minetest-mod-nssm/mobs/mese_dragon.lua
2017-04-02 23:49:06 +02:00

206 lines
4.6 KiB
Lua

mobs:register_mob("nssm:mese_dragon", {
type = "monster",
hp_max = 666,
hp_min = 666,
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8},
visual = "mesh",
mesh = "mese_dragon.x",
textures = {{"mese_dragon.png"}},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 45,
rotate = 270,
fear_height = 5,
walk_velocity = 2,
run_velocity = 4,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
damage = 18,
jump = true,
jump_height = 10,
drops = {
{name = "nssm:rainbow_staff",
chance = 1,
min = 1,
max = 1},
{name = "nssm:energy_globe",
chance = 1,
min = 99,
max = 99},
},
armor = 30,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
blood_texture="mese_blood.png",
blood_amount=30,
stepheight=3.1,
knock_back=0,
jump_height=12,
dogshoot_count_max = 9,
arrow = "nssm:roar_of_the_dragon",
reach = 25,
shoot_interval = 3,
shoot_offset = -1,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 120,
walk_start = 161,
walk_end = 205,
run_start = 206,
run_end = 242,
punch_start = 242,
punch_end = 275,
punch2_start = 330,
punch2_end = 370,
shoot_start = 120,
shoot_end = 160,
},
--[[
do_custom = function(self)
--midas_ability(self, "default:mese_block", self.run_velocity,2, 3)
end,
custom_attack = function(self)
if self.timer > 1 then
self.timer = 0
self.attack_rip = self.attack_rip+1
local s = self.object:getpos()
local p = self.attack:getpos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if minetest.line_of_sight(p, s) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
if self.attack_rip>=8 then
self.attack_rip =0
set_animation("punch1")
for dx = -17,17 do
for dz= -17,17 do
local k = {x = s.x+dx, y=s.y+20, z=s.z+dz}
local n = minetest.env:get_node(k).name
if n=="air" and math.random(1,23)==1 then
minetest.env:set_node(k, {name="nssm:mese_meteor"})
nodeupdate(k)
end
end
end
end
end
end,
]]
custom_attack = function(self)
local p = self.attack:getpos()
local s = self.object:getpos()
s.y = s.y + 5;
local vel = vector.subtract(p,s)
set_animation(self, "shoot")
minetest.add_particlespawner(
125, --amount
0.5, --time
s, --minpos
s, --maxpos
vector.multiply(vel, 0.5), --minvel
vector.multiply(vel, 1.4), --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
2, --minexptime
4, --maxexptime
1, --minsize
2, --maxsize
true, --collisiondetection
"phoenix_fire.png" --texture
)
local obj = minetest.add_entity(s, "nssm:mese_dart")
local ran = math.random(7,14)/10
local vec = vector.multiply(vel, ran)
obj:setvelocity(vec)
minetest.after(0.5, function()
if self.attack then
local p = self.attack:getpos()
local vel = vector.subtract(p,s)
local obj = minetest.add_entity(s, "nssm:mese_dart")
local ran = math.random(7,14)/10
local vec = vector.multiply(vel, ran)
obj:setvelocity(vec)
end
end)
end,
--[[
do_custom = function (self)
--minetest.chat_send_all(s.y.."-"..p.y.."="..(s.y-p.y))
if self.state == "attack" then
if self.attack then
local s = self.object:getpos()
local p = self.attack:getpos()
if (s.y - p.y ) < 10 then
local v = self.object:getvelocity()
v.y = 10
self.object:setvelocity(v)
end
end
end
end,]]
})
minetest.register_entity("nssm:mese_dart", {
textures = {"transparent.png"},
on_step = function(self, dtime)
self.timer = (self.timer) or os.time()
self.attack = (self.attack) or os.time()
if os.time() - self.timer > 4 then
self.object:remove()
end
local p = self.object:getpos()
local all_objects = minetest.get_objects_inside_radius(p, 1)
local players = {}
local _,obj
for _,obj in ipairs(all_objects) do
if obj:is_player() then
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 10}
}, nil)
self.object:remove()
end
end
local n = minetest.get_node(p).name
if n ~= "air" then
minetest.set_node(p, {name="default:mese_block"})
self.object:remove();
end
local node = minetest.get_node(p).name
if node ~= "air" then
self.object:remove()
end
end,
})