minetest-mod-nssm/sandworm.lua

67 lines
1.5 KiB
Lua

nssm:register_mob("nssm:sandworm", {
type = "monster",
hp_max = 30,
hp_min = 25,
collisionbox = {-0.6, -0.2, -0.6, 0.6, 1.90, 0.6},
visual = "mesh",
mesh = "sandworm.x",
textures = {{"sandworm.png"}},
visual_size = {x=10, y=10},
makes_footstep_sound = false,
view_range = 17,
rotate = 270,
walk_velocity = 2,
run_velocity = 2,
damage = 4,
jump = false,
drops = {
{name = "nssm:worm_flesh",
chance = 2,
min = 1,
max = 3,},
{name = "nssm:life_energy",
chance = 1,
min = 2,
max = 3,},
},
armor = 90,
drawtype = "front",
water_damage = 5,
lava_damage = 10,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 25,
speed_run = 40,
stand_start = 1,
stand_end = 30,
walk_start = 30,
walk_end = 70,
run_start = 30,
run_end = 70,
punch_start = 70,
punch_end = 90,
},
do_custom = function(self)
--Worm
local c=2
local pos = self.object:getpos()
local v = self.object:getvelocity()
for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do
for dy=0,2 do
for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if (n~="default:water_source" and n~="default:water_flowing") then
if n=="default:sand" or n=="default:desert_sand" then
minetest.env:set_node(t, {name="air"})
end
end
end
end
end
end,
})