minetest-mod-nssm/mobs/mese_dragon.lua

128 lines
2.5 KiB
Lua

mobs:register_mob("nssm:mese_dragon", {
type = "monster",
hp_max = 666,
hp_min = 666,
collisionbox = {-1, 0, -1, 1, 5, 1},
visual = "mesh",
mesh = "mese_dragon.x",
textures = {
{"mese_dragon.png"}
},
visual_size = {x = 12, y = 12},
makes_footstep_sound = true,
view_range = 45,
rotate = 270,
fear_height = 5,
walk_velocity = 2,
run_velocity = 4,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
damage = 18,
jump = true,
jump_height = 10,
drops = {
{name = "nssm:rainbow_staff", chance = 1, min = 1, max = 1},
{name = "nssm:energy_globe", chance = 1, min = 99, max = 99},
},
armor = 30,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_switch = true,
blood_texture = "mese_blood.png",
blood_amount = 30,
stepheight = 3.1,
knock_back = 0,
jump_height = 12,
dogshoot_count_max = 9,
arrow = "nssm:roar_of_the_dragon",
reach = 5,
shoot_interval = 3,
shoot_offset = -1,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 120,
walk_start = 161,
walk_end = 205,
run_start = 206,
run_end = 242,
punch_start = 242,
punch_end = 275,
punch2_start = 330,
punch2_end = 370,
dattack_start = 120,
dattack_end = 160,
},
do_custom = function(self)
midas_ability(self, "default:mese_block", self.run_velocity, 2, 3)
end,
custom_attack = function(self)
if self.timer > 1 then
self.timer = 0
self.attack_rip = (self.attack_rip or 0) + 1
local s = self.object:get_pos()
if minetest.is_protected(s, "") then
return
end
local p = self.attack:get_pos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if minetest.line_of_sight(p, s) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
if self.attack_rip >= 8 then
self.attack_rip = 0
self:set_animation("punch1")
for dx = -17, 17 do
for dz = -17, 17 do
local k = {x = s.x + dx, y = s.y + 20, z = s.z + dz}
local n = minetest.get_node(k).name
if n == "air" and math.random(1, 23) == 1 then
minetest.set_node(k, {name="nssm:mese_meteor"})
minetest.check_single_for_falling(k)
end
end
end
end
end
end
})