82 lines
1.7 KiB
Lua
82 lines
1.7 KiB
Lua
mobs:register_mob("nssm:morgut", {
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type = "monster",
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hp_max = 20,
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hp_min = 17,
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collisionbox = {-0.3, 0.00, -0.3, 0.3, 1.8, 0.3},
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visual = "mesh",
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rotate= 270,
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mesh = "morgut.x",
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textures = {{"morgut.png"}},
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visual_size = {x=5, y=5},
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makes_footstep_sound = true,
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view_range = 20,
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walk_velocity = 0.5,
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reach =2,
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run_velocity = 3.5,
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damage = 4,
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runaway = true,
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jump = true,
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--[[sounds = {
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random = "",
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},]]
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 1,},
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},
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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fear_height = 4,
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floats = 1,
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lava_damage = 0,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 100,
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run_end = 120,
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punch_start = 130,
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punch_end = 160,
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},
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do_custom = function (self)
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self.flag = (self.flag or 0)
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--[[if self.flag == 1 then
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local pyaw = self.curr_attack:get_look_yaw()
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self.object:setyaw(pyaw + self.rotate)
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set_velocity(self, run_velocity)
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end
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]]
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end,
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custom_attack = function (self)
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self.curr_attack = (self.curr_attack or self.attack)
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self.morgut_timer = (self.morgut_timer or os.time())
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if (os.time() - self.morgut_timer) > 1 then
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self.morgut_timer = os.time()
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local s = self.object:getpos()
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local p = self.attack:getpos()
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set_animation(self, "punch")
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self.flag = 1
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self.curr_attack = self.attack
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self.state = "runaway"
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local pyaw = self.curr_attack: get_look_yaw()
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self.object:setyaw(pyaw)
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set_velocity(self, self.run_velocity)
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minetest.chat_send_all("Stato = "..self.state)
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end
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end,
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})
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