosion(pos, exp_radius, fire, kamehameha_bad)
|
|
local radius = exp_radius
|
|
-- if area protected or near map limits then no blast damage
|
|
if minetest.is_protected(pos, "")
|
|
or not within_limits(pos, radius) then
|
|
return
|
|
end
|
|
|
|
--sound
|
|
minetest.sound_play("boom", {
|
|
pos = pos,
|
|
max_hear_distance = exp_radius*4,
|
|
})
|
|
|
|
--particles:
|
|
explosion_particles(pos, exp_radius)
|
|
|
|
--Damages entities around (not the player)
|
|
local objects = minetest.get_objects_inside_radius(pos, exp_radius)
|
|
for _,obj in ipairs(objects) do
|
|
local obj_p = obj:get_pos()
|
|
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
|
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
local damage = (-exp_radius*dist+exp_radius^2)*2
|
|
if not kamehameha_bad then
|
|
if obj:is_player() then
|
|
obj:set_hp(obj:get_hp()-damage)
|
|
elseif obj:get_luaentity().health then
|
|
obj:get_luaentity().health = obj:get_luaentity().health - damage
|
|
check_for_death(obj:get_luaentity())
|
|
end
|
|
else
|
|
if (obj:get_luaentity()) then
|
|
local name = obj:get_luaentity().name
|
|
if (name~="nssm:morvalar0") and (name~="nssm:morvalar5") then
|
|
if obj:is_player() then
|
|
obj:set_hp(obj:get_hp()-damage)
|
|
elseif obj:get_luaentity().health then
|
|
obj:get_luaentity().health = obj.get_luaentity().health - damage
|
|
check_for_death(obj:get_luaentity())
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--damages blocks around and if necessary put some fire
|
|
pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?!
|
|
local vm = VoxelManip()
|
|
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
local data = vm:get_data()
|
|
local p = {}
|
|
local pr = PseudoRandom(os.time())
|
|
|
|
--remove everything near the center of the explosion
|
|
for dz=-radius,radius do
|
|
for dy=-radius,radius do
|
|
local vi = a:index(pos.x + (-radius), pos.y + dy, pos.z + dz)
|
|
for dx=-radius,radius do
|
|
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
|
|
if (dx * dx) + (dy * dy) + (dz * dz) <= (radius * radius) + pr:next(-radius, radius)
|
|
and data[vi] ~= c_air
|
|
and data[vi] ~= c_ignore
|
|
and data[vi] ~= c_obsidian
|
|
and data[vi] ~= c_brick
|
|
and data[vi] ~= c_chest then
|
|
|
|
local n = node_ok(p).name
|
|
local on_blast = minetest.registered_nodes[n].on_blast
|
|
|
|
if on_blast then
|
|
return on_blast(p)
|
|
end
|
|
|
|
if minetest.get_item_group(n, "unbreakable") ~= 1 then
|
|
|
|
-- if chest then drop items inside
|
|
if n == "default:chest"
|
|
or n == "3dchest:chest"
|
|
or n == "bones:bones" then
|
|
|
|
local meta = minetest.get_meta(p)
|
|
local inv = meta:get_inventory()
|
|
|
|
for i = 1, inv:get_size("main") do
|
|
|
|
local m_stack = inv:get_stack("main", i)
|
|
local obj = minetest.add_item(p, m_stack)
|
|
|
|
if obj then
|
|
|
|
obj:set_velocity({
|
|
x = math.random(-2, 2),
|
|
y = 7,
|
|
z = math.random(-2, 2)
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- after effects
|
|
if fire > 0
|
|
and (minetest.registered_nodes[n].groups.flammable
|
|
or math.random(1, 100) <= 3) then
|
|
minetest.set_node(p, {name = "fire:basic_flame"})
|
|
else
|
|
local dist = round(((pos.x-p.x)^2 + (pos.y-p.y)^2 + (pos.z-p.z)^2)^1/2)
|
|
local prob = 2/dist
|
|
if math.random(1,100)<=prob*100 then
|
|
minetest.remove_node(p)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
vi = vi+1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
]]
|
|
|
|
-- SPECIAL ABILITIES OF SOME MOBS
|
|
--[[function digging_ability(
|
