87 lines
1.9 KiB
Lua
87 lines
1.9 KiB
Lua
mobs:register_mob("nssm:kele", {
|
|
type = "monster",
|
|
hp_max = 36,
|
|
hp_min = 27,
|
|
collisionbox = {-0.4, 0, -0.4, 0.4, 2, 0.4},
|
|
visual = "mesh",
|
|
mesh = "kele.x",
|
|
textures = {{"kele.png"}},
|
|
visual_size = {x=5, y=5},
|
|
makes_footstep_sound = true,
|
|
view_range = 30,
|
|
walk_velocity = 1,
|
|
rotate = 270,
|
|
fear_height = 4,
|
|
run_velocity = 5,
|
|
--[[sounds = {
|
|
random = "kele",
|
|
},]]
|
|
damage = 5,
|
|
jump = true,
|
|
drops = {
|
|
{name = "nssm:life_energy",
|
|
chance = 1,
|
|
min = 3,
|
|
max = 4},
|
|
},
|
|
armor = 70,
|
|
drawtype = "front",
|
|
water_damage = 2,
|
|
lava_damage = 5,
|
|
light_damage = 0,
|
|
--group_attack=true,
|
|
--attack_animals=true,
|
|
knock_back=2,
|
|
blood_texture="nssm_blood.png",
|
|
stepheight=2.1,
|
|
on_rightclick = nil,
|
|
attack_type = "dogfight",
|
|
specific_attack = {"player", "nssm:felucco"},
|
|
animation = {
|
|
speed_normal = 20,
|
|
speed_run = 25,
|
|
stand_start = 200,
|
|
stand_end = 250,
|
|
walk_start = 40,
|
|
walk_end = 80,
|
|
run_start = 10,
|
|
run_end = 30,
|
|
punch_start = 130,
|
|
punch_end = 160,
|
|
punch2_start = 90,
|
|
punch2_end = 120,
|
|
die_start = 170,
|
|
die_end = 190,
|
|
},
|
|
custom_attack = function (self)
|
|
self.kele_timer = (self.kele_timer or os.time())
|
|
if (os.time() - self.kele_timer) > 1 then
|
|
self.kele_timer = os.time()
|
|
|
|
local s = self.object:getpos()
|
|
local p = self.attack:getpos()
|
|
|
|
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
|
|
if self.health > 10 then
|
|
set_animation(self, "punch")
|
|
else
|
|
set_animation(self, "punch2")
|
|
self.health = self.health + (self.damage*2)
|
|
end
|
|
-- play attack sound
|
|
if self.sounds.attack then
|
|
minetest.sound_play(self.sounds.attack, {
|
|
object = self.object,
|
|
max_hear_distance = self.sounds.distance
|
|
})
|
|
end
|
|
-- punch player
|
|
self.attack:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups = {fleshy=self.damage}
|
|
}, nil)
|
|
end
|
|
end
|
|
end,
|
|
})
|