186 lines
4.3 KiB
Lua
186 lines
4.3 KiB
Lua
mobs:register_mob("nssm:salamander", {
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type = "monster",
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hp_max = 35,
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hp_min = 24,
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collisionbox = {-0.4, 0, -0.4, 0.4, 0.4, 0.4},
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visual = "mesh",
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mesh = "salamander.x",
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textures = {{"salamander.png"}},
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visual_size = {x=10, y=10},
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fear_height = 4,
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makes_footstep_sound = true,
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view_range = 24,
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walk_velocity = 1,
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run_velocity = 2.2,
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damage = 6,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2,},
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},
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armor = 80,
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drawtype = "front",
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water_damage = 10,
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lava_damage = 0,
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light_damage = 0,
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follow = {"farming:wheat"},
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group_attack=true,
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attack_animals=true,
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knock_back=2,
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blood_texture="nssm_blood.png",
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stepheight=1.1,
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on_rightclick = nil,
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dogshoot_switch = true,
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attack_type = "dogshoot",
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arrow = "nssm:lava_block_bomb",
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reach = 2,
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shoot_interval = 2,
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shoot_offset = 2,
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animation = {
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speed_normal = 25,
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speed_run = 35,
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stand_start = 0,
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stand_end = 80,
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walk_start = 110,
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walk_end = 150,
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run_start = 110,
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run_end = 150,
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punch_start = 160,
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punch_end = 180,
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shoot_start = 200,
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shoot_end = 250,
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die_start = 80,
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die_end = 100,
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--[[
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swim_start = 260,
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swim_end = 300,
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]]
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},
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custom_attack = function(self)
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local p = self.attack:getpos()
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local s = self.object:getpos()
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local ss = {x = s.x, y = s.y +0.5, z = s.z}
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local pp = {x = p.x, y = p.y +1.5, z = p.z}
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local vel = vector.subtract(pp,ss)
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set_animation(self, "punch")
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if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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end
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minetest.add_particlespawner(
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25, --amount
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0.5, --time
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ss, --minpos
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ss, --maxpos
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vector.multiply(vel, 2), --minvel
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vector.multiply(vel, 4), --maxvel
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{x=0,y=0,z=0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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1, --minexptime
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1.5, --maxexptime
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5, --minsize
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10, --maxsize
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true, --collisiondetection
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"phoenix_fire.png" --texture
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)
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end,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 5
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 1.4, z = -0.8}
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self.driver_eye_offset = {x = 0, y = -2, z = 0}
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self.driver_scale = {x = 0.09, y = 0.09}
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end
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-- if driver present allow control of horse
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if self.driver then
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--mobs.fly(self, dtime, 6, true, "nssm:lava_block_bomb", "run", "stand")
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mobs.drive(self, "run", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker.getpos(), "mobs:saddle")
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == "mobs:saddle" then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", "mobs:saddle")
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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