59 lines
1.1 KiB
Lua
59 lines
1.1 KiB
Lua
mobs:register_mob("nssm:river_lord", {
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type = "monster",
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hp_max = 36,
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hp_min = 27,
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collisionbox = {-0.6, 0, -0.6, 0.6, 3, 0.6},
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visual = "mesh",
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mesh = "river_lord.x",
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textures = {{"river_lord.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 10,
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walk_velocity = 0.6,
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rotate = 270,
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fear_height = 4,
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run_velocity = 4,
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--[[sounds = {
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random = "river_lord",
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},]]
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damage = 1,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 3,
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max = 4},
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},
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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reach= 4,
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light_damage = 0,
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--group_attack=true,
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--attack_animals=true,
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knock_back=0,
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blood_texture="nssm_blood.png",
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stepheight=2.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 20,
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stand_start = 20,
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stand_end = 100,
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walk_start = 110,
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walk_end = 150,
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run_start = 160,
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run_end = 180,
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punch_start = 260,
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punch_end = 280,
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die_start = 290,
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die_end = 310,
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--Arena di fango inizio: 190
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--Arena di fango fine: 220
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--Inizio carica 230
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--Fine carica 250
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},
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})
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