|
self, --the entity of the mob
|
|
group, --group of the blocks the mob can dig: nil=everything
|
|
max_vel, --max velocity of the mob
|
|
dim --vector representing the dimensions of the mob
|
|
)
|
|
|
|
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
|
|
|
local v = self.object:get_velocity()
|
|
local pos = self.object:get_pos()
|
|
|
|
if minetest.is_protected(pos, "") then
|
|
return
|
|
end
|
|
|
|
local h = dim.y
|
|
|
|
local max = 0
|
|
--local posmax = 0 -- 1 = x, -1=-x, 2 = z, -2 = -z
|
|
local yaw = (self.object:get_yaw() + self.rotate) or 0
|
|
local x = math.sin(yaw)*-1
|
|
local z = math.cos(yaw)
|
|
|
|
local i = 1
|
|
local i1 = -1
|
|
local k = 1
|
|
local k1 = -1
|
|
|
|
local multiplier = 2
|
|
|
|
if x>0 then
|
|
i = round(x*max_vel)*multiplier
|
|
else
|
|
i1 = round(x*max_vel)*multiplier
|
|
end
|
|
|
|
if z>0 then
|
|
k = round(z*max_vel)*multiplier
|
|
else
|
|
k1 = round(z*max_vel)*multiplier
|
|
end
|
|
|
|
for dx = i1, i do
|
|
for dy = 0, h do
|
|
for dz = k1, k do
|
|
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
|
|
local n = minetest.get_node(p).name
|
|
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
if group == nil then
|
|
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
|
|
else
|
|
--minetest.set_node(p, {name="air"})
|
|
minetest.remove_node(p)
|
|
end
|
|
else
|
|
if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(p, "")) ) then
|
|
--minetest.set_node(p, {name="air"})
|
|
minetest.remove_node(p)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
]]--
|
|
function digging_attack(
|
|
self, --the entity of the mob
|
|
group, --group of the blocks the mob can dig: nil=everything
|
|
max_vel, --max velocity of the mob
|
|
dim --vector representing the dimensions of the mob
|
|
)
|
|
|
|
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
|
if self.attack and self.attack:is_player() then
|
|
local s = self.object:get_pos()
|
|
local p = self.attack:get_pos()
|
|
|
|
local dir = vector.subtract(p,s)
|
|
dir = vector.normalize(dir)
|
|
local per = perpendicular_vector(dir)
|
|
|
|
local posp = vector.add(s,dir)
|
|
|
|
--minetest.chat_send_all("La mia posizione:"..minetest.pos_to_string(s))
|
|
--minetest.chat_send_all("La posizione davanti:"..minetest.pos_to_string(posp))
|
|
posp = vector.subtract(posp,per)
|
|
|
|
|
|
for j = 1,3 do
|
|
--minetest.chat_send_all("pos1:"..minetest.pos_to_string(posp).." per.y= "..dim.y)
|
|
if minetest.is_protected(posp, "") then
|
|
return
|
|
end
|
|
local pos1 = posp
|
|
|
|
for i = 0,dim.y do
|
|
|
|
--minetest.chat_send_all("pos2:"..minetest.pos_to_string(posp).." per.y= "..per.y)
|
|
|
|
local n = minetest.get_node(pos1).name
|
|
--local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
if group == nil then
|
|
if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(pos1, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then
|
|
else
|
|
--minetest.set_node(p, {name="air"})
|
|
minetest.remove_node(pos1)
|
|
end
|
|
else
|
|
if ((minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n ~= "bones:bones") and not (minetest.is_protected(pos1, "")) ) then
|
|
--minetest.set_node(p, {name="air"})
|
|
minetest.remove_node(pos1)
|
|
end
|
|
end
|
|
pos1.y = pos1.y+1
|
|
end
|
|
posp.y=s.y
|
|
posp=vector.add(posp,per)
|
|
--minetest.chat_send_all("pos3:"..minetest.pos_to_string(posp).." per.y= "..per.y)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function putting_ability( --puts under the mob the block defined as 'p_block'
|
|
