228 lines
5.6 KiB
Lua
228 lines
5.6 KiB
Lua
-- Armors
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local stats = {
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wolf = {name = "Werewolf", armor = 2.8, heal = 0, use = 800},
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whitewolf = {name = "White Werewolf", armor = 2.8, heal = 0, use = 800},
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bloco = {name = "Bloco", armor = 3.2, heal = 0, use = 500},
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croco = {name = "Crocodile", armor = 3, heal = 0, use = 450},
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ant = {name = "Ant", armor = 3, heal = 0, use = 400},
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ice = {name = "Ice Teeth", armor = 3.2, heal = 0, use = 410},
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felucco = {name = "Felucco", armor = 2.8, heal = 0, use = 800},
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manticore = {name = "Manticore", armor = 3.4, heal = 0, use = 440},
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duck = {name = "Duck", armor = 1.5, heal = 0, use = 1000},
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black_duck = {name = "Black Duck", armor = 1.5, heal = 0, use = 900},
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mor = {name = "Morlu", armor = 5.3, heal = 0, use = 30},
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sky = {name = "Sky", armor = 4.2, heal = 0, use = 100},
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sandworm = {name = "Sandworm", armor = 3.4, heal = 0, use = 400},
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sandbloco = {name = "Sand Bloco", armor = 3.2, heal = 0, use = 500},
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web = {name = "Cobweb String", armor = 2.4, heal = 0, use = 900},
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denseweb = {name = "Dense Cobweb String", armor = 3.5, heal = 0, use = 400}
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}
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local materials = {
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wolf = "nssm:wolf_fur",
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whitewolf = "nssm:white_wolf_fur",
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bloco = "nssm:bloco_skin",
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croco = "nssm:crocodile_skin",
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ant = "nssm:ant_hard_skin",
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ice = "nssm:little_ice_tooth",
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felucco = "nssm:felucco_fur",
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manticore = "nssm:manticore_fur",
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duck = "nssm:duck_feather",
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black_duck = "nssm:black_duck_feather",
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mor = "nssm:lustful_moranga",
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sandbloco = "nssm:sand_bloco_skin",
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sandworm = "nssm:sandworm_skin",
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sky = "nssm:sky_iron",
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web = "nssm:web_string",
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denseweb = "nssm:dense_web_string"
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}
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for k, v in pairs(stats) do
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minetest.register_tool("nssm:helmet_" .. k, {
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description = v.name .. " Helmet",
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inventory_image = "inv_helmet_" .. k .. ".png",
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groups = {
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armor_head = math.floor(4 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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minetest.register_tool("nssm:chestplate_" .. k, {
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description = v.name .. " Chestplate",
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inventory_image = "inv_chestplate_" .. k .. ".png",
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groups = {
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armor_torso = math.floor(6 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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minetest.register_tool("nssm:leggings_" .. k, {
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description = v.name .. " Leggings",
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inventory_image = "inv_leggings_" .. k .. ".png",
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groups = {
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armor_legs = math.floor(5 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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minetest.register_tool("nssm:boots_" .. k, {
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description = v.name .. " Boots",
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inventory_image = "inv_boots_" .. k .. ".png",
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groups = {
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armor_feet = math.floor(3 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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end
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for k, v in pairs(materials) do
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minetest.register_craft({
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output = "nssm:helmet_" .. k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{"", "", ""}
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}
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})
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minetest.register_craft({
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output = "nssm:chestplate_" .. k,
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recipe = {
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{v, "", v},
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{v, v, v},
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{v, v, v}
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}
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})
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minetest.register_craft({
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output = "nssm:leggings_" .. k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{v, "", v}
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}
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})
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minetest.register_craft({
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output = "nssm:boots_" .. k,
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recipe = {
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{v, "", v},
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{v, "", v}
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}
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})
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end
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--shields
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if minetest.get_modpath("shields") then
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local stats = {
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crab = {name = "Crab", armor = 4, heal = 0, use = 500},
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ice = {name = "Ice Teeth", armor = 3.5, heal = 0, use = 600},
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mor = {name = "Morlu", armor = 5, use = 100},
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masticone = {name = "Masticone", armor = 4.5, use = 300},
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mantis = {name = "Mantis", armor = 3, use = 500}
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}
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local materials = {
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crab = "nssm:crab_carapace_fragment",
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ice = "nssm:little_ice_tooth",
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mor = "nssm:lustful_moranga",
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masticone = "nssm:masticone_skull_fragments",
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mantis = "nssm:mantis_skin"
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}
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for k, v in pairs(stats) do
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minetest.register_tool("nssm:shield_" .. k, {
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description = v.name .. " Shield",
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inventory_image = "inv_shield_" .. k .. ".png",
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groups = {
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armor_head = math.floor(5 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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local m = materials[k]
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minetest.register_craft({
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output = "nssm:shield_" .. k,
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recipe = {
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{m, m, m},
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{m, m, m},
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{"", m, ""}
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}
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})
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end
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end
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--Special objects (pumpking helmet, masticone helmet, crowned masticone helmet, crown)
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local stats = {
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pumpking = {name = "Pumpking Head", armor = 4, heal = 0, use = 100},
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masticone = {name = "Masticone Head", armor = 4, heal = 0, use = 100},
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crown = {name = "Dukking Crown", armor = 2, heal = 0, use = 50},
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masticone_crowned = {name = "Masticone Crowned Head", armor = 6, heal = 0, use = 20}
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}
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for k, v in pairs(stats) do
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minetest.register_tool("nssm:helmet_" .. k, {
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description = v.name .. " ",
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inventory_image ="inv_helmet_" .. k .. ".png",
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groups = {
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armor_shield = math.floor(5 * v.armor),
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armor_heal = v.heal,
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armor_use = v.use
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},
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wear = 0
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})
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end
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minetest.register_tool("nssm:chestplate_snake", {
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description = "Snake Scute Chestplate",
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inventory_image ="inv_chestplate_snake.png",
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groups = {armor_torso = 40, armor_heal = 0, armor_use = 100},
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wear = 0
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})
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minetest.register_craft({
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output = "nssm:chestplate_snake",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "nssm:snake_scute", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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}
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})
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local tmp = "nssm:masticone_skull_fragments"
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minetest.register_craft({
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output = "nssm:helmet_masticone",
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recipe = {
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{tmp, tmp, tmp},
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{tmp, tmp, tmp},
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{tmp, tmp, tmp}
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}
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})
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minetest.register_craft({
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output = "nssm:helmet_masticone_crowned",
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recipe = {
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{"", "nssm:helmet_crown", ""},
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{"", "nssm:helmet_masticone", ""},
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{"", "", ""}
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}
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})
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