72 lines
1.5 KiB
Lua
72 lines
1.5 KiB
Lua
nssm:register_mob("nssm:icesnake", {
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type = "monster",
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hp_max = 17,
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hp_min = 13,
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collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
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visual = "mesh",
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mesh = "icesnake.x",
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textures = {{"icesnake.png"}},
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visual_size = {x=7, y=7},
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makes_footstep_sound = false,
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view_range = 10,
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rotate = 270,
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walk_velocity = 1.2,
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run_velocity = 3,
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sounds = {
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random = "icesnake",
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},
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damage = 3,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2},
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{name = "nssm:frosted_amphibian_heart",
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chance = 1,
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min = 1,
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max = 1},
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{name = "nssm:little_ice_tooth",
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chance = 2,
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min = 0,
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max = 4},
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},
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armor = 100,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 20,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 170,
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stand_end = 220,
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walk_start = 1,
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walk_end = 60,
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run_start = 80,
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run_end = 120,
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punch_start = 130,
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punch_end = 160,
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},
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do_custom = function(self)
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--Froster
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local c=2
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local pos = self.object:getpos()
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local v = self.object:getvelocity()
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for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do
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for dy=-1,0 do
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for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if (n=="default:water_source" or n=="default:water_flowing") then
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minetest.env:set_node(t, {name="default:ice"})
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end
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end
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end
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end
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end,
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})
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