self, --the entity of the mob
|
|
p_block, --definition of the block to use
|
|
max_vel --max velocity of the mob
|
|
)
|
|
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
|
|
|
local v = self.object:get_velocity()
|
|
|
|
local dx = 0
|
|
local dz = 0
|
|
|
|
if (math.abs(v.x)>math.abs(v.z)) then
|
|
if (v.x)>0 then
|
|
dx = 1
|
|
else
|
|
dx = -1
|
|
end
|
|
else
|
|
if (v.z)>0 then
|
|
dz = 1
|
|
else
|
|
dz = -1
|
|
end
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
local pos1
|
|
pos.y=pos.y-1
|
|
pos1 = {x = pos.x+dx, y = pos.y, z = pos.z+dz}
|
|
local n = minetest.get_node(pos).name
|
|
local n1 = minetest.get_node(pos1).name
|
|
local oldmetainf = {minetest.get_meta(pos):to_table(),minetest.get_meta(pos1):to_table() }
|
|
if n~=p_block and not minetest.is_protected(pos, "") and (n == "bones:bones" and nssm:affectbones(self) ) and n~="air" then
|
|
minetest.set_node(pos, {name=p_block})
|
|
if nssm.cryosave then
|
|
local metai = minetest.get_meta(pos)
|
|
metai:from_table(oldmetainf[1]) -- this is enough to save the meta
|
|
metai:set_string("nssm",n)
|
|
end
|
|
end
|
|
if n1~=p_block and not minetest.is_protected(pos1, "") and (n == "bones:bones" and nssm:affectbones(self) ) and n~="air" then
|
|
minetest.set_node(pos1, {name=p_block})
|
|
if nssm.cryosave then
|
|
local metai = minetest.get_meta(pos1)
|
|
metai:from_table(oldmetainf[2]) -- this is enough to save the meta
|
|
metai:set_string("nssm",n1)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function webber_ability( --puts randomly around the block defined as w_block
|
|
self, --the entity of the mob
|
|
w_block, --definition of the block to use
|
|
radius --max distance the block can be put
|
|
)
|
|
|
|
if (nssm:virulence(self)~=0) and (math.random(1,nssm:virulence(self)) ~= 1) then return end
|
|
|
|
local pos = self.object:get_pos()
|
|
if (math.random(1,55)==1) then
|
|
local dx=math.random(1,radius)
|
|
local dz=math.random(1,radius)
|
|
local p = {x=pos.x+dx, y=pos.y-1, z=pos.z+dz}
|
|
local t = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
|
local n = minetest.get_node(p).name
|
|
local k = minetest.get_node(t).name
|
|
if ((n~="air")and(k=="air")) and not minetest.is_protected(t, "") then
|
|
minetest.set_node(t, {name=w_block})
|
|
end
|
|
end
|
|
end
|
|
|
|
function midas_ability( --ability to transform every blocks it touches in the m_block block
|
|
self, --the entity of the mob
|
|
m_block,
|
|
max_vel, --max velocity of the mob
|
|
mult, --multiplier of the dimensions of the area around that need the transformation
|
|
height --height of the mob
|
|
)
|
|
--if math.random(1,nssm:virulence(self)) ~= 1 then return end
|
|
|
|
local v = self.object:get_velocity()
|
|
local pos = self.object:get_pos()
|
|
|
|
if minetest.is_protected(pos, "") then
|
|
return
|
|
end
|
|
|
|
local max = 0
|
|
local yaw = (self.object:get_yaw() + self.rotate) or 0
|
|
local x = math.sin(yaw)*-1
|
|
local z = math.cos(yaw)
|
|
|
|
local i = 1
|
|
local i1 = -1
|
|
local k = 1
|
|
local k1 = -1
|
|
|
|
local multiplier = mult
|
|
|
|
if x>0 then
|
|
i = round(x*max_vel)*multiplier
|
|
else
|
|
i1 = round(x*max_vel)*multiplier
|
|
end
|
|
|
|
if z>0 then
|
|
k = round(z*max_vel)*multiplier
|
|
else
|
|
k1 = round(z*max_vel)*multiplier
|
|
end
|
|
|
|
for dx = i1, i do
|
|
for dy = -1, height do
|
|
for dz = k1, k do
|
|
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
|
local n = minetest.get_node(p).name
|
|
|
|
if minetest.get_item_group(n, "unbreakable") == 1
|
|
