minetest-mod-nssm/mobs/icelamander.lua

65 lines
1.4 KiB
Lua

mobs:register_mob("nssm:icelamander", {
type = "monster",
hp_max = 230,
hp_min = 230,
collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5},
visual = "mesh",
mesh = "icelamander.x",
textures = {
{"icelamander.png"}
},
visual_size = {x = 4, y = 4},
makes_footstep_sound = true,
view_range = 35,
lifetimer = 500,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
sounds = {
random = "icelamander"
},
damage = 12,
jump = true,
drops = {
{name = "nssm:life_energy", chance = 1, min = 6, max = 8},
{name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1},
{name = "nssm:ice_tooth", chance = 1, min = 1, max = 1},
{name = "nssm:little_ice_tooth", chance = 1, min = 0, max = 20},
{name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1}
},
armor = 40,
drawtype = "front",
water_damage = 0,
lava_damage = 30,
fire_damage = 20,
light_damage = 0,
attack_type = "dogshoot",
dogshoot_switch = true,
blood_texture = "nssm_blood.png",
blood_amount = 20,
stepheight = 1.1,
knock_back = 0,
jump_height = 8,
dogshoot_count_max = 7,
arrow = "nssm:snow_arrow",
shoot_interval = 2,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 1,
stand_end = 40,
walk_start = 80,
walk_end = 160,
run_start = 40,
run_end = 80,
punch_start = 160,
punch_end = 190,
shoot_start = 190,
shoot_end = 210
},
do_custom = function(self)
nssm:midas_ability(self, "default:ice", self.run_velocity, 1, 3)
end
})