minetest-mod-nssm/mordain.lua
2016-05-03 23:41:49 +02:00

113 lines
2.5 KiB
Lua

nssm:register_mob("nssm:mordain", {
type = "monster",
hp_max = 23,
hp_min = 17,
collisionbox = {-0.5, -0.2, -0.5, 0.5, 2.7, 0.5},
visual = "mesh",
mesh = "mordain.x",
textures = {{"mordain.png"}},
visual_size = {x=4, y=4},
makes_footstep_sound = false,
view_range = 30,
fear_height = 4,
walk_velocity = 2.5,
run_velocity = 3.5,
rotate = 270,
--[[sounds = {
random = "bloco",
},]]
damage = 2,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 1,},
},
armor = 70,
drawtype = "front",
water_damage = 0,
lava_damage = 1,
--light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 20,
stand_start = 10,
stand_end = 90,
walk_start = 100,
walk_end = 140,
run_start = 170,
run_end = 200,
punch_start = 210,
punch_end = 225,
},
custom_attack = function(self)
if self.timer > 1 then
self.timer = 0
local s = self.object:getpos()
local p = self.attack:getpos()
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
minetest.after(1, function()
local ty = s.y
local flag = 0
local m = 3
local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m}
local d = {x=s.x+v.x, y = ty, z = s.z+v.z}
d.y = ty
for j = -3,3 do
ty = d.y + j
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
if up == "air" and current ~= "air" then
d.y = d.y + j+1.5
flag = 1
break
end
end
while flag ~= 1 do
d.x = p.x + math.random(-m,m)
d.z = p.z + math.random(-m,m)
d.y = p.y
local dist = nssm:dist_pos(d, p)
if dist>=2 then
for j = -3,3 do
ty = d.y + j
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
if up == "air" and current ~= "air" then
d.y = d.y + j+1.5
flag = 1
break
end
end
end
end
self.object:setpos(d)
self.timer = 2
end)
end
end
})