or minetest.is_protected(p, "") or n=="air"
|
|
or (n == "bones:bones" and not nssm:affectbones(self))
|
|
or n==m_block then
|
|
else
|
|
minetest.set_node(p, {name=m_block})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
-- NEW EXPLOSION FUNCTION
|
|
|
|
-- loss probabilities array (one in X will be lost)
|
|
local loss_prob = {}
|
|
|
|
loss_prob["default:cobble"] = 3
|
|
loss_prob["default:dirt"] = 4
|
|
|
|
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
|
|
|
local cid_data = {}
|
|
minetest.after(0, function()
|
|
for name, def in pairs(minetest.registered_nodes) do
|
|
cid_data[minetest.get_content_id(name)] = {
|
|
name = name,
|
|
drops = def.drops,
|
|
flammable = def.groups.flammable,
|
|
on_blast = def.on_blast,
|
|
}
|
|
end
|
|
end)
|
|
|
|
local function rand_pos(center, pos, radius)
|
|
local def
|
|
local reg_nodes = minetest.registered_nodes
|
|
local i = 0
|
|
repeat
|
|
-- Give up and use the center if this takes too long
|
|
if i > 4 then
|
|
pos.x, pos.z = center.x, center.z
|
|
break
|
|
end
|
|
pos.x = center.x + math.random(-radius, radius)
|
|
pos.z = center.z + math.random(-radius, radius)
|
|
def = reg_nodes[minetest.get_node(pos).name]
|
|
i = i + 1
|
|
until def and not def.walkable
|
|
end
|
|
|
|
local function add_effects(pos, radius, drops)
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
velocity = vector.new(),
|
|
acceleration = vector.new(),
|
|
expirationtime = 0.4,
|
|
size = radius * 10,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "tnt_boom.png",
|
|
})
|
|
minetest.add_particlespawner({
|
|
amount = 64,
|
|
time = 0.5,
|
|
minpos = vector.subtract(pos, radius / 2),
|
|
maxpos = vector.add(pos, radius / 2),
|
|
minvel = {x = -10, y = -10, z = -10},
|
|
maxvel = {x = 10, y = 10, z = 10},
|
|
minacc = vector.new(),
|
|
maxacc = vector.new(),
|
|
minexptime = 1,
|
|
maxexptime = 2.5,
|
|
minsize = radius * 3,
|
|
maxsize = radius * 5,
|
|
texture = "tnt_smoke.png",
|
|
})
|
|
|
|
-- we just dropped some items. Look at the items entities and pick
|
|
-- one of them to use as texture
|
|
local texture = "tnt_blast.png" --fallback texture
|
|
local most = 0
|
|
for name, stack in pairs(drops) do
|
|
local count = stack:get_count()
|
|
if count > most then
|
|
most = count
|
|
local def = minetest.registered_nodes[name]
|
|
if def and def.tiles and def.tiles[1] then
|
|
texture = def.tiles[1]
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.add_particlespawner({
|
|
amount = 64,
|
|
time = 0.1,
|
|
minpos = vector.subtract(pos, radius / 2),
|
|
maxpos = vector.add(pos, radius / 2),
|
|
minvel = {x = -3, y = 0, z = -3},
|
|
maxvel = {x = 3, y = 5, z = 3},
|
|
minacc = {x = 0, y = -10, z = 0},
|
|
maxacc = {x = 0, y = -10, z = 0},
|
|
minexptime = 0.8,
|
|
maxexptime = 2.0,
|
|
minsize = radius * 0.66,
|
|
maxsize = radius * 2,
|
|
texture = texture,
|
|
collisiondetection = true,
|
|
})
|
|
end
|
|
|
|
local function eject_drops(drops, pos, radius)
|
|
local drop_pos = vector.new(pos)
|
|
for _, item in pairs(drops) do
|
|
local count = math.min(item:get_count(), item:get_stack_max())
|
|
while count > 0 do
|
|
local take = math.max(1,math.min(radius * radius,
|
|
count,
|
|
item:get_stack_max()))
|
|
rand_pos(pos, drop_pos, radius)
|
|
local dropitem = ItemStack(item)
|
|
dropitem:set_count(take)
|
|
local obj = minetest.add_item(drop_pos, dropitem)
|
|
if obj then
|
|
obj:get_luaentity().collect = true
|
|
obj:set_acceleration({x = 0, y = -10, z = 0})
|
|
obj:set_velocity({x = math.random(-3, 3),
