150 lines
3.5 KiB
Lua
150 lines
3.5 KiB
Lua
nssm:register_mob("nssm:pupumolle", {
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type = "animal",
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hp_max = 15,
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hp_min = 14,
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collisionbox = {-0.56, -2.2, -0.56, 0.56, 1.2, 0.56},
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visual = "mesh",
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mesh = "pupumolle.x",
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textures = {{"pupumolle.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 8,
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fear_height = 4,
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walk_velocity = 1,
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run_velocity = 2.5,
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rotate = 270,
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sounds = {
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random = "pupumolle",
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},
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damage = 2,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 1,},
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{name = "default:stone",
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chance = 1,
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min = 2,
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max = 3,},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 20,
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stand_start = 90,
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stand_end = 110,
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walk_start = 1,
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walk_end = 80,
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run_start = 120,
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run_end = 160,
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punch_start = 170,
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punch_end = 190,
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},
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do_custom = function (self)
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local pos = self.object:getpos()
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--[[
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if self.inventory == nil then
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minetest.chat_send_all("Inventario non creato")
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else
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minetest.chat_send_all("Inventario creato")
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end
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]]--
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if self.flag ~= 1 then
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self.inventory = {}
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for i=1,32 do
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self.inventory[i]={name = '', num = 0}
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end
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end
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self.flag = (self.flag or 1)
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local objects = minetest.env:get_objects_inside_radius(pos, 10)
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local pl = nil
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for _,obj in ipairs(objects) do
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if (obj:is_player()) then
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pl = obj
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end
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end
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if pl ~= nil then
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local pname = pl:get_player_name()
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local player_inv = minetest.get_inventory({type='player', name = pname})
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if player_inv:is_empty('main') then
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--minetest.chat_send_all("Inventario vuoto")
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else
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for i = 1,32 do
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--minetest.chat_send_all("Inventario non vuoto")
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--local items = ItemStack()
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local items = player_inv:get_stack('main', i)
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local n = items:get_name()
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--minetest.chat_send_all("Primo oggetto dell'inventario: "..n)
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if minetest.get_item_group(n, "eatable")==1 then
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--minetest.chat_send_all("L'oggetto si può mangiare, te lo rubo!")
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--local items2 = items
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--items2:set_count(1)
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local index
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local found = 0
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for j = 1,33 do
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if found == 0 then
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if self.inventory[j].num == 0 then
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found = 2
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index = j
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else
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if self.inventory[j].name == n then
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self.inventory[j].num = self.inventory[j].num +1
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found = 1
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end
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end
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if j == 33 then
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found = 4
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end
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end
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end
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minetest.chat_send_all("Found = "..found)
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if found == 2 then
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minetest.chat_send_all("Sto inserendo qualcosa di nuovo nell'iinventario")
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self.inventory[index].name = n
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self.inventory[index].num = 1
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end
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items:take_item()
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player_inv:set_stack('main', i, items)
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end
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end
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end
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end
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end,
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on_die = function(self)
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local pos = self.object:getpos()
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if (self.inventory ~= nil) then
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local elem
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for i = 1,32 do
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if self.inventory[i].num~=0 then
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local items = ItemStack(self.inventory[i].name.." "..self.inventory[i].num)
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local obj = minetest.add_item(pos, items)
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obj:setvelocity({
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x = math.random(-1, 1),
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y = 6,
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z = math.random(-1, 1)
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})
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end
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end
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if elem ~= nil then
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minetest.chat_send_all("Numero di cibi diversi nel mio inventario: "..elem)
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else
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minetest.chat_send_all("Non ti ho rubato nulla")
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end
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end
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end,
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})
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