minetest-mod-nssm/mobs/morgut.lua

235 lines
4.5 KiB
Lua

mobs:register_mob("nssm:morgut", {
type = "monster",
hp_max = 35,
hp_min = 28,
collisionbox = {-0.3, -0.1, -0.3, 0.3, 1.8, 0.3},
visual = "mesh",
rotate= 270,
mesh = "morgut.x",
textures = {
{"morgut.png"}
},
visual_size = {x = 5, y = 5},
makes_footstep_sound = true,
view_range = 26,
walk_velocity = 0.5,
reach =2,
run_velocity = 4,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morgut"
},
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 3},
{name = "nssm:gluttonous_soul_fragment", chance = 3, min = 1, max = 1}
},
armor = 70,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 1,
blood_texture = "morparticle.png",
stepheight = 1.1,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 10,
stand_end = 40,
walk_start = 50,
walk_end = 90,
run_start = 100,
run_end = 120,
punch_start = 130,
punch_end = 160
},
do_custom = function (self)
self.flag = (self.flag or 0)
if self.inv_flag ~= 1 then
self.inventory = {}
for i = 1, 32 do
self.inventory[i] = {name = "", num = 0}
end
end
self.inv_flag = (self.inv_flag or 1)
if self.flag == 1 then
self.state = ""
mobs:set_animation(self, "run")
self.object:set_yaw(self.dir)
self:set_velocity(4)
if os.time() - self.morgut_timer > 3 then
self.flag = 0
self.state = "stand"
end
end
end,
custom_attack = function (self)
self.curr_attack = (self.curr_attack or self.attack)
self.morgut_timer = (self.morgut_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morgut_timer) > 1 then
if self.attack then
local s = self.object:get_pos()
local p = self.attack:get_pos()
mobs:set_animation(self, "punch")
local m = 2
minetest.add_particlespawner({
amount = 6,
time = 1,
minpos = {x = p.x - 0.5, y = p.y - 0.5, z = p.z - 0.5},
maxpos = {x = p.x + 0.5, y = p.y + 0.5, z = p.z + 0.5},
minvel = {
x = (s.x - p.x) * m,
y = (s.y - p.y) * m,
z = (s.z - p.z) * m
},
maxvel = {
x = (s.x - p.x) * m,
y = (s.y - p.y) * m,
z = (s.z - p.z) * m
},
minacc = {x = s.x - p.x, y = s.y - p.y, z = s.z - p.z},
maxacc = {x = s.x - p.x, y = s.y - p.y, z = s.z - p.z},
minexptime = 0.2,
maxexptime = 0.3,
minsize = 2,
maxsize = 3,
collisiondetection = false,
texture = "roasted_duck_legs.png"
})
minetest.after(1, function(self)
if self and self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory(
{type = "player", name = pname})
if not player_inv:is_empty("main") then
for i = 1, 32 do
local items = player_inv:get_stack("main", i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable") == 1 then
local index
local found = 0
for j = 1, 32 do
if found == 0 then
if self.inventory[j].num == 0 then
-- found an empty place
found = 2
index = j
else
-- found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num + 1
found = 1
end
end
end
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack("main", i, items)
end
end
end
mobs:set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_horizontal() + math.pi / 2
self.dir = pyaw
self.object:set_yaw(pyaw)
if self then
self:set_velocity(4)
end
end
end, self)
end
end
end,
on_die = function(self)
local pos = self.object:get_pos()
if (self.inventory ~= nil) then
local elem
for i = 1, 32 do
if self.inventory[i].num ~= 0 then
local items = ItemStack(self.inventory[i].name
.. " " .. self.inventory[i].num)
local obj = minetest.add_item(pos, items)
obj:set_velocity({
x = math.random(-1, 1),
y = 6,
z = math.random(-1, 1)
})
end
end
end
self.object:remove()
end
})