|
|
y = math.random(0, 10),
|
|
z = math.random(-3, 3)})
|
|
end
|
|
count = count - take
|
|
end
|
|
end
|
|
end
|
|
|
|
local function calc_velocity(pos1, pos2, old_vel, power)
|
|
-- Avoid errors caused by a vector of zero length
|
|
if vector.equals(pos1, pos2) then
|
|
return old_vel
|
|
end
|
|
|
|
local vel = vector.direction(pos1, pos2)
|
|
vel = vector.normalize(vel)
|
|
vel = vector.multiply(vel, power)
|
|
|
|
-- Divide by distance
|
|
local dist = vector.distance(pos1, pos2)
|
|
dist = math.max(dist, 1)
|
|
vel = vector.divide(vel, dist)
|
|
|
|
-- Add old velocity
|
|
vel = vector.add(vel, old_vel)
|
|
|
|
-- randomize it a bit
|
|
vel = vector.add(vel, {
|
|
x = math.random() - 0.5,
|
|
y = math.random() - 0.5,
|
|
z = math.random() - 0.5,
|
|
})
|
|
|
|
-- Limit to terminal velocity
|
|
dist = vector.length(vel)
|
|
if dist > 250 then
|
|
vel = vector.divide(vel, dist / 250)
|
|
end
|
|
return vel
|
|
end
|
|
|
|
local function entity_physics(pos, radius, drops)
|
|
local objs = minetest.get_objects_inside_radius(pos, radius)
|
|
for _, obj in pairs(objs) do
|
|
local obj_pos = obj:get_pos()
|
|
local dist = math.max(1, vector.distance(pos, obj_pos))
|
|
|
|
local damage = (4 / dist) * radius
|
|
if obj:is_player() then
|
|
-- currently the engine has no method to set
|
|
-- player velocity. See #2960
|
|
-- instead, we knock the player back 1.0 node, and slightly upwards
|
|
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
|
local moveoff = vector.multiply(dir, dist + 1.0)
|
|
local newpos = vector.add(pos, moveoff)
|
|
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
|
obj:set_pos(newpos)
|
|
|
|
obj:set_hp(obj:get_hp() - damage)
|
|
else
|
|
local do_damage = true
|
|
local do_knockback = true
|
|
local entity_drops = {}
|
|
local luaobj = obj:get_luaentity()
|
|
local objdef = minetest.registered_entities[luaobj.name]
|
|
local name = luaobj.name
|
|
|
|
if objdef and objdef.on_blast then
|
|
if ((name == "nssm:pumpking") or (name == "nssm:morvalar0") or (name== "nssm:morvalar5")) then
|
|
do_damage = false
|
|
do_knockback = false
|
|
else
|
|
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
|
end
|
|
end
|
|
|
|
if do_knockback then
|
|
local obj_vel = obj:get_velocity()
|
|
obj:set_velocity(calc_velocity(pos, obj_pos,
|
|
obj_vel, radius * 10))
|
|
end
|
|
if do_damage then
|
|
if not obj:get_armor_groups().immortal then
|
|
obj:punch(obj, 1.0, {
|
|
full_punch_interval = 1.0,
|
|
damage_groups = {fleshy = damage},
|
|
}, nil)
|
|
end
|
|
end
|
|
for _, item in pairs(entity_drops) do
|
|
add_drop(drops, item)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function add_drop(drops, item)
|
|
item = ItemStack(item)
|
|
local name = item:get_name()
|
|
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
|
return
|
|
end
|
|
|
|
local drop = drops[name]
|
|
if drop == nil then
|
|
drops[name] = item
|
|
else
|
|
drop:set_count(drop:get_count() + item:get_count())
|
|
end
|
|
end
|
|
|
|
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
|
|
if not ignore_protection and minetest.is_protected(npos, "") then
|
|
return cid
|
|
end
|
|
|
|
local def = cid_data[cid]
|
|
|
|
if not def then
|
|
return c_air
|
|
elseif not ignore_on_blast and def.on_blast then
|
|
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
|
|
return cid
|
|
elseif def.flammable then
|
|
return c_fire
|
|
else
|
|
local node_drops = minetest.get_node_drops(def.name, "")
|
|
for _, item in pairs(node_drops) do
|
|
add_drop(drops, item)
