83 lines
1.7 KiB
Lua
83 lines
1.7 KiB
Lua
mobs:register_mob("nssm:icelizard", {
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type = "monster",
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hp_max = 24,
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hp_min = 18,
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collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
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visual = "mesh",
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mesh = "icelizard.x",
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textures = {{"snow_biter.png"}},
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visual_size = {x=9, y=9},
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makes_footstep_sound = true,
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view_range = 30,
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rotate = 270,
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mele_number = 2,
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fear_height = 4,
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reach = 1.5,
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walk_velocity = 0.8,
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run_velocity = 3.5,
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sounds = {
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random = "snow_biter",
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},
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--pathfinding = true,
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damage = 4,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 2,
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max = 3},
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{name = "nssm:frosted_amphibian_heart",
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chance = 2,
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min = 1,
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max = 1},
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{name = "nssm:amphibian_ribs",
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chance = 2,
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min = 1,
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max = 1},
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{name = "nssm:little_ice_tooth",
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chance = 2,
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min = 0,
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max = 4},
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},
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 30,
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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knock_back=4,
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blood_texture="nssm_blood.png",
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stepheight=1.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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die_anim = true,
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animation = {
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speed_normal = 20,
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speed_run = 40,
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speed_punch = 5,
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stand_start = 0,
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stand_end = 80,
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walk_start = 110,
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walk_end = 150,
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run_start = 110,
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run_end = 150,
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die_start = 80,
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die_end = 100,
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punch_start = 160,
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punch_end = 170,
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},
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custom_attack = function(self)
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self.icelizard_timer = self.icelizard_timer or os.time()
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set_animation(self, "punch")
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if (os.time()-self.icelizard_timer) > 0.9 then
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local pos = self.object:getpos()
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tnt_boom_nssm(pos, {damage_radius=0,radius=4,ignore_protection=false},"nssm:coldest_ice", false)
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self.object:remove()
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end
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end,
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do_custom = function(self)
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putting_ability(self, "default:ice", self.run_velocity)
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end,
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})
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