171 lines
5.4 KiB
Lua
171 lines
5.4 KiB
Lua
--Kamehameha!
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kame_velocity = 30
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exp_radius = 4
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minetest.register_entity("nssm:kamehameha", {
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textures = {"kamehameha.png"},
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on_step = function (self, pos, node, dtime)
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local pos = self.object:getpos()
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--while going around it damages entities
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local objects = minetest.env:get_objects_inside_radius(pos, 2)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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obj:set_hp(obj:get_hp()-20)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= "nssm:kamehameha" then
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obj:remove()
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end
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end
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end
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end
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local n = minetest.env:get_node(pos).name
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if n ~="default:stone" and n ~="default:desert_stone" then
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if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
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minetest.env:set_node(pos, {name="fire:basic_flame"})
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else
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minetest.env:set_node(pos, {name="air"})
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local vec = self.object:getvelocity()
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local c=3
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--calculate how many blocks around the kamehameha need to be removed
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local i = nssm:round(math.abs(math.abs(vec.x)-kame_velocity)*0.01*c)
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local j = nssm:round(math.abs(math.abs(vec.y)-kame_velocity)*0.01*c)
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local k = nssm:round(math.abs(math.abs(vec.z)-kame_velocity)*0.01*c)
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for dx = -i,i do
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for dy= -j,j do
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for dz = -k,k do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.env:remove_node(p)
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end
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end
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end
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end
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else
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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end,
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hit_node = function(self, pos, node)
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--This is the particle spawner, if it slows down your pc then comment this section
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minetest.add_particlespawner(
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100*exp_radius, --amount
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0.1, --time
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{x=pos.x-exp_radius, y=pos.y-exp_radius, z=pos.z-exp_radius}, --minpos
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{x=pos.x+exp_radius, y=pos.y+exp_radius, z=pos.z+exp_radius}, --maxpos
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{x=0, y=0, z=0}, --minvel
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{x=0.1, y=0.3, z=0.1}, --maxvel
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{x=-0.5,y=1,z=-0.5}, --minacc
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{x=0.5,y=1,z=0.5}, --maxacc
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0.1, --minexptime
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2, --maxexptime
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6, --minsize
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12, --maxsize
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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--end of the particle spawner
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--Damages entities around (not the player)
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local objects = minetest.env:get_objects_inside_radius(pos, exp_radius)
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = 21-dist*5
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obj:set_hp(obj:get_hp()-damage)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and obj:get_entity_name() ~= "nssm:kamehameha" then
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obj:remove()
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end
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end
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end
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end
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minetest.sound_play("boom", {max_hear_distance = 100})
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n~="air" then
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minetest.env:remove_node(p)
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end
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end
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end
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end
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local i, j, k
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local c=1000
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for i=2,exp_radius do
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local max
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local num =4*((i*2)^3)
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if c/i<num then
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max = c/i
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else
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max = num
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end
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for j=1,max do
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local p = {x=pos.x+math.random(-i,i), y=pos.y+math.random(-i,i), z=pos.z+math.random(-i,i)}
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local n = minetest.env:get_node(p).name
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if n~="air" and ( math.abs(p.x-pos.x)==i ) or (math.abs(p.y-pos.y)==i) or (math.abs(p.y-pos.y)==i) then
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--if ( math.abs(p.x-pos.x)==i ) or (math.abs(p.y-pos.y)==i) or (math.abs(p.y-pos.y)==i) then
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minetest.env:remove_node(p)
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elseif math.random(1, 30)==1 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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end
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end
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end
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--old explosion function:
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--[[
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for dx=-4,4 do
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for dy=-4,4 do
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for dz=-4,4 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if math.random(1, 50) <= 35 then
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minetest.env:remove_node(p)
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end
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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end
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end
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end
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end
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]]--
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end
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})
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minetest.register_tool("nssm:kamehameha_hand", {
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description = "Kamehameha",
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inventory_image = "kamehameha_hand.png",
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on_use = function(itemstack, placer, pointed_thing)
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local dir = placer:get_look_dir();
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local playerpos = placer:getpos();
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local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:kamehameha")
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local vec = {x=dir.x*kame_velocity,y=dir.y*kame_velocity,z=dir.z*kame_velocity}
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obj:setvelocity(vec)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'nssm:kamehameha_hand',
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recipe = {
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', '', 'nssm:great_energy_globe'},
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{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
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}
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})
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