258 lines
7.7 KiB
Lua
258 lines
7.7 KiB
Lua
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--function
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function spears_shot (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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if spear == "nssm:spear_of_peace_entity" then
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sp = 32
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gravity = 9.8
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else
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sp = 16
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gravity = 9.8
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end
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local dr = .3
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obj:set_velocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
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obj:set_acceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
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obj:set_yaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("spears_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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return true
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end
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function spears_set_entity(kind, eq, toughness)
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local SPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"nssm:spear_" .. kind},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end
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end,
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}
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SPEAR_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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elseif self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:get_velocity())
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local damage = (speed + eq)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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return SPEAR_ENTITY
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end
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--Tools
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function spears_register_spear(kind, desc, eq, toughness, material)
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minetest.register_tool("nssm:spear_" .. kind, {
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description = desc .. " Spear",
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wield_image = "spear_" .. kind .. ".png",
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inventory_image = "spear_" .. kind .. ".png^[transform4",
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wield_scale= {x=2,y=1,z=1},
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on_drop = function(itemstack, user, pointed_thing)
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spears_shot(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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minetest.add_item(pointed_thing.above, itemstack)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 1.3,
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max_drop_level=1,
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groupcaps={
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snappy = {times={[3]=0.2, [2]=0.2, [1]=0.2}, uses=toughness, maxlevel=1},
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},
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damage_groups = {fleshy=eq},
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}
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})
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local SPEAR_ENTITY=spears_set_entity(kind, eq, toughness)
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minetest.register_entity("nssm:spear_" .. kind .. "_entity", SPEAR_ENTITY)
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minetest.register_craft({
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output = 'nssm:spear_' .. kind,
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recipe = {
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{'group:wood', 'group:wood', material},
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}
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})
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minetest.register_craft({
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output = 'nssm:spear_' .. kind,
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recipe = {
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{material, 'group:wood', 'group:wood'},
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}
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})
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end
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spears_register_spear('ant', 'Ant', 6, 25, 'nssm:ant_mandible')
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spears_register_spear('mantis', 'Mantis', 6, 10, 'nssm:mantis_claw')
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spears_register_spear('manticore', 'Manticore', 8, 8, 'nssm:manticore_spine')
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spears_register_spear('ice_tooth', 'Ice Tooth', 16, 200, 'nssm:ice_tooth')
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spears_register_spear('little_ice_tooth', 'Little Ice Tooth', 7, 10, 'nssm:little_ice_tooth')
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spears_register_spear('duck_beak', 'Duck Beak', 5, 6, 'nssm:duck_beak')
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spears_register_spear('felucco_horn', 'Felucco Horn', 7, 9, 'nssm:felucco_horn')
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--Spear of peace
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minetest.register_tool("nssm:spear_of_peace", {
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description = "Spear of Peace",
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wield_image = "spear_of_peace.png",
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inventory_image = "spear_of_peace.png^[transform4",
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wield_scale= {x=4,y=2,z=2},
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on_drop = function(itemstack, user, pointed_thing)
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spears_shot(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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minetest.add_item(pointed_thing.above, itemstack)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy = {times={[3]=0.2, [2]=0.2, [1]=0.2}, uses=500, maxlevel=1},
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},
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damage_groups = {fleshy=18},
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}
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})
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function spears_set_sentity(kind, eq, toughness)
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local SUPERSPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"nssm:spear_" .. kind},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end
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end,
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}
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SUPERSPEAR_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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elseif self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:get_velocity())
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--minetest.chat_send_all(speed)
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local damage = (speed + eq)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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return SUPERSPEAR_ENTITY
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end
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SUPERSPEAR_ENTITY=spears_set_sentity("of_peace", 30, 300)
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minetest.register_entity("nssm:spear_of_peace_entity", SUPERSPEAR_ENTITY)
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minetest.register_craft({
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output = 'nssm:spear_of_peace',
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recipe = {
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{'nssm:wrathful_moranga', 'group:wood', 'group:wood'},
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}
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})
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