minetest-mod-nssm/mobs/icesnake.lua

59 lines
1.3 KiB
Lua

mobs:register_mob("nssm:icesnake", {
type = "monster",
hp_max = 27,
hp_min = 17,
collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
visual = "mesh",
mesh = "icesnake.x",
textures = {
{"icesnake.png"}
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
view_range = 10,
rotate = 270,
fear_height = 3,
walk_velocity = 1.2,
run_velocity = 3,
sounds = {
random = "icesnake"
},
damage = 4,
reach = 2,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
{name = "nssm:frosted_amphibian_heart", chance = 2, min = 1, max = 1},
{name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4},
{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 3}
},
armor = 70,
drawtype = "front",
water_damage = 0,
lava_damage = 20,
fire_damage = 15,
light_damage = 0,
group_attack = true,
attack_animals = true,
knock_back = 2,
blood_texture = "nssm_blood.png",
stepheight = 1.1,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 170,
stand_end = 220,
walk_start = 1,
walk_end = 60,
run_start = 80,
run_end = 120,
punch_start = 130,
punch_end = 160
},
do_custom = function(self)
nssm:putting_ability(self, "default:ice", self.run_velocity)
end
})