59 lines
1.2 KiB
Lua
59 lines
1.2 KiB
Lua
mobs:register_mob("nssm:manticore", {
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type = "monster",
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hp_max = 55,
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hp_min = 34,
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collisionbox = {-0.8, -0.85, -0.8, 0.8, 1.9, 0.8},
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visual = "mesh",
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mesh = "manticore.x",
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textures = {
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{"manticore.png"}
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},
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visual_size = {x = 4, y = 4},
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makes_footstep_sound = true,
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view_range = 35,
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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sounds = {
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random = "manticore"
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},
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damage = 6,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 3, max = 4},
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{name = "nssm:manticore_spine", chance = 3, min = 2, max = 5},
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{name = "nssm:manticore_fur", chance = 3, min = 1, max = 2}
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},
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armor = 60,
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drawtype = "front",
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water_damage = 2,
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rotate = 270,
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lava_damage = 5,
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fire_damage = 5,
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light_damage = 0,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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arrow = "nssm:spine",
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shoot_interval = 2,
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group_attack = true,
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attack_animals = true,
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knock_back = 2,
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blood_texture = "nssm_blood.png",
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stepheight = 1.1,
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shoot_offset = 1,
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animation = {
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speed_normal = 25,
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speed_run = 25,
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stand_start = 1,
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stand_end = 40,
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walk_start = 240,
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walk_end = 280,
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run_start = 91,
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run_end = 108,
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punch_start = 110,
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punch_end = 143,
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shoot_start = 180,
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shoot_end = 230
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}
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})
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