59 lines
1.2 KiB
Lua
59 lines
1.2 KiB
Lua
mobs:register_mob("nssm:icesnake", {
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type = "monster",
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hp_max = 27,
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hp_min = 17,
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collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
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visual = "mesh",
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mesh = "icesnake.x",
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textures = {
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{"icesnake.png"}
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},
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visual_size = {x = 7, y = 7},
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makes_footstep_sound = false,
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view_range = 10,
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rotate = 270,
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fear_height = 3,
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walk_velocity = 1.2,
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run_velocity = 3,
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sounds = {
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random = "icesnake"
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},
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damage = 4,
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reach = 2,
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jump = true,
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drops = {
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{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
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{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
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{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
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{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 3}
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},
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 20,
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fire_damage = 15,
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light_damage = 0,
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group_attack = true,
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attack_animals = true,
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knock_back = 2,
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blood_texture = "nssm_blood.png",
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stepheight = 1.1,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 170,
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stand_end = 220,
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walk_start = 1,
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walk_end = 60,
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run_start = 80,
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run_end = 120,
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punch_start = 130,
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punch_end = 160
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},
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do_custom = function(self)
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putting_ability(self, "default:ice", self.run_velocity)
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end
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})
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