modified: api.lua modified: darts.lua modified: duckking.lua modified: larva.lua modified: moonheron.lua modified: nssm_weapons.lua modified: pumpking.lua modified: sandworm.lua modified: spiderduck.lua
318 lines
7.1 KiB
Lua
318 lines
7.1 KiB
Lua
-- arrow (duck_arrow)
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nssm:register_arrow("nssm:duck_father", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"duck_egg.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local pos = self.object:getpos()
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nssm:duck_explosion(pos)
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end,
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hit_mob = function(self, player)
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local pos = self.object:getpos()
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nssm:duck_explosion(pos)
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end,
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hit_node = function(self, pos, node)
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nssm:duck_explosion(pos)
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end,
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})
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function nssm:duck_explosion(pos)
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pos.y = pos.y+1;
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minetest.add_particlespawner({
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amount = 10,
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time = 0.2,
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minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
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maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=1, y=1, z=1},
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minacc = {x=-0.5,y=5,z=-0.5},
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maxacc = {x=0.5,y=5,z=0.5},
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minexptime = 1,
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maxexptime = 3,
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minsize = 4,
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maxsize = 6,
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collisiondetection = false,
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vertical = false,
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texture = "duck_egg_fragments.png",
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})
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core.after(0.4, function()
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for dx = -2,2 do
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pos = {x = pos.x+dx, y=pos.y; z=pos.z+dx}
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minetest.add_particlespawner({
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amount = 100,
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time = 0.2,
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minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
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maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=1, y=5, z=1},
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minacc = {x=-0.5,y=5,z=-0.5},
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maxacc = {x=0.5,y=5,z=0.5},
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minexptime = 1,
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maxexptime = 3,
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minsize = 2,
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maxsize = 4,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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})
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minetest.add_entity(pos, "nssm:duck")
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end
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end)
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end
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-- snow_arrow
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nssm:register_arrow("nssm:snow_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity =20,
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-- direct hit
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hit_player = function(self, player)
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local pos = self.object:getpos()
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nssm:ice_explosion(pos)
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end,
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hit_mob = function(self, player)
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local pos = self.object:getpos()
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nssm:ice_explosion(pos)
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end,
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hit_node = function(self, pos, node)
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nssm:ice_explosion(pos)
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end,
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})
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function nssm:ice_explosion(pos)
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for i=pos.x-math.random(0, 1), pos.x+math.random(0, 1), 1 do
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for j=pos.y-1, pos.y+4, 1 do
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for k=pos.z-math.random(0, 1), pos.z+math.random(0, 1), 1 do
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minetest.set_node({x=i, y=j, z=k}, {name="default:ice"})
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end
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end
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end
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end
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-- arrow manticore
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nssm:register_arrow("nssm:spine", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"manticore_spine_flying.png"},
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velocity = 10,
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-- direct hit
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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})
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-- web arrow
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nssm:register_arrow("nssm:webball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"web_ball.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local p = player:getpos()
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nssm:explosion_web(p)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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nssm:explosion_web(pos)
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end
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})
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function nssm:explosion_web(pos)
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if minetest.is_protected(pos, "") then
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return
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end
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pos.y = nssm:round(pos.y)
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for i=pos.x-1, pos.x+1, 1 do
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for j=pos.y-3, pos.y, 1 do
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for k=pos.z-1, pos.z+1, 1 do
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local p = {x=i,y=j,z=k}
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local k = {x=i,y=j+1,z=k}
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local current = minetest.env:get_node(p).name
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local ontop = minetest.env:get_node(k).name
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if (current ~= "air") and
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(current ~= "nssm:web") and
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(ontop == "air") and not
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minetest.is_protected(p,"") and not
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minetest.is_protected(k,"") then
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minetest.set_node(k, {name="nssm:web"})
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end
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end
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end
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end
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end
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-- arrow=>phoenix arrow
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nssm:register_arrow("nssm:phoenix_arrow", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + 1
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos).name
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if self.timer > 10 or minetest.is_protected(pos, "") or ((n~="air") and (n~="fire:basic_flame")) then
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self.object:remove()
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end
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minetest.env:set_node(pos, {name="fire:basic_flame"})
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if math.random(1,3)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n=="air" then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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end
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end
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end,
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})
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nssm:register_arrow("nssm:super_gas", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 8,
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-- direct hit
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hit_player = function(self, player)
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local p = player:getpos()
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nssm:gas_explosion(p)
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end,
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hit_node = function(self, pos, node)
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nssm:gas_explosion(pos)
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end
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})
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function nssm:gas_explosion(pos)
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if minetest.is_protected(pos, "") then
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return
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end
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for dx=-2,2 do
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for dy=-1,4 do
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for dz=-2,2 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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if minetest.is_protected(p, "") then
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return
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end
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local n = minetest.env:get_node(p).name
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if n== "air" then
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minetest.set_node(p, {name="nssm:venomous_gas"})
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end
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end
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end
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end
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end
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--
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nssm:register_arrow("nssm:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"transparent.png"},
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velocity = 10,
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on_step = function(self, dtime)
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self.timer = self.timer + 1
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos).name
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if self.timer > 40 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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minetest.env:set_node(pos, {name="air"})
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if math.random(1,3)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:set_node(p, {name="air"})
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end
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if (self.hit_player or self.hit_mob)
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-- clear mob entity before arrow becomes active
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and self.timer > (10 - (self.velocity / 2)) then
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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if self.hit_player
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and player:is_player() then
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self.hit_player(self, player)
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self.object:remove() ; -- print ("hit player")
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return
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end
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if self.hit_mob
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and player:get_luaentity()
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and player:get_luaentity().name ~= self.object:get_luaentity().name
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and player:get_luaentity().name ~= "__builtin:item"
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and player:get_luaentity().name ~= "gauges:hp_bar"
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and player:get_luaentity().name ~= "signs:text"
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and player:get_luaentity().name ~= "itemframes:item" then
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self.hit_mob(self, player)
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self.object:remove() ; -- print ("hit mob")
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return
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end
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end
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end
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end,
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-- direct hit
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end,
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})
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