minetest-mod-nssm/mobs/morvy.lua

290 lines
5.6 KiB
Lua

mobs:register_mob("nssm:morvy", {
type = "monster",
hp_max = 39,
hp_min = 21,
collisionbox = {-0.3, -0.1, -0.3, 0.3, 2.3, 0.3},
visual = "mesh",
mesh = "morvy.x",
textures = {
{"morvy.png"}
},
visual_size = {x = 6, y = 6},
makes_footstep_sound = true,
view_range = 35,
fear_height = 5,
walk_velocity = 0.7,
run_velocity = 2,
rotate = 270,
damage = 4,
sounds = {
random = "morvy",
},
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 5, max = 7},
{name = "nssm:envious_soul_fragment", chance = 3, min = 1, max = 1},
},
reach = 8,
armor = 60,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 1,
blood_texture = "morparticle.png",
stepheight = 1.1,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 10,
stand_end = 40,
walk_start = 50,
walk_end = 90,
run_start = 50,
run_end = 90,
punch_start = 100,
punch_end = 130,
},
custom_attack = function(self)
mobs:set_animation(self, "stand")
self.morvy_counter = (self.morvy_counter or 0) + 1
if self.morvy_counter == 4 then
mobs:set_animation(self, "punch")
self.morvy_counter = 0
local counter = 0
local s = self.object:get_pos()
local p = self.attack:get_pos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if mobs:line_of_sight(self, p, s) == true then
--[[play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end]]
local pos1 = {
x = s.x + math.random(-0.5, 0.5),
y = s.y + 0.2,
z = s.z + math.random(-0.5, 0.5)
}
local objects = minetest.get_objects_inside_radius(s, 10)
for _,obj in ipairs(objects) do
if (obj:get_luaentity()
and ((obj:get_luaentity().name == "nssm:morbat1")
or (obj:get_luaentity().name == "nssm:morbat2")
or (obj:get_luaentity().name == "nssm:morbat3"))) then
counter = counter + 1
end
end
if minetest.get_node(pos1).name == "air"
and counter < 5 then
local bat
local which = math.random(1,3)
if which == 1 then
bat = "nssm:morbat1"
elseif which == 2 then
bat = "nssm:morbat2"
elseif which == 3 then
bat = "nssm:morbat3"
end
if (bat=="nssm:morbat3") then
pos1.y = pos1.y + 1.5
end
minetest.add_entity(pos1, bat)
minetest.add_particlespawner(
20, --amount
0.1, --time
{x=pos1.x-0.2, y=pos1.y-0.2, z=pos1.z-0.2}, --minpos
{x=pos1.x+0.2, y=pos1.y+0.2, z=pos1.z+0.2}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0.1, y=0.3, z=0.1}, --maxvel
{x=-0.5,y=1,z=-0.5}, --minacc
{x=0.5,y=1,z=0.5}, --maxacc
0.1, --minexptime
4, --maxexptime
2, --minsize
6, --maxsize
false, --collisiondetection
"morparticle.png" --texture
)
end
end
end
end
})
--Morbats
mobs:register_mob("nssm:morbat1", {
type = "monster",
hp_max = 15,
hp_min = 13,
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
visual = "mesh",
mesh = "morbat.x",
textures = {
{"morbat1.png"}
},
visual_size = {x = 2, y = 2},
view_range = 40,
walk_velocity = 0.5,
run_velocity = 3,
fall_speed = 0,
stepheight = 3,
--[[ sounds = {
random = "duck",
},]]
damage = 4,
reach = 2,
jump = true,
rotate = 270,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
},
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
fly = true,
attack_type = "dogfight",
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 60,
stand_end = 90,
walk_start = 10,
walk_end = 50,
run_start = 10,
run_end = 50,
punch_start = 100,
punch_end = 115,
}
})
mobs:register_mob("nssm:morbat2", {
type = "monster",
hp_max = 13,
hp_min = 5,
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
visual = "mesh",
mesh = "morbat.x",
textures = {
{"morbat2.png"}
},
visual_size = {x = 2, y = 2},
view_range = 40,
walk_velocity = 0.5,
run_velocity = 3,
fall_speed = 0,
stepheight = 3,
--[[ sounds = {
random = "duck",
},]]
damage = 4,
reach = 1,
jump = true,
rotate = 270,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
},
armor = 100,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
fly = true,
attack_type = "explode",
explosion_radius = 3,
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 60,
stand_end = 90,
walk_start = 10,
walk_end = 50,
run_start = 10,
run_end = 50,
punch_start = 100,
punch_end = 115,
}
})
mobs:register_mob("nssm:morbat3", {
type = "monster",
hp_max = 13,
hp_min = 12,
collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
visual = "mesh",
mesh = "morbat.x",
textures = {
{"morbat3.png"}
},
visual_size = {x = 2, y = 2},
view_range = 40,
walk_velocity = 0.5,
run_velocity = 3,
fall_speed = 0,
stepheight = 3,
--[[ sounds = {
random = "duck",
},]]
damage = 4,
reach = 1,
jump = true,
rotate = 270,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
},
armor = 100,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
blood_texture = "morparticle.png",
fly = true,
attack_type = "shoot",
arrow = "nssm:morarrow",
shoot_interval = 3,
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 60,
stand_end = 90,
walk_start = 10,
walk_end = 50,
run_start = 10,
run_end = 50,
punch_start = 100,
punch_end = 115,
}
})