modified: api.lua modified: darts.lua modified: duckking.lua modified: larva.lua modified: moonheron.lua modified: nssm_weapons.lua modified: pumpking.lua modified: sandworm.lua modified: spiderduck.lua
68 lines
1.6 KiB
Lua
68 lines
1.6 KiB
Lua
nssm:register_mob("nssm:pumpking", {
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type = "monster",
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hp_max = 100,
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hp_min = 100,
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collisionbox = {-0.4, 0.00, -0.4, 0.4, 3.2, 0.4},
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visual = "mesh",
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mesh = "pumpking.x",
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textures = {{"pumpking.png"}},
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visual_size = {x=2.5, y=2.5},
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makes_footstep_sound = true,
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lifetimer=500,
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rotate=270,
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fear_height = 4,
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view_range = 35,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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random = "king",
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explode = "tnt_explode",
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},
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damage = 9,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 7,
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max = 9,},
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},
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armor =50,
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drawtype = "front",
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water_damage = 2,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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stand_start = 165, stand_end = 210,
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walk_start = 220, walk_end = 260,
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run_start = 220, run_end = 260,
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punch_start = 300, punch_end = 330,
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speed_normal = 15, speed_run = 15,
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},
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on_die=function(self,pos)
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nssm:explosion(pos, 3, 0, 1, self.sounds.explode)
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end,
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custom_attack = function(self)
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if self.timer >3 then
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self.timer = 0
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local s = self.object:getpos()
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local p = self.attack:getpos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if minetest.line_of_sight(p, s) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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local pos1 = {x=s.x+math.random(-1,1), y=s.y-1.5, z=s.z+math.random(-1,1)}
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minetest.set_node(pos1, {name="nssm:pumpbomb"})
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minetest.get_node_timer(pos1):start(2)
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end
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end
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end
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})
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