87 lines
1.8 KiB
Lua
87 lines
1.8 KiB
Lua
mobs:register_mob("nssm:lava_titan", {
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type = "monster",
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hp_max = 80,
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hp_min = 80,
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collisionbox = {-0.6, -0.05, -0.6, 0.6, 4.0, 0.6},
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visual = "mesh",
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mesh = "lava_titan.x",
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textures = {{"lava_titan.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 20,
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fear_height = 4,
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lifetimer = 500,
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walk_velocity = 1,
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run_velocity = 2,
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floats = 1,
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sounds = {
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random = "lava_titan",
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},
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damage = 7,
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jump = false,
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jump_height=0,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 7,
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max = 9,},
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{name = "nssm:lava_titan_eye",
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chance = 1,
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min = 1,
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max = 1,},
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{name = "bucket:bucket_lava",
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chance = 2,
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min = 1,
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max = 3,},
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},
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armor = 40,
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drawtype = "front",
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water_damage = 4,
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rotate = 270,
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melter = true,
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light_damage = 0,
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lava_damage = 0,
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on_rightclick = nil,
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floats = 1,
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attack_type = "dogshoot",
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dogshoot_stop = true,
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arrow = "nssm:lava_arrow",
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shoot_interval = 2,
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shoot_offset = -1,
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true_dist_attack = true,
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--[[
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on_dist_attack = function(self, player)
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local pos = player:getpos()
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for dy=-1, 6, 1 do
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for dx=-1, 1, 2 do
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for dz=-1, 1, 2 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
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minetest.set_node(p, {name="default:lava_flowing"})
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end
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end
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end
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end
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end,
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]]
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animation = {
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speed_normal = 25,
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speed_run = 25,
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stand_start = 120,
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stand_end = 300,
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walk_start = 10,
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walk_end = 110,
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run_start = 10,
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run_end = 110,
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punch_start = 301,
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punch_end = 340,
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shoot_start =340,
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shoot_end=400,
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},
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do_custom = function (self)
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nssm:digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})
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nssm:putting_ability(self, "default:lava_source", self.run_velocity)
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end,
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})
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