|
|
end
|
|
return c_air
|
|
end
|
|
end
|
|
|
|
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
|
pos = vector.round(pos)
|
|
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
|
local vm1 = VoxelManip()
|
|
local p1 = vector.subtract(pos, 2)
|
|
local p2 = vector.add(pos, 2)
|
|
local minp, maxp = vm1:read_from_map(p1, p2)
|
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
local data = vm1:get_data()
|
|
local count = 0
|
|
local c_tnt = minetest.get_content_id("tnt:tnt")
|
|
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
|
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
|
local c_air = minetest.get_content_id("air")
|
|
|
|
for z = pos.z - 2, pos.z + 2 do
|
|
for y = pos.y - 2, pos.y + 2 do
|
|
local vi = a:index(pos.x - 2, y, z)
|
|
for x = pos.x - 2, pos.x + 2 do
|
|
local cid = data[vi]
|
|
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
|
count = count + 1
|
|
data[vi] = c_air
|
|
end
|
|
vi = vi + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
vm1:set_data(data)
|
|
vm1:write_to_map()
|
|
|
|
-- recalculate new radius
|
|
radius = math.floor(radius * math.pow(count, 1/3))
|
|
|
|
-- perform the explosion
|
|
local vm = VoxelManip()
|
|
local pr = PseudoRandom(os.time())
|
|
p1 = vector.subtract(pos, radius)
|
|
p2 = vector.add(pos, radius)
|
|
minp, maxp = vm:read_from_map(p1, p2)
|
|
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
data = vm:get_data()
|
|
|
|
local drops = {}
|
|
local on_blast_queue = {}
|
|
|
|
local c_fire = minetest.get_content_id("fire:basic_flame")
|
|
for z = -radius, radius do
|
|
for y = -radius, radius do
|
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
|
for x = -radius, radius do
|
|
local r = vector.length(vector.new(x, y, z))
|
|
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
|
local cid = data[vi]
|
|
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
|
if cid ~= c_air then
|
|
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
|
on_blast_queue, ignore_protection,
|
|
ignore_on_blast)
|
|
end
|
|
end
|
|
vi = vi + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
vm:set_data(data)
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
vm:update_liquids()
|
|
|
|
-- call nodeupdate for everything within 1.5x blast radius
|
|
for y = -radius * 1.5, radius * 1.5 do
|
|
for z = -radius * 1.5, radius * 1.5 do
|
|
for x = -radius * 1.5, radius * 1.5 do
|
|
local rad = {x = x, y = y, z = z}
|
|
local s = vector.add(pos, rad)
|
|
local r = vector.length(rad)
|
|
if r / radius < 1.4 then
|
|
--nodeupdate_single(s)
|
|
core.check_single_for_falling(s)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, queued_data in pairs(on_blast_queue) do
|
|
local dist = math.max(1, vector.distance(queued_data.pos, pos))
|
|
local intensity = (radius * radius) / (dist * dist)
|
|
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
|
|
if node_drops then
|
|
for _, item in pairs(node_drops) do
|
|
add_drop(drops, item)
|
|
end
|
|
end
|
|
end
|
|
|
|
return drops, radius
|
|
end
|
|
|
|
function tnt_boom_nssm(pos, def)
|
|
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
|
minetest.set_node(pos, {name = "tnt:boom"})
|
|
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
|
def.ignore_on_blast)
|
|
-- append entity drops
|
|
local damage_radius = (radius / def.radius) * def.damage_radius
|
|
entity_physics(pos, damage_radius, drops)
|
|
if not def.disable_drops then
|
|
eject_drops(drops, pos, radius)
|
|
end
|
|
add_effects(pos, radius, drops)
|
|
end
|