* brains drop from bloco and signosigno * change masticone to be defeatable by brute strength * add ants to mapgenv7 spawn rules
77 lines
3.0 KiB
Lua
77 lines
3.0 KiB
Lua
-- The Rainbow Staff is a reward for defeating the final boss
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-- Classic implementation produces ranbow blocks in any direction it is pointed at and used
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-- This tends to be problematic on servers, so is replaced with a powerful tool instead
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-- if classic_rainbow_staff is not enabled
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if nssm.classic_rainbow_staff then
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-- How long the rainbow generating entity should remain in existence
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-- Used to be 10, really should not last so long, given that it adds rainbow on every server step...
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local max_rainbow_time = 1
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minetest.register_entity("nssm:rainbow", {
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textures = {"transparent.png"},
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velocity = 10,
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hp_max = 50,
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on_step = function (self, pos, node, dtime)
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self.timer = self.timer or os.time()
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local pos = self.object:getpos()
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if minetest.is_protected(pos, "") then
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return
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end
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if os.time() - self.timer > max_rainbow_time then
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minetest.set_node(pos, {name="nyancat:nyancat"})
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self.object:remove()
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end
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if minetest.get_node(pos) then
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local n = minetest.get_node(pos).name
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if n ~= "nyancat:nyancat_rainbow" then
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if n=="air" then
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minetest.set_node(pos, {name="nyancat:nyancat_rainbow"})
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else
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minetest.chat_send_all("Nome:"..n)
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minetest.set_node(pos, {name="nyancat:nyancat"})
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self.object:remove()
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end
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end
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end
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end
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})
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minetest.register_tool("nssm:rainbow_staff", {
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description = "Rainbow Staff",
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inventory_image = "rainbow_staff.png",
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on_use = function(itemstack, placer, pointed_thing)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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local obj = minetest.add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:rainbow")
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local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
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obj:setvelocity(vec)
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return itemstack
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end,
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groups = {not_in_creative_inventory=1,}
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})
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else
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minetest.register_tool("nssm:rainbow_staff", {
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description = "Rainbow Bludgeon",
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inventory_image = "rainbow_staff.png",
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tool_capabilities = {
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full_punch_interval = 0.2,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=0.80, [2]=0.40, [3]=0.20}, uses=300, maxlevel=4},
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crumbly={times={[1]=0.80, [2]=0.40, [3]=0.20}, uses=300, maxlevel=4},
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choppy={times={[1]=0.80, [2]=0.40, [3]=0.20}, uses=300, maxlevel=4},
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cracky={times={[1]=0.80, [2]=0.40, [3]=0.20}, uses=300, maxlevel=4},
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fleshy={times={[1]=0.80, [2]=0.60, [3]=0.20}, uses=220, maxlevel=4}
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},
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damage_groups = {fleshy=40},
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},
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groups = {not_in_creative_inventory=1,}
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})
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end
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